Thought I was missing one of those diamonds at first when it was just three on the plaque. :) Good game again, not too long yet not too easy... just right.
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Thought I was missing one of those diamonds at first when it was just three on the plaque. :) Good game again, not too long yet not too easy... just right.
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Personally, since my dad worked at Ericsson, I can't say I grew up with this particular brand of phones. It's in fact been one of the greatest adversaries of our youth. :) But I do like these games, especially the comical bits. Death Calls had some strong messages too, and Flash may be dying but there is plenty we can do! Like help support Ruffle so we can keep emulating it forever.
Never thought I'd get through Impact Space considering how I usually do with those Flappy games, but turns out it was just long enough. Jurrasic Park might've actually been the most difficult. Kept getting stuck on the one tent you need to jump in good time for.
Overall a fun little collection, and homage to an admittedly iconic phone. Wish there would've been time for a Sony Ericsson T200 one too... that one had a pretty good selection of games for its time.
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Text was a bit difficult to read in the intro, but you get the hang of it pretty well anyway. As always impressed by how much detail you put into the cutscenes, and the hints. Also wonder if that missing bird email is a real one hmm...
In the bonus game I believe the colors (of the stars) on the Panama flag weren't correct. Unless it's my source that's wrong. Great game though. Good fun and learning all in one.
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Chicks, lmao. XD Gotta love that NG tank logo too...
This was fun. I do miss those medals but can't not appreciate a creative spin-off minigame too...
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Up until the twentieth it was going pretty good, but the aggravation levels it starts to get too around then... feels like one of those games you just might have to let rest and come back to. Possibly just too steep a climb of reaction/precision thinking for my palette. Level design is impeccable as always just crazy challenging...
Update 12/21: Finally got through it all! But some of these levels truly are grueling. Takes time to master.
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Not sure why adding a weight to the rack gives you a coin, but it's those unexpected bits that add to the challenge... bit short but good fun.
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Definitely didn't expect this one to go to such heights. :) Appreciate the imaginative journey, even if you feel some of these things oughta be clued beforehand somehow... good game.
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Using the screwdriver to pick lose a board on the boat was maybe the most unexpected spin-off requirement with the hunt - you'd think it was for something more mechanical - but overall good fun. Been a while since I was playing these...
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Would be nice if the interface/buttons were a bit more responsive, so you know/see where you click/what happens when you do. As for the game idea I like it, but was imagining a bit more visual experience too, where you move between stages and phases of the game play. I love the idea but it is a bit complex to get into at first...
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Thanks!
Quick question, what did you mean by interface/buttons were a bit more responsive? Did you encounter any bugs?
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04