00:00
00:00
Cyberdevil

4,838 Game Reviews

848 w/ Responses

97 reviews are hidden due to your filters.

Text was a bit difficult to read in the intro, but you get the hang of it pretty well anyway. As always impressed by how much detail you put into the cutscenes, and the hints. Also wonder if that missing bird email is a real one hmm...

In the bonus game I believe the colors (of the stars) on the Panama flag weren't correct. Unless it's my source that's wrong. Great game though. Good fun and learning all in one.

-cd-

Chicks, lmao. XD Gotta love that NG tank logo too...

This was fun. I do miss those medals but can't not appreciate a creative spin-off minigame too...

-cd-

Up until the twentieth it was going pretty good, but the aggravation levels it starts to get too around then... feels like one of those games you just might have to let rest and come back to. Possibly just too steep a climb of reaction/precision thinking for my palette. Level design is impeccable as always just crazy challenging...

Update 12/21: Finally got through it all! But some of these levels truly are grueling. Takes time to master.

-cd-

Not sure why adding a weight to the rack gives you a coin, but it's those unexpected bits that add to the challenge... bit short but good fun.

-cd-

Definitely didn't expect this one to go to such heights. :) Appreciate the imaginative journey, even if you feel some of these things oughta be clued beforehand somehow... good game.

-cd-

Using the screwdriver to pick lose a board on the boat was maybe the most unexpected spin-off requirement with the hunt - you'd think it was for something more mechanical - but overall good fun. Been a while since I was playing these...

-cd-

Would be nice if the interface/buttons were a bit more responsive, so you know/see where you click/what happens when you do. As for the game idea I like it, but was imagining a bit more visual experience too, where you move between stages and phases of the game play. I love the idea but it is a bit complex to get into at first...

-cd-

africacrossgames responds:

Thanks!

Quick question, what did you mean by interface/buttons were a bit more responsive? Did you encounter any bugs?

Pretty much just like the originals, with the same richness of customizability and interactivity, but with all the more suitable a style! :) I like it.

-cd-

I like the style, the motions with certain backgrounds, the ambiance of it all... until it all takes that twist. Damn. Dark as often seems to be the case with these games...

I wish there was more of a sense of control with it, that you could at least steer the pace of the messages and how you progress, but it's not a bad novel. Not a bad way of presenting it either. Bad end, but not bad.

-cd-

Gotta love those sound effects. XD It's a cool idea, though having to click at the bottom of the screen to bark and/or woof doesn't seem like the optimal control. Maybe a shortcut key? Also seems like you can click within the canvas to walk, then move outside it and you'll just keep going. Not that it's a bad thing but usually games don't let you escape like that...

I like the idea. Feels like a lot more could be done with it too.

-cd-

MoHDI responds:

:) I'm still figuring out a lot of stuff. Mobile controls are tricky, keyboard space bar barks and that allows you to control the dog with arrow keys at the same time, getting that same flow for the phone is a puzzle on it's own. I'm working out some more levels, better puzzles / tasks and the story for this game. Thanks you for checking the game out and providing feedback, it helps motivate me to continue the work on this game.
Best,
Drew

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
62,656 / 100,000
Exp Rank:
84
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,593
Saves:
232,178
B/P Bonus:
60%
Whistle:
Deity
Trophies:
42
Medals:
11,186
Supporter:
11y 9m 13d
Gear:
11