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Cyberdevil

4,840 Game Reviews

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Twice the number twice the characters. :) Wonder how the next one might manage to ramp things up further... appreciate how the medals really move around with these, even when there's plenty of deja vu in that room! Felt a bit less varied than the last, but plenty of clickable extras, a conclusive boss fight and inescapable fiery fun. Good stuff.

-cd-

Found a real new addiction with this one. :) If you just don't panic and shoot towards yourself it's pretty easy to float around for some time, though focus enhancing... controls feel just right, recoil and everything, graphics simple and nostalgic. Nicely done.

-cd-

An entertaining new take on the classic! I love the idea, though the difficulty increase with each level feels a bit off - was stuck on the third one for some time, then suddenly it's back to easy, with just a few hard ones along the way, not a steady increase but a bit more random.

Still does feel like a wholesome experience though. Just the right length. Plenty of variation. A little challenge but mostly fun. Would be interesting with spin-off games like this, say a snake game where instead of going in a specific direction you slither with the arrow keys, each direction curving you slightly that one way, in a similar 2D landscape as this one... so many fun twists this could open too. Nice work.

-cd-

Well that was fun. :) Glad you mentioned these... Mr. Effeciant (intentional typo?) took some tries, wonder if I was just clicking around unnecessarily even without picking up stuff, or if you really had to take everything in a certain order. Overall though it's good fun all the way! Appreciative brew of comedy and length just right.

-cd-

Fro responds:

I actually do believe it was spelled wrong on purpose. I really enjoyed making these games. The most fun I've had was the Pyroscape series. It never felt like work, but most likely because I didn't do any of the programming. :P

She really lost her gear in the strangest places. XD Made for a good game though, and maybe the biggest color combination puzzle lock yet...

-cd-

Thought I had it all covered the first twelve waves, but suddenly it seems like some new kind of strategy's required... felt like the force fields were the secret, but suddenly they can't keep anything safe after all. Good game, though the strategy's a bit confusing, and construction a little buggy.

-cd-

I like the idea, I like the creative interface - satellite fidget spinner, free upgrades and all - but the controls really are difficult to get into! The big ship's just so slow to respond too... does seem like you need to be two people to get the most out of this one. Great idaa, but controls hmm... wonder if it would've been easier/more fun with a bit more responsive battle combo there.

-cd-

Don't seem to be getting that medal either, it just freezes at the end...

I like the idea. Feels pretty new. Finally got into the control scheme too, but as for the controls going with the music hmm... there's just no pattern. It feels like it doesn't become so much a rhythm game as a random reaction one after all. Would've been cool if there was some kind of formula to figure out. Some way you could follow the beat with the keys. Really get into the music.

-cd-

ninjamuffin99 responds:

one day ill make a good game

Argh that swiping one... seems I might need to get a real precision mouse to finish that one... overall though these games were a lot of fun. Simple to start with. Lots of variation. Good balance of challenge too.

It does seem to be working fine now.

UPDATE: Finally got that swipe one too! :D Still a fun game, and works fine via the NG Player.

-cd-

Took some grind to start getting up to the required levels for the boss fight but... in the end it was pretty fun after all. A variety of upgrades to go through, and balanced amount of EXP/gold, though what a shame if you bought some potions before the final level. :P Nice work.

Should probably have played this during Christmas some year...

-cd-

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