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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Really wasn't expecting a LEGO game here! :D Sponsored, mayhaps...?

It's an interesting aesthetic. Looks great, is fun to play, the camera jumps around a bit between occasional toggles/interactions, but that enforces the stopmotion vibe it has too.

Wouldn't mind more like this. Plus Scooby Doo = great memories.

-cd-

Never knew apples could be so fun, or make you so fat!

My initial impression of this game was it seemed a bit sloppy, with things like a mute button the first splash screen, but on second thought it's actually really useful to have one there right away; not wait until the menu for stylistic reasons only... and the more you play the more thorough everything feels. Levels are balanced in difficulty and accomplishment. Progress is slow but fueling. It's one of those games that feels difficult but not unnecessarily so. That forces you to keep improving, and have fun while you do, with a limited but so very well-balanced set of stages to play on along the way. Really can't find a single bug or half-assed element. It's perfect. Great game.

-cd-

I know I'm probably not in the intended age group for this, but a few things I think would really improve this: not having to start over automatically if you win and decide to 'play again' (didn't get the speed upgrade maxed out the first time), a bit more contrast with obstacles/colors as it's hard to really distinguish them, and maybe a bit more balance between the speed and the upgrades. In the end you just rush on, and it doesn't matter so much what you avoid or what you pick up, it's just an upgrade and reach the finish thing. You don't really have control over the bunny.

That said it was good fun for a while. Cute graphics for (I assume) a younger age group.

-cd-

I like the idea, though feels like controls would be a whole lot smoother. The shot patterns are easy to get past, actions are instantaneous, the physics are real basic... it's cool there's the two-player option too it though. Feels like this could be the start of something!

-cd-

A thousand really was pretty challenging! Just right though. Simple fun; right amount of grind to really get all the way. Nice game.

-cd-

Artur-Felipe responds:

Thank you. It's a great pleasure.

Simple, addicting and different! Though wish there was a way to toggle quality or make it run just a little bit lighter, the lag works fine for the first two medals but feels like how fast you can move is decisive for the last one.

-cd-

Unexpected bottle-cap kicking fun! The one where you have to hit the cap on the wrong side really was the most difficult... took a few tries. Love how random and simple this is. Mechanics are great, though would be good with some medial notices, on the secret one for example it seems you have to reload the game/level before you get it.

-cd-

Not the type of snake game I expected at all, but good fun. The random factor seems to work pretty well too. Not always the easiest or fastest to get to the top, but never impossible either with how too big blocks fade overtime as well. Easy to play again and again until you do. Great sound design. Smooth control. Seems I could only control with WASD though, not arrow keys at all.

-cd-

Would've been good with a highscore table for this, otherwise it's not bad once you get into it! Balanced and different, even if it seems like you can keep going forever when you figure it out, and it would've been nice with a bit more responsive reloading thing. With better visuals this could be real addicting. Good game.

-cd-

The idea's nice but in the end... it's just not fun. :/ Hunting invisible food at a break-neck pace, feels more frustrating than rewarding. Maybe there could be a way to make it more visual even with the invisibility aspect.. hints, navigation by sound, something more...

-cd-

Bamboo Shoots!

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