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Cyberdevil

4,838 Game Reviews

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Thinking I remember playing the prequel to this a few years back. :) Or sequel... whichever it was.

Twas a fun little adventure, though would be cool if the character moved along with the boat, the ladders were a bit buggy, and jumping from obstacles without an even surface sometimes causes you to just not jump (like the icebergs). Also wonder why some people choose to hide that built-in quality toggle menu... it's good to have for low-end systems. Aaand I wouldn't mind a few more medals for the various obstacle-related deaths...

Otherwise good fun! Merry Super Belated New Year!

-cd-

What a grind! For three full days... not that the gameplay isn't plenty varied and dynamic, rewarding both in the visual aspect of it all as well as the upgrade and loot one, but it does grow pretty monotone after a while... progress is slow, even if you upgrade the money stat to the max. Usually it all balances out with time and progress becomes quicker, but not here.

In the end it feels like it was worth it, but before that final finish line... ugh. It's a bit much. Same thing over and over.

Feels like you can use two strategies to get through this, either go for quick money, upgrade everything and skip all the missions you might have missed out on when you've maxed out with money, via sticking to the main game mode as much as you can.

Or the alternative: start grinding with the first, and then just leave the survival mode open by itself while you do other things, as you don't need to hit replay quite as often with that one. You easily earn way more money at a way quicker pace in the main mode, though, and most missions seem easier to accomplish there too, until you upgrade so far that you start losing control until you slow down, and those upgrades aren't all to your benefit any longer... hard to aim for any particular gummies. If you let it run by itself you might get some automatically if you're lucky.

Feels like this isn't really meant to be an idle game though, so in the end the one complaint I have about it is that grind. Too much for too long. Maybe half the length would've been ideal? Or a reward formula that speeds up the further you go. Also would be nice if highscores get submitted automatically after each full run. Easy to forget to click that button.

Otherwise: such a blast. Love the details. The background, the characters, the names - the everything about it! Interface is a real treat too.

-cd-

Was waiting way too long for the music to change in the game itself. XD That's what you get for trying to figure out secrets via reviews... fun little thing though. For no reason though it may be!

-cd-

When you say rough I think difficult. :) But just a quick prototype type huh... it's a creative idea, and the way you can move both character and camera's pretty new, but the game itself... could indeed use both a bit more variation and a bit more challenge. All too easy just to kill the campers directly, no need to sneak around or use traps at all. Potential though...

Was fun for a while. Refreshing being able to play the villain for once, and the controls are pretty smooth.

-cd-

makehimanoffer responds:

I think with this game we could have beaten among us to market by about 6 years :P

The way you have to restart all the way from the beginning if you fail one of the stages though. :/ This could really use some kind of life/replay system...

-cd-

BanglaBoy96 responds:

No! Never!

Seems like the speedrun medal takes a while to unlock... or maybe it was just the one time.

Either way this was a fun game. Short, and simple, but with a good atmosphere; reward; end twist. Sometimes simplicity is refreshing too...

-cd-

Pure, minimalist, simple fun. :) Not bad...

-cd-

Really wasn't expecting a LEGO game here! :D Sponsored, mayhaps...?

It's an interesting aesthetic. Looks great, is fun to play, the camera jumps around a bit between occasional toggles/interactions, but that enforces the stopmotion vibe it has too.

Wouldn't mind more like this. Plus Scooby Doo = great memories.

-cd-

Never knew apples could be so fun, or make you so fat!

My initial impression of this game was it seemed a bit sloppy, with things like a mute button the first splash screen, but on second thought it's actually really useful to have one there right away; not wait until the menu for stylistic reasons only... and the more you play the more thorough everything feels. Levels are balanced in difficulty and accomplishment. Progress is slow but fueling. It's one of those games that feels difficult but not unnecessarily so. That forces you to keep improving, and have fun while you do, with a limited but so very well-balanced set of stages to play on along the way. Really can't find a single bug or half-assed element. It's perfect. Great game.

-cd-

I know I'm probably not in the intended age group for this, but a few things I think would really improve this: not having to start over automatically if you win and decide to 'play again' (didn't get the speed upgrade maxed out the first time), a bit more contrast with obstacles/colors as it's hard to really distinguish them, and maybe a bit more balance between the speed and the upgrades. In the end you just rush on, and it doesn't matter so much what you avoid or what you pick up, it's just an upgrade and reach the finish thing. You don't really have control over the bunny.

That said it was good fun for a while. Cute graphics for (I assume) a younger age group.

-cd-

Bamboo Shoots!

Age 35, Male

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