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Cyberdevil

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Should've read that medal message first hmm... suppose this was good practice for the real high-score event though! Dope idea. Dope raps. Good fun. Felt a liiiittle long in one sitting but finna be worth it for that highscore later...

Love those messed up note sounds too btw. Highlight of the game.

-cd-

BrandyBuizel responds:

Medals and Leaderboard are fully functioning now!

Just one review here?! How did this happen. Gotta raise that amount at least 200% real quick...

What a dope game this was. Some of the clothing items might've been easier to drag with bigger hit areas, but the way it works via drag/drop/explosion was a cool mechanic too, and so much nostalgia with the iconic characters and all, plus the way you can mix 'em all together and what-not. It's good fun. Each swap's fun with that effect. Backgrounds are easy to change. Plenty of variation, and even merch to go with this... looking forward to the future unlockables here too.

Was planning a dress-up for the jam too btw but somehow things turned out different. Glad someone made a good one though. :) Nostalgia. It's a timeless form too it seems.

-cd-

Mabelma responds:

Man!!! Thank you so much for your feedback, yeah a little less feedback than I was expecting but then again it’s a real old game concept, probably not many dress em up fans left. I saw your game too and it came out awesome, love how the water comes up, makes for very interesting mechanics. It’s great that you wrote, I’ve been thinking about you all week. I’m working on a new game and would love to maybe collaborate with you on it, if it’s something you’re interested in, feel free to pm me and I can tell you more about it.

Thanks again for your feedback, I appreciate the love 🙌

DadNMe update currently in the works with a bunch of beefy NG babies.

Not sure how I activated the special mode but fun stuff here! Dressing up as a Pop-Tart sure is a different kind of experience too...

-cd-

Little-Rena responds:

Special mode is copyrighted!

Basically an idle game hmm. ;) This brings back memories...

Maybe not the most useful thing but I'm glad someone actually made this! One of those little gadgets it'll be fun to have around, for whatever purpose you may have for it.

-cd-

Ant responds:

I figured I'd make it as accurate as I could to the original because no one here has done this yet! (Except for a retro themed one)

That was quite the ballsy move there traversing all those balls! Going all ballistic and all. Like a baller. This game was balls. Balling man.

-cd-

Addictive game but hella difficult! Wonder if I'll ever get that one minute medal hmm...

Using the scroll wheel for gameplay functionality was a nice twist too. Don't think I've ever seen that done before.

-cd-

As a devoted DOOM fan you know I was a liiittle disappointed there wasn't more DOOM in this, but it's a nice idea otherwise. Hella difficult with how you continually have to adjust your aim though and move with two sets of keys in parallel to work around that. Maybe you eventually figure out a camera pattern that lets you avoid paying as much attention to that though... will probably come back to this when I'm a bit less aggravated by the challenge.

Otherwise I love the atmosphere! Good games back in the day were always all about the essentials, and it feels like this plays on that early aesthetic a bit... even if it might've been more so a limitation they had to work around way back when.

Good game albeit with a little high initial difficulty; multitasking requirement.

-cd-

Kwing responds:

Admittedly this game has little to do with Doom. The original project was just kind of a "I wonder if I can do 3D in Flash" but once I made the engine I realized walls, environments, or even just more than a dozen or so objects would be difficult to render on screen, especially in a way that looked good. So rather than having mazes with keys and doors, I opted to make a desolate forest, and the result was that it didn't make much sense to have traditional Doom-like gameplay. I ended up settling for Gloom as a name for three reasons: one, it was a cute play on the original concept I had for making Doom clone; two, making a dark and gloomy game allowed me to hide the lack of objects in the distance behind darkness; and three, having a campfire and a light mechanic (hence the gloomy aspect) as a central mechanic was an effective way at keeping the player close to the center of a map where all of the rendered objects were (tricky to do when you can't make traditional walls.)

I did really want to make the camera work better (I've talked about this in some other responses already.) You're definitely right that the initial difficulty is the worst part, as it takes several games to get comfortable with it.

As far as aesthetic, thank my buddy Shin for the art - the atmosphere wouldn't have been anywhere near what it is without him doing a fantastic job.

Finally got that second secret coin. :) Sometimes though really would be nice with a way to restart just the one particular level! When you end up walking into the goal and having to start the game over just to get another shot at the secret...

But the challenge level I initially felt was just overly aggravating here ended up being just right after all, after the final level the first ones aren't so bad at all, and you figure out the patterns. Shows that you put way more effort into this one too, and the self-moving pillar one was a nice change of pace too! Could've had more like that.

Overall a wholesome game, even if the first two are - compared to this - appreciatively rewarding in their simplicity instead. XD

-cd-

Daaang this one was addicting... so easy to play. So easy to replay. And it doesn't seem like there's a pattern to the randomness you can figure out either... I see no 'spam' element in this one at all. Solid. Both music and 'game over' loop really set that atmosphere too.

-cd-

ZabuJard responds:

thanks as always bb

That suspenseful music. XD So you avoid the meat but stick it to Kim Possible... got it.

Actually thoroughly entertaining, though a bit curious about the high score formula: do you get more the quicker you do this? Or is there a finite score you can get when you manage all the needles? Imagine this with a few more levels, varying difficulty and timer...

Fun time-waster as is but could be a whole other level of captivating and time-consuming! :D Good stuff.

-cd-

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