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Cyberdevil
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    To think some people would overreact that much on frozen pizza. XD

    Really entertaining little point and click game here. Simple fun, with some unexpectedly challenging bits along the way, like the suduku and parallel world puzzle... and the very hard-to-find pick axe. For the most part balanced though, with occasional bits of entertainment if you do the wrong things in the wrong order. Thoroughly enjoyed this.

    -cd-

    After the first thirty point mission I hit replay, and the game bugged out; started an endless round, no timer or points, just endless whack-a-ghost with pumpkins, witches, rainbow cauldrons and everything. Fortunately I could just reload the game and the save reverted to the pervious mission, but still a bit of an issue there... same thing's happened a few times later. Quickly made it a habit to go back to the main zones instead of hitting 'replay', as it seems they also get locked again and again, and you have to unlock them again after each round (though at no extra cost)

    The game feels a bit buggy that way, and it'd be nice with some kind of effect when you click the various critters - maybe just that they fade a bit, so it clearly shows you've hit them - but otherwise it was a fun little venture. Rewarding missions and a few different settings to go through. Not bad, but buggy.

    -cd-

    Now this really was a puzzle game! Felt like you had to change your thought pattern entirely, even if the flow of sound always seemed so clear when it works it takes such an unusual amount of thought to get there... first level went alright but I was stumped already on the second one.

    Yet it's not impossible. I like the concept, the variation as you progress, the elemental simplicity but difficulty in mastering it, and managing how you go about the task. Really was a different kind of challenge.

    And I love the interface. Superfluent and pleasing. Overall just a thoroughly well-made game, no visible flaws at all. ambient sound design too. Nice work.

    -cd-

    Thinking I remember playing the prequel to this a few years back. :) Or sequel... whichever it was.

    Twas a fun little adventure, though would be cool if the character moved along with the boat, the ladders were a bit buggy, and jumping from obstacles without an even surface sometimes causes you to just not jump (like the icebergs). Also wonder why some people choose to hide that built-in quality toggle menu... it's good to have for low-end systems. Aaand I wouldn't mind a few more medals for the various obstacle-related deaths...

    Otherwise good fun! Merry Super Belated New Year!

    -cd-

    What a grind! For three full days... not that the gameplay isn't plenty varied and dynamic, rewarding both in the visual aspect of it all as well as the upgrade and loot one, but it does grow pretty monotone after a while... progress is slow, even if you upgrade the money stat to the max. Usually it all balances out with time and progress becomes quicker, but not here.

    In the end it feels like it was worth it, but before that final finish line... ugh. It's a bit much. Same thing over and over.

    Feels like you can use two strategies to get through this, either go for quick money, upgrade everything and skip all the missions you might have missed out on when you've maxed out with money, via sticking to the main game mode as much as you can.

    Or the alternative: start grinding with the first, and then just leave the survival mode open by itself while you do other things, as you don't need to hit replay quite as often with that one. You easily earn way more money at a way quicker pace in the main mode, though, and most missions seem easier to accomplish there too, until you upgrade so far that you start losing control until you slow down, and those upgrades aren't all to your benefit any longer... hard to aim for any particular gummies. If you let it run by itself you might get some automatically if you're lucky.

    Feels like this isn't really meant to be an idle game though, so in the end the one complaint I have about it is that grind. Too much for too long. Maybe half the length would've been ideal? Or a reward formula that speeds up the further you go. Also would be nice if highscores get submitted automatically after each full run. Easy to forget to click that button.

    Otherwise: such a blast. Love the details. The background, the characters, the names - the everything about it! Interface is a real treat too.

    -cd-

    Was waiting way too long for the music to change in the game itself. XD That's what you get for trying to figure out secrets via reviews... fun little thing though. For no reason though it may be!

    -cd-

    When you say rough I think difficult. :) But just a quick prototype type huh... it's a creative idea, and the way you can move both character and camera's pretty new, but the game itself... could indeed use both a bit more variation and a bit more challenge. All too easy just to kill the campers directly, no need to sneak around or use traps at all. Potential though...

    Was fun for a while. Refreshing being able to play the villain for once, and the controls are pretty smooth.

    -cd-

    makehimanoffer responds:

    I think with this game we could have beaten among us to market by about 6 years :P

    The way you have to restart all the way from the beginning if you fail one of the stages though. :/ This could really use some kind of life/replay system...

    -cd-

    BanglaBoy96 responds:

    No! Never!

    Seems like the speedrun medal takes a while to unlock... or maybe it was just the one time.

    Either way this was a fun game. Short, and simple, but with a good atmosphere; reward; end twist. Sometimes simplicity is refreshing too...

    -cd-

    Pure, minimalist, simple fun. :) Not bad...

    -cd-

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