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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

This game has an awesome nostalgic feel to it. Both the menus and the games are nice and crispy, with custom sprite. Even the music fits right in and help build-up an awesome shooter with a great retro-style to it. The idea of controlling to spaceships separately is a nice twist, and a challenge. It starts simple, in two separate tubes, but when they both join forces it's an entirely different challenge, from the second boss (where you have to keep both ships in the same spot, through different controls) it gets challenging. I thought I'd be able to clear the game in one go, but it turns out it wasn't that simple! The controls are easy to get a hang off though, and I appreciate the fact that they shoot automatically, easy obliterating all foes, but the foes add up, and the enemies get tougher. The scenes are all different, the transitions smooth and the music as varied as the rest of the experience. Best shooter I've played in ages! Awesome work!

-cd-

This is a pretty unique concept, and a simple game to learn. Playing with both mouse and arrow keys at the same time is a bit of a change from the regular flash game, even though it's simple. I like the bright background, and the smooth transitions for all the characters and clouds. The sounds of the drops are ambient as well, and though the concept is simple it gets challenging after a while. Fun game!

-cd-

Fun game, but that final level was just insanely difficult! I don't know how long I spent on it but it felt like I've been playing for an hour at least, and most of that time on thefinal level, still the total is only 2. Can it be true? The concept is nice and easy, but it's too damn challenging at the end! ARGH! Good work though.

-cd-

Nice game. The graphics are crisp and pixelish, and the game itself is easy to play, with dead simple controls and clear level layouts, though it does get more challenging as it goes along. Wall and background textures have some interesting patterns, and overall it feels very retro and crispy, all with custom sprites too, I like games like this. The oldskool music fits right in . Nice work!

-cd-

Fainlly! The wait is over! The game is here! I haven't played the Territory War series in ages, but when I did play the previous versions there was a lot of playing involved. Looks like perfection compared to the previous releases. The interface is slick, the cutscenes are smooth and effectual, and the game itself is on a completely different level than the old ones. There are tons of weapons, and the explosions/effects are awesome... still had to go with the sticks though, huh? They really stand out in their simplicity amongst the rest of the amazing design, but at the same time, it's a batch of nostalgia.

Can't think of any possible improvements to this, except maybe integrating this with the NG Passport instead of the XGen Account System, feels like a bit of a letdown that the full version isn't actually hosted at NG. Otherwise, it's a great game. Nice work!

-cd-

Afro-Ninja responds:

thanks, glad you can see the work that was put into this!
the passport system is rather new and I've been working with xgen over the past two years to develop this, there wasn't much room for changing such an integral feature of the game.

Interesting mixture between card game and real action. The interface is a bit complex at the start, but after a while it does seem efficient. Graphics are smooth and shady, the sounds is good, and the gameplay is both simple and strategic. Good game!

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Nice. It's not a sprite game, but the graphics are remnisent of old sprite RPGs, though they're much smoother. The layout of the game is nostalgic though, and the interface is as shiny as it should be in RPGs! Nice work on cutscenes, and as for gameplay... it wasn't what I expected. Running forward, shooting automatically, gathering coins and weaving through enemies, that's certainly a change from the traditional, and it works well. Fun game!

-cd-

This is a fun game, so smooth and simple. The ballon physics make them seem so easily poppable, and the popping effects when you do hit is a nice one, soft and ambient, it's a traditional concept with a new theme, and one that's a lot more harmonious than the regular ones. It's a bit dimensional as well with the ball of balloons instead of just a wall. Nice work!

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Sounds like a realistic situation. Earth has never had a very good interstellar defense. :) I like the spacy techno music in the game, reminds me of some space venture I've seen somewhere. Also nice how the game pauses automatically as soon as you focus on an area outside the flash, that's useful.

The two control options, pro and simple, is a nice selection, and the concept of catching enemy ammunition with your shield is pretty neat. The gameplay itself is smooth and simple, and I like the sprite style used, it's a lot of fun. Keep it going!

-cd-

This is a somewhat emotional point and click puzzle adventure. The gameplay is simple, all events triggered by mouse, and the locations and items are many and varied. The cut scenes that occasionally kick in give the story a boost of life, and it's really an experience to watch. Nice work!

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