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Cyberdevil

4,840 Game Reviews

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I like the idea, simple fun, easy to replay, no bloat at all, though it does go pretty sloooow to rack up points... also just one medal for losses, but none for other milestones? ;) Would fuel you in a strife to a get a higher score with a few of those along the way there too...

Props for keeping it simple though! Nice idea. Just a little monotone without further reward, if you really don't have an endless supply of time and nothing else to do.

-cd-

I like the idea, and the mechanics are smooth, but daaamn it's difficult! I guess it's a control scheme you master overtime, but I wonder if it wouldn't have been clearer with a more central placement of the color-coded keys. maybe that an arrow appears in the middle of the screen, along with each color? Too easy...? Feels like you'd still need to really hone your reaction time, even if the control was more central. Good game but: hard to get into right away.

-cd-

So addicting but so hard! Wish the replay process was a bit quicker, no multiple clicks required to get past the highscore, but apart from that: potential's endless. Simple but: so catchy.

-cd-

Simple fun! Took a while before I figured out you're not supposed to just click as fast as you can to reel in that line, but once you get used to the controls a bit it's not so difficult after all.

Would've been cool with some Easter Eggs/extras with fishes and other items too, but it was fun as it was. Great visuals, simple mechanics; a very different kind of idea. Never thought I'd really be playing and enjoying fishing games like this...

-cd-

Some levels were definitely trickier than others, but the shortcuts you can buy help out a lot once you start using those. If you have some extra coin left over at the end it all gets a bit easier too, no timers can stop you...

Even when it's all done you can keep going with Survival too. Good replayability. Good idea. A bit imbalanced increase of difficulty/randomness, but good fun overall.

-cd-

What a blast! Final few levels really took some patience, but it was worth the challenge after all. Had to reload the game and play the final level again though to get the final level - assume the API connection times out after a while.

Thorough fun. Great design, and just the right level of difficulty/length.

-cd-

A simple, solid local multiplayer or multitasking-capability-testing-whilst-solo game! It's rare you stumble upon something like this. Would be cool if you had a bigger variety of levels to choose from, and possibly some different game modes, lengths, etc, but it's cool you can actually change the player dynamics as a handicap. Haven't ever seen that done before.

it feels like a bit of a prototype for something that could be real big! Potential for added AI to make it work with single player too. Great idea.

-cd-

Level 29 and 39 really were the most difficult! Had the red alien that just wouldn't die from explosions on 29 - but kept trying and it finally did - and the jump to get the bomb on 39... seems the easiest way was just to pop the top box first, and then double jump off the one below it to get up. Exploit the physics a bit on the edge to jump before you're really there.

Twas a fun game, varied levels, nice combination of action/puzzle, though physics could've been a bit more polished. Cool to see the intro figure in his own role too!

-cd-

Simple game, simple fun. :) Feels like the controls could've been a bit more varied between stages, and maybe differed a bit between bears, aaand I'm not sure an injection is really the best cure for a cold, but game-wise, if the highscore's the reward there's still added replay incentive... cute graphics and simple interface, apart from a deceptive preloader ad with play button before the actual game...

Few things that could be improved but not bad. It looks great.

-cd-

Top of the screen seems difficult, but overall a fun game! Nice spin on a classic passtime I'm not sure I'd ever tried before.

-cd-

Bamboo Shoots!

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