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Cyberdevil

4,838 Game Reviews

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A Happy Festivus to you too, and thanks for the Christmas entertainment! Twas a short, but as always fun and puzzling voyage. The three-image comic-strip-like effects were pretty neat too. Looking forward to whatever awesome mouse city adventures next year'll have in store!

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A challenging defense game from step one! I thought difficulty would be progressive, but right from the first encounter you really need to aim right and cast spells at the right moments to keep those vicious foes at bay. Graphics are incredibly slick, as are transitions and controls. Looks like plenty of gameplay as well. Nice work!

-cd-

Simple fun! The way you stay on the same screen but the level elements keep changing feels like a pretty unique idea, and each movement fluent, each obstacle well-designed. Some took a few tries, but overall the level of difficulty vs reward feels balanced. Also appreciate that you can't 'run' into enemies/spikes etc, makes for much swifter moving around and not worrying about edges. Thanks for the entertainment!

-cd-

That was fun. :) I remember playing some game very similar to this, so thought this was a sequel, but the title doesn't mention anything? Anyway, physics, controls; strategies to use different colors are all flawless, on some levels it really takes pin-point precision to do what you're supposed to. Fun; thoughtful!

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Woo, all-time highscore with more than a thousand to spare! :) First attempt didn't go so well, second went MUCH better. Overall it's a fun and addicting game, though after getting one record it feels like that's all one arm can take, gets more tiresome than you'd think trying to quickly flick all squares in the right direction. Anyway, it's simple, fun and plenty rewarding! Nice game.

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platypusd responds:

Congrats on your highscore and thanks for your kind comment!

A simple, fun and stylistically minimal puzzle game! Nice work.

-cd-

Another great LD game! The graphics aren't as incredibly illuminative as I was hoping, would be cool with some more light effects, but they do look good, simple; efficient. The gameplay is where it excels, even though it takes a while before balls settle down and allow you to link many of them together. Power-ups are a lot of help, and a lot of fun, a much more rewarding process of clearing up the field. Simple; fun; addicting!

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LD really brings forth some of the most unique game concepts ever! Love the pixel graphics, the entertaining details like those Mickey Mouse ears and how the one guy's a vulture. Each push of the red button brings forth a new victim too, all potentially sentenced to Death in different ways. It's a simple yet complex SIM of tyrannical rule, with mostly intuitive gameplay but also a bit mysterious in what it's you're actually supposed to achieve, or how to best do so, but I guess part of the thrill is figuring that out yourself. Nice game!

-cd-

78 deaths, 2 coins, 8 diamonds and 103 kills later... I give up! The idea's definitely new and original, and I like the minimal crisp pixel graphics, but it gets a bit monotone after a while... guess it is a bit like life in that regard. :) Though, I can't recall the normal struggle ever claiming this many casualties! Nice idea - slightly repetitive gameplay, and even more so when you don't get any hints of what's coming or how much further you have to go to get where you're going. At least in life you know how much money you need, how many diamonds you need to bribe or how much competition you need to kill to reach the goal. ;) The sacrifices remain a mystery though.

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Bamboo Shoots!

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