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Cyberdevil

4,838 Game Reviews

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Fond memories of this one. :) And still awesome.

-cd-

Simple but fully functional; not bad to look at. :) Jam hype a growing... I miss the days when things could be as simple as this and that was OK! You didn't have to commercialize everything or have some ulterior motive with all! Still thoroughly enjoyable. Nice work.

-cd-

Still just as awesomely addicting and unnecessarily violent as last I played. :) With that ever so fluent Sync style too! Awesome work.

-cd-

Winrar, hell yeah! :D And such a genius use of those acapellas here. Fun, simple little river venture adventure, though those three final medals hmmmm... any hints? Great patience required for all three?

-cd-

Little-Rena responds:

Here is your hint, I wear a watch on the left wrist to keep track of time passing.

Just the right level of challenge as usual, great gameplay, music and all, the only thing I'm missing is a bit more rewarding a game completion screen. ;)

Also seems there must've been some API time out when I played level 26, as that and the next medal didn't unlock - rechecking didn't help either - but fortunately progress saves so you can easily play them again; they unlocked then. Minor hassle.

Overall great game!

-cd-

Did I catch that classic McConaughey 'Alright Alright Alright' somewhere in the mix too? :D

What a fun game this turned into, thought it'd require some time/commitment to play through, but instead it was like an emulatable reflection of those rare days when you really get into the groove and just work and work and work and time moves slow and you feel like you're accomplishing so much and it never ends and you just keep going and everything's amazing and you never want it to end but then it does and the next day you're hella tired instead cause you worked too much the previous day and you barely get anything done at all that next one...

That jazzy background music really enforces that sensation of fluidity/efficiency too. No rush, just steady progress, no limits.

Surprisingly therapeutic gameplay here really. Satisfying sfx too.

-cd-

Hmm you know technically this has both visuals AND audio, so that'd make it 2D. ;) Generally anything with visuals would be classed as second dimension too. Audio only would be first. There are actually some 1D games out there where you navigate based on sound only...

Technicalities aside it was fun though! Simple but rewarding.

-cd-

Winkwing responds:

Interesting.

Welp, time to make Peter Peechris 2!
Squawk!~

With the cover image I thought the twist would be a bit more dimension-based, not so much block shape as in the canvas maybe rotates, or slants sideways, something like that... maybe promises a bit more than this delivers but still a fun thing! Seems some blocks do disrupt things a bit though, they don't seem to sync like they're supposed to, for example: https://www.newgrounds.com/dump/item/2de8f87b2c4dd18b49230a3672c9a2b5

...seems to happen with more than one of the 'new' blocks, and it doesn't seem like this would be intentional? Seems a bit buggy but: potential!

When you figure it all out it'd be fun with a real highscore table too, open up for competition a bit, just sayin'. ;) Keep it up!

-cd-

Winkwing responds:

Yeah, been messing around with the game a bit now and still can't fix the bug for some reason...

So, I'm going to do the only reasonable thing annnnd...
Declare it as a feature!

Masterful. XD Truly a work ofart.

-cd-

Little-Rena responds:

Keep pressing that button!

Took me a moment to realize this was actually a real interface! XD Genius.

Seems The Beconds box only appears for a short while though? Is it supposed to be that way? Maybe it somehow gets kicked out of the visual area after a certain count...?

Unexpectedly fully-functional and fun gadgetry otherwise! Happy Clockday!

-cd-

Gimmick responds:

Oops! I'd made the frame a bit too small. It should be fixed now, thanks for pointing it out!

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