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Cyberdevil

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Bit strange how the main motive in the game seems to get a highscore, and yet when you end your game the fate of the world is supposedly lost. Is there an ending if you keep playing? If it is a finite game, it feels a bit monotone. Even for highscoring purposes, it takes a long while before it starts getting difficult (when the asteroids kick in), and by then it really gets difficult at once. I like the gameplay overall, but not so much the monotony of the journey. At first I thought it'd be a bit like Space Invaders, with a new foe for each level, but it turns out the same foes repeat over and over, stage after stage, occasionally introducing one new combatant to cycle through in the different stages. I think I'd like either longer stages and more intense battle, or a finite number of fewer stages, each one with its own challenge. It just takes too long to get anywhere, even if it's fun at first, and doesn't feel like a game you'd want to try multiple times to beat your highscore. That's just too time-consuming a task. Anyway, graphics, music, etc were great, gameplay is the part I feel's a bit lacking. Keep it going!

-cd-

larrymcduck responds:

There are a total of 100 levels. Your ship upgrades after you defeat the miniboss on level 49. Getting the best score you can is one of the main objectives, but beating all 100 levels is as well. Thanks for the review!

A lot of exploring to be done in this game, on a lot of different levels! Nice variation in modes and ways of finding items, and the imagery is vivid, much more detailed than most games like this. Nice work!

-cd-

Played the game with FF, and I don't 'think' I'm missing any tiles... should maybe try it on Chrome too to see if there's a difference. I do appreciate the in-game message though, a lot of these games seem to bug out in different browsers without notice or knowledge of it.

Nice story, nice sketchy style on the upgrade screen, catchy music, overall it's a pretty fun and light-hearted game. Haven't dug that deep yet, but I can dig it! Nice work!

-cd-

Feels like you glide a bit too much on all types of surfaces, like you're moving on ice, but apart from that minor aspect of the game it's a fun and fluid experience. Controls are great, fast-paced and smooth, graphics varied, with detailed backgrounds, simple puzzles and progressive obstacles, even a basic story mixed in. Nothing incredibly new, but it was a fun adventure!

-cd-

Ahh this reminds me of a similar puzzle platformer I just played. Similar in concept, but the level design; levels themselves are entirely different. Graphically, this is definitely the superior one out of the two too. Fluid game mechanics and challenging gameplay, nice work!

-cd-

Hmm... I wouldn't have minded a little rules to start things off! Or some feedback, so you know even if you do wrong that the game at least recognizes the action, and isn't maybe... frozen? It starts with a screen featuring a box with a triangle arrow pointing downwards, and a circle, and though I've tried dragging, clicking and pressing all keys... nothing seems to happen? Either I'm really missing some of that supposedly innovative core logic here... or it's not working for me. Seems interesting though.

-cd-

campugnatus responds:

I'm sorry, that's a bug :\ The square must be clickable. The easiest way around it is to try playing in another browser.

Number of people reported this problem already but I cannot pin it down. On all of my systems/browsers everything works fine. I'll add a note to the description.

Not a bad escape game at all! Visuals are nice and varied, there's plenty of puzzle; though not the most innovative story, there is one that compels you to move along. Good game!

-cd-

Was thinking there was no music at all until I read the review below. Definitely feels like it could use a little boost in volume! As for the game itself, it's great. Clever concept, with levels where the obstacle is the level itself, forming it to suit your own progress. It starts simple and takes a while before the difficulty significantly increase - when new kinds of obstacles start getting introduced, but the level of challenge feels balanced, never too much, and I like how each puzzle is contained in its own room. Good game!

-cd-

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