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Cyberdevil

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Such great concept, such great variation, such great everything here! Puzzle epitome. Nice one.

-cd-

This was great. Slick and professional interface as always, challenging levels, good difficulty curve... until the conveyer belts came along and suddenly everything feels a lot easier for some reason. Love the design and idea and - most of all - the name (icecubes? Hopefully intentional witticism despite lack of ice) but level design/curve seems a little simple with this one.

-cd-

This was so much better than I expected! Solid control, solid visuals, good difficulty... though might want to work a bit on adding menus/transitions/counters and such. You wonder where you are, if you're progressing or if it's endless; if it's a finite game or no... also not sure highscores/medals are working? Unless they require you actually complete the game more so than get a Game Over? Might be good to test those first; show they can really be unclocked.

-cd-

AKFAMBOYS responds:

Thanks For Your Response Ill Try Sort These Out Also Try Updating The Game Aswell As Music And Levels!

Pretty addicting; pretty challenging; pretty awarding game this one! And such a unique idea too. Love the design, and especially the layouts that start appearing after the 20th, feels like it'd be possible to take this all so much further after those! Bigger levels, arrays of speed-up arrows and obstacles, faster pace for more important reaction times...

This was a blast to play. Was stuck on level 19 for an aggravatingly long time but other than that the difficulty curve feels just right too.

-cd-

Thorough fun! Love the idea, and the mechanics are great as always. Though a little more variation wouldn't have been a bad thing. In the end there's pretty much just the one obstacle repeated in all possible ways. Some actual car related things would've been cool. Bridges, ramps, rocks, varying surfaces maybe... fun as is but gets a little monotone this one.

-cd-

Such a fun game! The visuals, the audio, the mechanics, the idea and all... difficulty increases in a good way throughout too. Feels wholesome when you finish it, yet when it's all over I wish there was more... some kind of endless generator mode with this would've been awesome.

Was pretty surprised when the tanks popped up. :) And turrets later on. The sound effect for their shots reminds me a bit of Specter Supreme, or Bolo. Wonder if it might've possibly been inspired by either of those? If it was maybe that one sound effect's in homage...? Grew up playing games like that so either way this all brought back some fond memories.

Good stuff.

-cd-

Like Pacman and Bomberman combined hmm. I like the idea, and the design, audio, cutscenes and all - feels pretty elaborate. One thing you could maybe improve is have a bit more consistent control keys, so you can for example use the same set for both menu and gameplay? Either have it possible to control the character with WASD too, or use arrow keys in the menu? Felt like it's not really intuitive the way it is. You get used to one set of keys before you start the game, then have to switch to another real quick.

Apart from that I'm having a blast with it so far. Nice work.

-cd-

Good game, very swift and easy to play, but daaamn are these difficult questions! And I made it 24 via Google before I ran into a trick question I was sure I knew. XD

Would've been nice with some kind of categorization so you can choose one of relevance to you, or more common knowledge trivia, or actually fewer questions, so it's possible to learn by trial and error. Gotta give props on amount too, though I don't know if it's a good thing or no always, especially when you're chasing medals/scores...

But good game! Works well.

-cd-

MuckPie responds:

Thank you for your kind words and honest feedback!

As for categorization, that’s something I could potentially work on in the future. The amount of questions and varying difficulties was a conscious decision as I want to present a challenge.

Update:
After some similar feedback, I decided to remove the Score 100 medal. Hopefully 50 is more achievable.

Gotta love those sound effects! :D

Simple idea but a thoroughly fun game. Pretty tricky keeping that score high enough when numbers come from both high and low at the same time too... bit not too difficult. Nice balance. Easy to play; easy to replay; hard to get the highscore; good fun.

-cd-

JimmyCarlos responds:

Thank you very much! I wanted the game to be accessible for all to play, but still challenging enough if you want to go for the fastest time.

8BitAnt turning into a savage man. :P

Fun stuff though. Feels like a throwback to the old NG Assassin games but in a new kind of style. Not as excessively violent. More so comical. Plus throwing in throwbacks to all sorts of other stuff while you're at it! To B or not to B hmm (thought you probably just had to wait a while for that secret medal - nooope).

Poor Doobus.

-cd-

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