Everything's great until the breasts start getting out of control and bouncing sideways and totally knocking you off your destined path! Fun game for a bit but them bugs.
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Everything's great until the breasts start getting out of control and bouncing sideways and totally knocking you off your destined path! Fun game for a bit but them bugs.
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Great game, though name doesn't really hype it up enough! And the final boss didn't look like the medal promised at all either... was thinking of that too. Next to last level glitched out on one run too, just kept going forever without ending, without enemies, but it was easy to reload and try again, save intact.
Good pace, good upgrades, good fun overall.
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Could use a replay button, but apart from that this was great.. Little quick time-waster gem. Cutscenes and all.
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Thought it was going pretty well until around level 30... difficulty does increase pretty fast when it does, even though you notice the gradual change of pace with each level.
Smooth game! Simple but working mechanics, where the limitations are part of the challenge, and difficulty increases at a speed at which you can't play forever either. Good reward; good re-playability. Solid work GoodL. Seems simple but no real flaws.
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Well that was fun. :) Potential sequel with snow clouds, maybe...?
I love the idea, the difficulty balance/progression, and the ambient or catastrophic backgrounds you so slyly say we shouldn't pay attention to (reverse psychology hmm). Looks great, plays great, all's great.
Takes some time to complete but well worth it.
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Seems like one more of these games that'll take a while to master... Robo Jesus seemed impossible at first though, so maybe all is possible. Good fun. Good selection. Quick to run through. Seems a bit more aggravating to actually get all the skill-related completion medals though..
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I like the idea but sooo difficult! Maybe if you could have projectile-based weapons? Or do you get upgrades as you go...? Just dying instantly on the first floor doesn't really encourage progress. Feels like a system where you move and aim/shoot at the same time might've worked better here. So you can actually dodge attacks as you attack.
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I like the idea, simple fun, easy to replay, no bloat at all, though it does go pretty sloooow to rack up points... also just one medal for losses, but none for other milestones? ;) Would fuel you in a strife to a get a higher score with a few of those along the way there too...
Props for keeping it simple though! Nice idea. Just a little monotone without further reward, if you really don't have an endless supply of time and nothing else to do.
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I like the idea, and the mechanics are smooth, but daaamn it's difficult! I guess it's a control scheme you master overtime, but I wonder if it wouldn't have been clearer with a more central placement of the color-coded keys. maybe that an arrow appears in the middle of the screen, along with each color? Too easy...? Feels like you'd still need to really hone your reaction time, even if the control was more central. Good game but: hard to get into right away.
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So addicting but so hard! Wish the replay process was a bit quicker, no multiple clicks required to get past the highscore, but apart from that: potential's endless. Simple but: so catchy.
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04