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Cyberdevil

4,840 Game Reviews

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Catchy but aaaargh so hard! It's addicting a while, but when you start hesitating in front of certain traps, or just getting hit by bad combinations over and over... gets a bit aggravating.

I assume it's one of those games that gets better and better the more you play though. Easier with practice. And there's really nothing wrong with the mechanics, just that spaces all feel somewhat small and traps easy to get stuck in, an uninviting contrast to that endless stream of money. Think it'll take some time to get to that 50K...

Love the design though, and the music. Great atmosphere as always.

-cd-

It's another one of these simple yet supremely ambient and smooth games. :) To say it's inspired by the Pokemon Ice Games almost doesn't do it justice, they feel pretty basic in comparison...

Level 16 almost felt a bit like Pacman, and 24 had me stuck for SO LONG. Overall impressive versatility from one to the next, with varying strategies in each, even more so reaction-based ones occasionally, and the final maze that almost seems to make the name.

Not a bad game! Music, graphics and all: pleasure to play.

-cd-

Tom Fulp sure can take a punch! XD What a Christmas...

-cd-

This was pretty intense! Playing it recently, with recent Ruffle bugs existent, it was apparently much more ambient... no enemies or anything before the big boss, just a little asteroid field aversion phase, a cutscene, a world blowing up in the background...

I like how you jump right into the action though, and there's no shortage of details, both with the obstacles, and plot progression, and subtle Earth destruction going on in the bg. Control's are smooth and responsive, music's fierce, overall it's all good fun!

Can't help miss medals with all games that don't have 'em these days, but in a sense it should be refreshing without them too. No pressure. No grind. No filler or distraction. Just the experience, start to finish. Still a solid game.

-cd-

Ah the nostalgia! Those fast-paced, ferocious, short and after a while crazy repetitive music loops of old too. :D Controls are pretty smooth, no filler with the intro, a subtle background plot line that somewhat unintentionally ties into the dehumanizing alien dystopia of the modern world too, where it takes an external perspective like this to really understand our own madness... it has it all! Good fun.

Imagine all these old games having a set of medals too, modern incentive...

-cd-

It's a classic! XD Didn't remember having played this before but here we go again... simple but good, though just imagine some incentive-boosting medals to top it off and keep you going...

Seems a bit more morally justifiable than Duck Hunt too.

-cd-

Such a simple idea but such a challenge!!! I could do the perseverance ones but over 24 seconds... that's though. Feels like you found just the right amount that you feel it's possible though. Just a few times more..

-cd-

Best things are made for no reason. :) Good fun.

-cd-

Well this was fun. :) Nice to be able to blow up SOPA at least illustratively like this. The physics don't always feel the most realistic, but they do add to the challenge, and especially with the latter levels it takes a little trial and error to get things right. Not too long; not too tricky; good fun. Might've been able to add in some more obstacles and different design elements, but it's not bad.

-cd-

That ending sure came on suddenly... feels like development time might've been cut short there, but I like it. A game with a message... crisp format too. Simplistic pixels. I like the style.

Also not a big advocate of these restrictions they keep trying to push under the lieu of something positive, with new acronyms each time the earlier one fails. And they actually got it through too... wish more people played this when it was time.

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Sweden

Joined on 1/17/04

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