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    Would be nice if the interface/buttons were a bit more responsive, so you know/see where you click/what happens when you do. As for the game idea I like it, but was imagining a bit more visual experience too, where you move between stages and phases of the game play. I love the idea but it is a bit complex to get into at first...

    -cd-

    africacrossgames responds:

    Thanks!

    Quick question, what did you mean by interface/buttons were a bit more responsive? Did you encounter any bugs?

    Pretty much just like the originals, with the same richness of customizability and interactivity, but with all the more suitable a style! :) I like it.

    -cd-

    I like the style, the motions with certain backgrounds, the ambiance of it all... until it all takes that twist. Damn. Dark as often seems to be the case with these games...

    I wish there was more of a sense of control with it, that you could at least steer the pace of the messages and how you progress, but it's not a bad novel. Not a bad way of presenting it either. Bad end, but not bad.

    -cd-

    Gotta love those sound effects. XD It's a cool idea, though having to click at the bottom of the screen to bark and/or woof doesn't seem like the optimal control. Maybe a shortcut key? Also seems like you can click within the canvas to walk, then move outside it and you'll just keep going. Not that it's a bad thing but usually games don't let you escape like that...

    I like the idea. Feels like a lot more could be done with it too.

    -cd-

    MoHDI responds:

    :) I'm still figuring out a lot of stuff. Mobile controls are tricky, keyboard space bar barks and that allows you to control the dog with arrow keys at the same time, getting that same flow for the phone is a puzzle on it's own. I'm working out some more levels, better puzzles / tasks and the story for this game. Thanks you for checking the game out and providing feedback, it helps motivate me to continue the work on this game.
    Best,
    Drew

    Cloud Ball really is a basic bounce game but the cloud really is cute too! Not bad. The ball sticks to the roof in a weird way compared the walls, yet it's appreciatively weird in that it actually gives you some leeway to move the paddle. I mean cloud.

    I feel like maybe more space would make this more fun. Not necessarily a bigger canvas but: maybe everything scaled down a bit? Half everything? Just a thought, simple but good game otherwise. Easy to play. Easy to replay. Bit basic graphics/physics.

    -cd-

    That box rocket really was super well-hidden here! Not a bad game, though some things seem a bit unnecessarily difficult to find, like how you have to click a specific patch on the ground to jump over the fence, and type all codes in UPPERCASE, etc. All in all though not a bad adventure.

    -cd-

    Hmm that really sums it up pretty well... feels like the game mechanic lets you relate a bit more to the struggle too. That feeling that if you let go or stop looking for the new dot then it's over.

    Graphics all feel a bit rushed and quick but: it works. Not bad. And hopefully you've managed to get up on shore by now! Some parts of the river are harder than others. Sometimes: you can just float along with that stream.

    -cd-

    Once you figure out you can just bounce around endlessly until more characters appear it's pretty difficult to lose. :) Also feels like the upgrade system's a bit difficult to figure out, you don't know right away what to collect to use it, but in terms of mechanics: it works! It's a unique and pretty catchy idea for a game, and easy to replay over and over. A little more focus on graphics and maybe highscores and it'd be perfect. Nice work.

    -cd-

    Gaining coins while saving coins... it's almost like a real-life platformer.

    I love the idea for this, and the style, and the first track that really reminds me of old Mario games somehow... unless I'm confusing the theme with some other classics. Either way it's a thoroughly well-designed game.

    Just wish it had some medal rewards too. NG API stuff... nice work.

    -cd-

    Those controls took a while to figure out, pretty unconventional, but once you do... it's not bad! Smooth, fun, creatively crazy theme to play with too. There's really nothing bad about this game at all... surprised the score's not higher.

    All it's missing are some of those good medals...

    -cd-

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