The highscores alas no longer work, but what a game. Still holds up. Not sure I played it back in the day or not but it feels nostalgic... wholesome work.
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The highscores alas no longer work, but what a game. Still holds up. Not sure I played it back in the day or not but it feels nostalgic... wholesome work.
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it's a classic. :) One of the best tower defense games to be, if they were even a thing when this one did come to be back in the wayback...
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Another solid game here! A bit different from the others too. Felt like the pace/space and all was maybe a bit less polished, some areas are big, there's a lot of just rolling here and there, not as instant a reward level with this one... but then again I do love Oni and those levels are way sparser, so how can I complain here.
Has a nostalgia-inducing style too. Good fun.
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Such a great game this one. Cute graphics, smooth mechanics, ambient sounds and all...
Wholesome, fun; just the right difficulty curve too.
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A little chaotic and dizziness-inducing but good fun!
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FINALLY got past the 20 level mark here! :D A lot of patience, a lot of tries... feels like a better idea for a game in theory than in practice considering how some odd shapes so easily collapse any kind of foundation here, and just can't be properly stacked, but then again maybe I just haven't mastered precision enough... fun to play albeit a little aggravating for that last medal...
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Such great concept, such great variation, such great everything here! Puzzle epitome. Nice one.
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This was great. Slick and professional interface as always, challenging levels, good difficulty curve... until the conveyer belts came along and suddenly everything feels a lot easier for some reason. Love the design and idea and - most of all - the name (icecubes? Hopefully intentional witticism despite lack of ice) but level design/curve seems a little simple with this one.
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Pretty addicting; pretty challenging; pretty awarding game this one! And such a unique idea too. Love the design, and especially the layouts that start appearing after the 20th, feels like it'd be possible to take this all so much further after those! Bigger levels, arrays of speed-up arrows and obstacles, faster pace for more important reaction times...
This was a blast to play. Was stuck on level 19 for an aggravatingly long time but other than that the difficulty curve feels just right too.
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04