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Cyberdevil

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15 levels and 58 animals later... what a brutal Sokoban spin-off. XD

Fun though, the twist's refreshing, and the fact that you can actually push rows with multiple blocks. Aliens a step above humans huh...

Interesting to see how much these games have evolved since this, though impressively good right from the get go.

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Took waaay too long to get past the 500 for me here, but once you just start being a bit more calm and rational about the collection process maybe it's really not so difficult after all... simple concept, solid mechanics, don't feel like it needs more or less of anything really. It lasts long enough that you can shoot for a highscore without playing on infinitely, but still get far enough it feels rewarding.

Occasionally though the red stuff getting pushed towards you by the batteries catches you a little off guard, would've been nice if they didn't do that.

-cd-

Old but gold! Love the effects and atmosphere with this one, ambient and mysterious... not too many obstacles but enough to make the venture rewarding, creative design too overall, just the 'ending' I was expecting a bit more from. XD Good stuff.

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Waaay too difficult this one! I love the design, and idea, reminds me of Sky Roads from way back, but it seems the randomly generated obstacles don't always work that well together, sometimes the swinging blue ones for example just block your way entirely just when you reach 'em.

Would be pretty awesome to have this done with custom and tested levels *hint hint' ;)

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Another great one, and on more of a high-end with regards to difficulty, the number of times I tried some of these levels, man, aggravation levels...

Once you get through it's all the more rewarding though. Good design; good curve after all.

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Another solid game, though both mechanics/visuals feel a bit more chaotic here. Love the idea though. Apart from a particularly challenging levels not all too difficult after all...

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Another smooth game here, simple but varied design, good mechanics and pace... not a bad game so far really. Though that secret mouse medal hmmmmm, would it be possible to get a hint? Think I clicked pretty all the saw wheels in the game. :/

-cd-

Simplicity at it's finest. :) Only thing missing here is highscores!

Those color shifts were oddly addicting to toggle too, time with the music if you want, it's like a game in itself...

-cd-

Solid game. :) Had some trouble with the fourth level in particular for a bit, tried upping mouse speed but realized it's actually better with a slower one, more precision... and if you take that route the last two levels in particular really aren't so difficult. Hardest bits for me were the timing/reaction-based sections.

Love the clean design, colorful, minimalistic and varied. Not too long either considering you go back to the start each time it's game over. Feels just right length and difficulty-wise. Good stuff.

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Solid concept, design and everything yet again. Smooth, challenging yet somewhat ambient to play, with a final level that surprises you. :P Great game.

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Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Sweden

Joined on 1/17/04

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