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Cyberdevil

4,840 Game Reviews

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Well that was fun. :) Medals for all possible outcomes and highscores for the real grind, nice to have them split up like that. Feels like if you just don't pick up too much energy it's much easier to get further, but does take longer, and the random element's strong... addicting but also somewhat aggravating if you want to get to the top, but smooth gameplay otherwise.

-cd-

Well that went pretty fast! It's not a bad idea, but very limited options... solid art and sound, good interface, it just feels like there needs to be more to it. Some scene selection, some music, some more designs, maybe the option to actually play or do something with those designs... not a bad start but hope you build upon it!

-cd-

What a grind, but what an easy addiction too! The crafting and power-up system feels solid, though I wish there was some kind of quality toggle for low-end systems. Maybe an option to disable effects too? Lags a bit with hoards. Appreciate everything about it otherwise, from the aesthetics to the grand adventure itself - it's just about long enough. Alien twist is cool too.

-cd-

Good fun again, though the sliding action with the skull was pretty unexpected, entirely click based as everything usually is. Good to not get too settled in with certain strains of thought though - that does break things up a bit.

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Best one in a while. :) Right amount of challenge, exotic views... the ones with this kind of architecture add a whole other level of 'escape' to the game. Good stuff.

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Most wholesome game I've played in a while now! So fun, all the way, even the seemingly endless grind on getting everything right with that final level. Love the fluidity of the interfaces and everything. Reward level just on navigating things is just perfect.

-cd-

Great game. Feel like the collapsing physics for bosses in particular could've been more realistic, but maybe they follow suit with the rest, where you have a little time to escape falling debris... variation and challenge feels just right, and a massive extra if you really want to go for all those stars.

Props especially on thorough configuration! Works great even with more low-end hardware when there's not only the quality switch but also disabling of effects. Most don't seem to put as much thought into that bit.

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Soon as it ends with a cliffhanger the sequel's indefinitely postponed huh, ironic. :) Took me like two minutes to finally hit the first light switch, and drawing quality seems somewhat rushed compared to prequels, but it's all good fun after all. Welcome variation with the platformer bits too.

Would be cool if you do get around to that fourth one eventually.

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Finally got that secret medal!

Really enjoyed this. The grimy aesthetic; simple but unpredictable storyline... it really takes you out of both your comfort zone and any potential boredom you might have linger. Habit. Routine. Feels new. Nice work.

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Like Angry Birds but with bending. :) Love the idea, though feels like the physics could've been a bit more violent and entertaining. Simple but good fun.

-cd-

Bamboo Shoots!

Age 35, Male

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