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Cyberdevil

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This gets pretty addicting. :) Love the controls, the music, the visual experience and all, just one thing that keeps me from going again and again and really trying to get a highscore, basically: no highscores. :) Or medals. Nothing to reward you for getting as far as possible. Considering it's (supposedly?) endless... it feels like you need an incentive to really go as far as you can. You can't beat it anyway so...

Also would be nice with differing visuals on power-ups, so you for example can pick up health refills without swapping your firing type if you don't want to.

But that's minor. Love everything else about this, just wish there was reward and/or a finiteness to your journey in some way.

Suppose there might've been a little lag for me though which makes this somewhat easier since my 102 seconds thus far felt like waaay longer, didn't notice the second counter counted seconds really, but didn't take it for lag, more so mechanics as they were meant to be. For me: felt just right. Lag-free this finna probably be HARD though. XD

Good stuff! Happy Pixel Day M A!

-cd-

MoeAnguish responds:

Thank you! i definitely agree with what you've said and will keep it in mind for next time. unfortunately i was constrained by time so i couldn't do half of these things.

Happy pixel day to you too!

Learned a lot with this one! Good game. Though one flag didn't load correctly, question 23 in the extended one (if there's no random factor with flag order): https://www.newgrounds.com/dump/item/477619bd39c4e1ac407e39e442756a10

Overall good fun! Challenging margins and catchy music with the extended version in particular. Matched the mood pretty well; added to the feeling of competition a bit.

Something like this with country flags would be pretty cool too. ;)

-cd-

applessmillion responds:

Hey, thanks for the review!
After seeing your comment, replaying the game on NG I noticed the images would sometimes not load properly. Looking into the issue I found that sometimes the initial call to load the image resulted in a 500 or 503 error. I noticed that this was usually the case when the image did not have enough time to properly load from the last image.
I've since updated the game to pre-load images two questions forward to prevent this from happening. Even if the game can't pre-load the image initially, it will attempt to do it again once the question comes up. After replaying the game with this it seems to have fixed the issue.

Again, thanks for the review! I do plan adding few more picture quizzes later down the line (and actually had European county flags in mind).

Almost feels like this one's even more aggravatingly difficult than the original. XD Very high flaps. Appreciate the graphical twist, but the mechanics maaan, so easy to hit those walls... also seems like the game freezes if you click the 'x' button rather than replay?

Would've preferred a bit easier mechanics but not bad otherwise.

-cd-

GlarkerGames responds:

I actually made the game easier than the original by spacing out the "Pipes". I'll look into making the flying better. Thanks for the feedback! :)

The homework never ends! And they really take a lot of windows to kill. Windows of work time? Witty wordplay parallels there? Also do miss that ancient Win 98 logo! But at least not so difficult to avoid those pesky papers. Oh there's another possible metaphor: avoid homework to LIVE. Hmm.

The mechanics are pretty fun! I like the rain effect (though thinking maybe that's supposed to be more like a spacy speed/warp effect) and the way those bubbles stream just really feels rewarding too. As do the sounds! Only thing I really miss is some kind of conclusion, and/or more reward. API highscores. Medals. Somethin' like that.

Good game man.

-cd-

Ant responds:

I am currently trying to figure out a way to implement a scoreboard cause I have been having trouble with that. But yeah it is rain, and the only problem is, is that it was way too loud to keep the sounds for it in... Other than that, thanks for the review, and I'll let you know if I fix this anytime soon my main focus is on Peter Work at Freddy Movie Finale: The Corruption atm so expect to see that soon.

Thanks again!

-Ant :D

Impressively advanced mechanics for what might've been just a simple brawler! :D VA work and all too: this was awesome.

-cd-

Classy design, simple gameplay with all necessary functionality and export functionality, NG promo shirt and drooling mouth in the mix and everything. :) This finna bring back the dress-up genre for real... so smooth. Nice work y'all.

-cd-

Always an honor to be included in these. :)

Thanks for hosting this and making this, and going so far as to use Unity to power it, of all possible engines!!! Seems maybe the PM hit area's a bit off, and indeed button text maybe a little small or unclear (if it's possible to change anti-alias with Unity maybe that could give 'em some edge) but overall classy work! Fascinated by the volume slider in particular. Such a simple but solid detail.

Congrats to the winners!

-cd-

Little-Rena responds:

The PM text isn't a button, there is a hidden button over the top, but the hit area, dunno, maybe I didn't draw tge button right. As for the slider, it was 1,000 times easier to do audio management in Unity than Flash.

Hoooly shit things get crazy around level 20. XD Is there any way to win this I wonder? is there a final level???

Wish there were highscores or medals here but it's a classic so: can't complain. Good fun all the way. Easy to play and easy to play again.

And again and again and again.

Merry Christmas!

-cd-

Fast-paced and ferocious right from the get go, and backed by a soundtrack by one of the NG legends no less! Lotta molkman nostalgia going around lately...

Santa hat may be overly wavy in the intro but: makes sense when you're flying.

Nice one.

-cd-

It's a classic! :D

May Dusty live on forever too.

-cd-

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