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Cyberdevil

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With the cover image I thought the twist would be a bit more dimension-based, not so much block shape as in the canvas maybe rotates, or slants sideways, something like that... maybe promises a bit more than this delivers but still a fun thing! Seems some blocks do disrupt things a bit though, they don't seem to sync like they're supposed to, for example: https://www.newgrounds.com/dump/item/2de8f87b2c4dd18b49230a3672c9a2b5

...seems to happen with more than one of the 'new' blocks, and it doesn't seem like this would be intentional? Seems a bit buggy but: potential!

When you figure it all out it'd be fun with a real highscore table too, open up for competition a bit, just sayin'. ;) Keep it up!

-cd-

Winkwing responds:

Yeah, been messing around with the game a bit now and still can't fix the bug for some reason...

So, I'm going to do the only reasonable thing annnnd...
Declare it as a feature!

Masterful. XD Truly a work ofart.

-cd-

Little-Renastair responds:

Keep pressing that button!

Took me a moment to realize this was actually a real interface! XD Genius.

Seems The Beconds box only appears for a short while though? Is it supposed to be that way? Maybe it somehow gets kicked out of the visual area after a certain count...?

Unexpectedly fully-functional and fun gadgetry otherwise! Happy Clockday!

-cd-

Gimmick responds:

Oops! I'd made the frame a bit too small. It should be fixed now, thanks for pointing it out!

Everything's great until the breasts start getting out of control and bouncing sideways and totally knocking you off your destined path! Fun game for a bit but them bugs.

-cd-

Great game, though name doesn't really hype it up enough! And the final boss didn't look like the medal promised at all either... was thinking of that too. Next to last level glitched out on one run too, just kept going forever without ending, without enemies, but it was easy to reload and try again, save intact.

Good pace, good upgrades, good fun overall.

-cd-

Could use a replay button, but apart from that this was great.. Little quick time-waster gem. Cutscenes and all.

-cd-

Thought it was going pretty well until around level 30... difficulty does increase pretty fast when it does, even though you notice the gradual change of pace with each level.

Smooth game! Simple but working mechanics, where the limitations are part of the challenge, and difficulty increases at a speed at which you can't play forever either. Good reward; good re-playability. Solid work GoodL. Seems simple but no real flaws.

-cd-

Well that was fun. :) Potential sequel with snow clouds, maybe...?

I love the idea, the difficulty balance/progression, and the ambient or catastrophic backgrounds you so slyly say we shouldn't pay attention to (reverse psychology hmm). Looks great, plays great, all's great.

Takes some time to complete but well worth it.

-cd-

Seems like one more of these games that'll take a while to master... Robo Jesus seemed impossible at first though, so maybe all is possible. Good fun. Good selection. Quick to run through. Seems a bit more aggravating to actually get all the skill-related completion medals though..

-cd-

I like the idea but sooo difficult! Maybe if you could have projectile-based weapons? Or do you get upgrades as you go...? Just dying instantly on the first floor doesn't really encourage progress. Feels like a system where you move and aim/shoot at the same time might've worked better here. So you can actually dodge attacks as you attack.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Joined on 1/17/04

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