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Cyberdevil

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Was going so well until level 19... 18 was hard too but after that it feels like you pretty much need to go fast to get through the level at all. No room or time for precision. Crazy jump in difficulty if you weren't already playing that way.

I think I'll come back to these later on, frustration levels = waaay too high right now. Otherwise love the dynamics; the idea; the everything about this.

Seems like one of those games you can replay over and over too, and just get better the more you do. After completion there's still the times to refine.

Update 12/21: Finally came back to this and got 'em all! :D What a killer level 19 was, unproportionately difficult, but it is possible after all. Good sense of accomplishment when you finally get through it.

-cd-

How has this never been done before! XD Genius...

I could spend hours on this. Got that essential beat, a little variation, simple loop and reset functionality and just endless possibilities to tinker around with here... all it's missing is some kind of export function so we can submit these tracks to the AP too. Done made my day this one.

Slightly mismatching tags though maybe.

-cd-

Juuust as addicting and just as brutally difficult as the original!! If you don't click too fast, I suppose...

This plays pretty well. Both looks and feels Flappy too. Good name. But argh so aggravatingly hard!

-cd-

Fond memories of this one. :) And still awesome.

-cd-

Simple but fully functional; not bad to look at. :) Jam hype a growing... I miss the days when things could be as simple as this and that was OK! You didn't have to commercialize everything or have some ulterior motive with all! Still thoroughly enjoyable. Nice work.

-cd-

Still just as awesomely addicting and unnecessarily violent as last I played. :) With that ever so fluent Sync style too! Awesome work.

-cd-

Winrar, hell yeah! :D And such a genius use of those acapellas here. Fun, simple little river venture adventure, though those three final medals hmmmm... any hints? Great patience required for all three?

-cd-

Little-Renastair responds:

Here is your hint, I wear a watch on the left wrist to keep track of time passing.

Just the right level of challenge as usual, great gameplay, music and all, the only thing I'm missing is a bit more rewarding a game completion screen. ;)

Also seems there must've been some API time out when I played level 26, as that and the next medal didn't unlock - rechecking didn't help either - but fortunately progress saves so you can easily play them again; they unlocked then. Minor hassle.

Overall great game!

-cd-

Did I catch that classic McConaughey 'Alright Alright Alright' somewhere in the mix too? :D

What a fun game this turned into, thought it'd require some time/commitment to play through, but instead it was like an emulatable reflection of those rare days when you really get into the groove and just work and work and work and time moves slow and you feel like you're accomplishing so much and it never ends and you just keep going and everything's amazing and you never want it to end but then it does and the next day you're hella tired instead cause you worked too much the previous day and you barely get anything done at all that next one...

That jazzy background music really enforces that sensation of fluidity/efficiency too. No rush, just steady progress, no limits.

Surprisingly therapeutic gameplay here really. Satisfying sfx too.

-cd-

Hmm you know technically this has both visuals AND audio, so that'd make it 2D. ;) Generally anything with visuals would be classed as second dimension too. Audio only would be first. There are actually some 1D games out there where you navigate based on sound only...

Technicalities aside it was fun though! Simple but rewarding.

-cd-

Winkwing responds:

Interesting.

Welp, time to make Peter Peechris 2!
Squawk!~

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