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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

Nice game! The little introductory mini-game was a neat addition too, it's almost a shame broadband connections are so fast nowadays. :) Smooth graphics, easy controls and... what more is there to say? Physics games like this are always fun. The idea isn't really new, but the setting/characters are, along with the level designs. Keep it going!

-cd-

Never thought I'd have this much fun farting. Great idea for a game (is the entire game idea based on that Prodigy track or just the title?) and plenty of rewards to keep you going. The 'And this is why there is no air on Mars' finalé is the icing on the cake. Regular mode was fun, and garlic mode was even more so. Going though the levels a second time around it felt as if they weren't that hard after all, but collecting the stars on level 29... oh man, that was one aggravating level! Love the humor, easter eggs and freshly random graphics. It's cool how the garlic mode doesn't just add extra collectibles but also a new challenge: keep the gas build-up under control. Great everything!

-cd-

whileworking responds:

Glad you liked it. Well, the game idea isn't really based on the track but the game wouldn't be here without that marvelous wordplay!

Whether normal or garlic mode... level 29 is a PITA :D

Woo, I've always liked air hockey, and this Flash comes pretty close to emulating the real thing. Smooth, swift and fastpaced gameplay, with pretty exclusive graphics (I'm talking about the golden table). Nice work!

-cd-

Woah... and I used to think Punk-o-matic was the best you could achieve when it comes to making music with Flash. Turns out there was something even better than that. I'm impressed the variety of instruments included in this, all sorted neatly in tabs, all with all notes included, ready to use in different tempos and beats. There are effects, quality settings, bitrates, other options, ability to save and export (even though it's just a URL). It's like an online version of FL Studio. A bit simpler, but still with vast potential! The only feature I'm really missing is to quickly clear the screen (maybe with a shortcut key) and to export the track as a file, but I can live without them. Also a bit of a shame some features are missing on the NG version.. but otherwise it's great! Can't think of anything to improve on this, so nice work.

-cd-

Man what an oddly addictive game. Just clicking and increasing speed, and increasing the cost to increase speed, and getting higher and higher numbers all the time... it's a masterpiece of passive gaming, like a parody on all these run-n-gun platformers where you don't even need to move the characters. Wonder how high numbers I'll reach if I just let this run all day...

-cd-

A really different type of Tetris! The way you rotate the level instead of the blocks is pretty cool, along with the strange dimensional angle with which everything flows in. Best part of this game is probably the interface, which is so sleek and futuristic. Nice, ambient music to accompany the gameplay, and a great game to play too. Nice work!

-cd-

Spreading knowledge has never been this much fun! Almost an hours patience and throwing stones and scrolls, I have achieved everything there is to achieve. The portals were a fun twist towards the end of the game, and the final levels, especially the last one and the second to last, took quite a few attempts. Great level design, and just enough of a challenge for it to feel rewarding! Also nice spin-off on the Angry Birds concept, keep it going!

-cd-

The gameplay itself is great, but the interface could use some graphics! It doesn't look very professional from the start. Also, when you exit the screen it's not clear that you're not really coming back until the snake goes completely off the screen, and the textfield for the score isn't wide enough to fit any score above xx,xxx. Could use some improving, but it's a good start!

-cd-

MrBobo64 responds:

I gave a little leeway on the borders so the worm could turn without much frustration. Look out for the next version which will have a wrapping playing field and many things to make it look less...lazy. Thanks.

A fun micture of platformer and RPG this was. I felt the lifts were a bit slow at times, but apart from that the controls all make perfect sense; the game plays smoothly. Also, it's a bit odd how enemies can move right past you without hurting you, but then again maybe that adds some realism to the game. I like the fact that you use oldskool weapons in this, haven't seen any platformers with else than guns or occasionally sharp objects you can use to brutally stab foes with. This seems like a refreshing tale, nice work!

-cd-

Woo, now this really was a super-addictive shooter! Not just because of the medals, which greatly increase the reward, but also with the intensity of the play, and the plentiful in-game rewards in the form of upgrades, cash and diamonds. The graphics are great, the controls easy (though the tutorial gives some misleading advice, asking you do perform certain actions though the first obstacle after the advice pops up is usually something different - maybe this only happens if you initially fail on one obstacle) and the action is constant. Not sure the lack of ability to walk by yourself is entirely a benefit though. It would be great to stop occasionally and break an extra box or dodge an enemy attack before attacking (instead of just rushing past). So that's a both good and bas aspect of the gameplay, but overall, nice work!

-cd-

Bamboo Shoots!

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