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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

Didn't know you could get a negative score! :O It's a fun idea for a game though, original, and pretty challenging getting those bubbles out with your projectiles, as well as the wall, always in the way. The music loop jumps a little when it ends/starts btw. Overall though, good game!

-cd-

Who doesn't love donuts. :D The way this game's built up entirely on small mini-games is pretty neat, and they're all fun, graphics stylish, a steady stream of donuts scrolling in the background... things I'm missing that'd no doubt bring this game to the next level: medals and/or highscores, and sound/music! Also, would be neat if the dragging was a bit smoother, if the canisters somehow 'sucked in' the donuts when you get close, for example, and maybe some feedback effects on the other stages, like a 'sparkle' thing when you ice a donut, something when you press that tube o cream, etc? Overall though, it's a great game! I like the simplicity of it all!

-cd-

CavernDave responds:

I'm glad you liked the game! I'll remember to add sounds next time. As for the medals, I tried adding them in my games but for some reason they wouldn't work.

I really don't know enough about sports it seems... but this was a well-made quiz! Good game.

-cd-

A game that really breaks the limits! Love the pixel-style art too. Nice work!

-cd-

Definitely feels like music is a big part of a game when you play without it. Graphically it's great though, simple; fluid, and the gameplay albeit simple, is good fun. What I'm really missing apart from the music however is a motive, like: highscores. Keep it going!

-cd-

Bit strange how the main motive in the game seems to get a highscore, and yet when you end your game the fate of the world is supposedly lost. Is there an ending if you keep playing? If it is a finite game, it feels a bit monotone. Even for highscoring purposes, it takes a long while before it starts getting difficult (when the asteroids kick in), and by then it really gets difficult at once. I like the gameplay overall, but not so much the monotony of the journey. At first I thought it'd be a bit like Space Invaders, with a new foe for each level, but it turns out the same foes repeat over and over, stage after stage, occasionally introducing one new combatant to cycle through in the different stages. I think I'd like either longer stages and more intense battle, or a finite number of fewer stages, each one with its own challenge. It just takes too long to get anywhere, even if it's fun at first, and doesn't feel like a game you'd want to try multiple times to beat your highscore. That's just too time-consuming a task. Anyway, graphics, music, etc were great, gameplay is the part I feel's a bit lacking. Keep it going!

-cd-

larrymcduck responds:

There are a total of 100 levels. Your ship upgrades after you defeat the miniboss on level 49. Getting the best score you can is one of the main objectives, but beating all 100 levels is as well. Thanks for the review!

A lot of exploring to be done in this game, on a lot of different levels! Nice variation in modes and ways of finding items, and the imagery is vivid, much more detailed than most games like this. Nice work!

-cd-

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