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Cyberdevil

4,840 Game Reviews

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As the fan of Japan that I am, this was a pleasant surprise to see. At first I was a bit disappointed there were no instructions or explanations, but it turns out that once you get a match you get both a pronunciation and translation. The options to set amount of matches, tiles and backgrounds is pretty neat (through the backgrounds seem pretty randomly selected, a bit distracting, maybe fade them a bit or use less transparent elements for the layout? I'd also appreciate bigger blocks for the different matches, so you really get a good view of the characters. Maybe an option to have the character written out if you click on it again, after getting a match? So you also know how it is usually written, which lines come first, etc. Great initiative; I hope you do more with it!

-cd-

Hey, it's another great difference game! The controls are the same as always, just point and click, and it's useful that the cursor moves parallel on both sides so you can easily compare and pinpoint. The best part is definitely the art though, that's the reward for completing each level. Nice work!

-cd-

A Shadman difference game... I never thought I'd see the day! This was a fun change from the regular childish, usually also very simplistic, artworks you usually get from a game like this. The gameplay is simple and smooth, but the best part is really the artwork. It's a whole new world when you dive in and start looking! Nice work.

-cd-

Another nice Breakout clone! I like the way the whole level is boxed in, feels good to have a frame around the viewable area somehow, so you know the ball can't escape... or something. One feature I'm missing is the option to click when you have a new ball, instead of it just going off automatically. Apart from that, the interface is great; the game easy to play. Nice work!

-cd-

There have been plenty of these games already, but they're always just as fun. Would be cool if you could move around on a wiser/higher stage, but in a way it's easier this way, just one box to keep track of. Nice graphics, simple controls, a fun timewaster!

-cd-

Well that was more elaborate a game than I imagined it to be! From the title, i thought it'd be a bit like Pong, but it turns out it was something completely different. You get a good grip on the gameplay from the tutorial though so that's no problem. The menu's are easy to use, the puzzles are... puzzling. Graphics are simple but for a puzzle game it doesn't need to be otherwise. Nice work!

-cd-

A simple game, but still rather challenging. Dodging even the most simple objects is pretty difficult when it takes a while to make the turn. But it's a fun game, and great music (as always with ParagonX9). Keep up the good work!

-cd-

The pages are... flippable? I must be doing something wrong, because I've been clicking all over the pages, dragging, pressing keys, even tabbing to see if anything's mapped out... and there's no interactivity there. What happen? The idea's good though, I miss the NG Mag since it dissipated. Keep it going!

-cd-

The graphics may not be the most polished, but the game mechanics are perfect, as are the level designs. It reminds me of the dungeons in Pokemon games, but that's probably been fetched from some other puzzle games like this. It's cleverly designed with just the rigt amount of challenge, but the graphics do a lot to a game. Some backgrounds, better textures; a more usable layout would be nice. Keep it going!

-cd-

Bamboo Shoots!

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