Awesome work on this really airy and atmospheric game! There's a plot, there are sleek menus, and addicting gameplay for a rather unique idea. Perfect balance between strategy, response time and arcade. Keep it going!
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Awesome work on this really airy and atmospheric game! There's a plot, there are sleek menus, and addicting gameplay for a rather unique idea. Perfect balance between strategy, response time and arcade. Keep it going!
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Thankyou!! I have just recently come back from about 6 years away from NG! And I see so many reviews that make me want to get back into games and animations.
It is good to be back.
Thanks cyberdevil!
It's like a mixture of Pong and Breakout, the way the paddle is at the bottom/top of the screen instead of the other way around. I guess that's part of the trip? The background is definitely the second part. :) Not much to say about the game otherwise, it's simple to play, simple to win, fun for a while but... there's not that much replayability value. Maybe a toggle of different hippie backgrounds and tracks? Difficulty levels are a nice addition though. Keep it up!
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Woah, what a trippy idea for a game! I've played plenty of puzzles... but with Optical Illusions! This has got to be the first. As a puzzle it's fun, and with the optical illusions it has an added aspect of... wonder. Great idea!
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Thanks Cyberdevil for your great comment!
Well that went quickly from beta stages to publishing. :) With the splash screens, it would've been cool with a more graphical image, a layout, background or accompanying game art aside from just the text. The game itself plays smoothly, and it's not so difficult to get a high score... at least not until the score starts climbing. Shame there's no sound, or medals, or highscores (and that they're not possible to implement yet) since they would all have made this a much more addicting and rewarding experience. But, for what it is it's flawless, a simple snake game with a couple of unique bonus features. Really great for a first game too, keep it up!
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Oh, okay. It's in, now :)
I added it into the game by taking a screenshot of the game on pause (via canvas.toDataURL()), and using the drawImage() function to draw the screenshot underneath the pause graphic.
Thanks for your honest review and feedback, Cyberdevil :)
I played through this once to get the right ending, then once more to get the two wrong ones. :) The second time around it didn't take long at all, probably just a few minutes, but the initial adventure did take a while despite the simple setup of the game. The items are all spread out so you need to visit all locations, the plot comical and clever, the voice acting awesome. Really fun game, wish there were more simple adventures like this. Keep it going!
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Another fun physics game! I like how it's divided up in three different planets, all with different forms of obstacles and progressive difficulty, even though each one is easier at the beginning. The stars are a fair challenge to get, but not so much it gets aggrevating. Good sound, good graphics, good controls... the only thing that's bugging me are the extensive transitions each time I restart a level. That should be quicker. Keep it going!
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10 second? More like 10 minute... or if you want to grow old it's more like one hour! The controls are a bit buggy, landscapes seem to slide under each other, you can't move backwards when you jump (moving with the arrow keys), and I always seem to fall into some crevice just before the final medal. Agh! It's a fun idea though, just not as smooth to play as it could be. Keep it going!
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Nice game! The little introductory mini-game was a neat addition too, it's almost a shame broadband connections are so fast nowadays. :) Smooth graphics, easy controls and... what more is there to say? Physics games like this are always fun. The idea isn't really new, but the setting/characters are, along with the level designs. Keep it going!
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Never thought I'd have this much fun farting. Great idea for a game (is the entire game idea based on that Prodigy track or just the title?) and plenty of rewards to keep you going. The 'And this is why there is no air on Mars' finalé is the icing on the cake. Regular mode was fun, and garlic mode was even more so. Going though the levels a second time around it felt as if they weren't that hard after all, but collecting the stars on level 29... oh man, that was one aggravating level! Love the humor, easter eggs and freshly random graphics. It's cool how the garlic mode doesn't just add extra collectibles but also a new challenge: keep the gas build-up under control. Great everything!
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Glad you liked it. Well, the game idea isn't really based on the track but the game wouldn't be here without that marvelous wordplay!
Whether normal or garlic mode... level 29 is a PITA :D
Woo, I've always liked air hockey, and this Flash comes pretty close to emulating the real thing. Smooth, swift and fastpaced gameplay, with pretty exclusive graphics (I'm talking about the golden table). Nice work!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04