00:00
00:00
Cyberdevil

4,833 Game Reviews

844 w/ Responses

96 reviews are hidden due to your filters.

A simple game, but still rather challenging. Dodging even the most simple objects is pretty difficult when it takes a while to make the turn. But it's a fun game, and great music (as always with ParagonX9). Keep up the good work!

-cd-

The pages are... flippable? I must be doing something wrong, because I've been clicking all over the pages, dragging, pressing keys, even tabbing to see if anything's mapped out... and there's no interactivity there. What happen? The idea's good though, I miss the NG Mag since it dissipated. Keep it going!

-cd-

The graphics may not be the most polished, but the game mechanics are perfect, as are the level designs. It reminds me of the dungeons in Pokemon games, but that's probably been fetched from some other puzzle games like this. It's cleverly designed with just the rigt amount of challenge, but the graphics do a lot to a game. Some backgrounds, better textures; a more usable layout would be nice. Keep it going!

-cd-

Awesome work on this really airy and atmospheric game! There's a plot, there are sleek menus, and addicting gameplay for a rather unique idea. Perfect balance between strategy, response time and arcade. Keep it going!

-cd-

Claytron responds:

Thankyou!! I have just recently come back from about 6 years away from NG! And I see so many reviews that make me want to get back into games and animations.

It is good to be back.
Thanks cyberdevil!

It's like a mixture of Pong and Breakout, the way the paddle is at the bottom/top of the screen instead of the other way around. I guess that's part of the trip? The background is definitely the second part. :) Not much to say about the game otherwise, it's simple to play, simple to win, fun for a while but... there's not that much replayability value. Maybe a toggle of different hippie backgrounds and tracks? Difficulty levels are a nice addition though. Keep it up!

-cd-

Woah, what a trippy idea for a game! I've played plenty of puzzles... but with Optical Illusions! This has got to be the first. As a puzzle it's fun, and with the optical illusions it has an added aspect of... wonder. Great idea!

-cd-

IQpied responds:

Thanks Cyberdevil for your great comment!

Well that went quickly from beta stages to publishing. :) With the splash screens, it would've been cool with a more graphical image, a layout, background or accompanying game art aside from just the text. The game itself plays smoothly, and it's not so difficult to get a high score... at least not until the score starts climbing. Shame there's no sound, or medals, or highscores (and that they're not possible to implement yet) since they would all have made this a much more addicting and rewarding experience. But, for what it is it's flawless, a simple snake game with a couple of unique bonus features. Really great for a first game too, keep it up!

-cd-

B1KMusic responds:

Oh, okay. It's in, now :)

I added it into the game by taking a screenshot of the game on pause (via canvas.toDataURL()), and using the drawImage() function to draw the screenshot underneath the pause graphic.

Thanks for your honest review and feedback, Cyberdevil :)

I played through this once to get the right ending, then once more to get the two wrong ones. :) The second time around it didn't take long at all, probably just a few minutes, but the initial adventure did take a while despite the simple setup of the game. The items are all spread out so you need to visit all locations, the plot comical and clever, the voice acting awesome. Really fun game, wish there were more simple adventures like this. Keep it going!

-cd-

Another fun physics game! I like how it's divided up in three different planets, all with different forms of obstacles and progressive difficulty, even though each one is easier at the beginning. The stars are a fair challenge to get, but not so much it gets aggrevating. Good sound, good graphics, good controls... the only thing that's bugging me are the extensive transitions each time I restart a level. That should be quicker. Keep it going!

-cd-

10 second? More like 10 minute... or if you want to grow old it's more like one hour! The controls are a bit buggy, landscapes seem to slide under each other, you can't move backwards when you jump (moving with the arrow keys), and I always seem to fall into some crevice just before the final medal. Agh! It's a fun idea though, just not as smooth to play as it could be. Keep it going!

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
64,196 / 100,000
Exp Rank:
79
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
33,248
Saves:
246,608
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,348
Supporter:
12y 2m 15d
Gear:
11