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Cyberdevil

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Well I finished the tutorial at least. XD I definitely like the upgrade in graphics. and making the sky-surfing thing official was a nice thing, it's fun to see the character flail around like that. Metere's a great addition too, but overall it's just so response, and aggregating you can't move around between jumps to get to the right place for the next one... I'm thinking if you could move normally, and then hold down the A and D buttons to charge for a jump it might feel right. Or, maybe, this just ain't a strategy I'm made for. Others do seem to like these mechanics. Overall seems like a solid game, I like the levels, but mechanics not for everyone.

-cd-

CitizenGoose responds:

Thanks for the review!

So far pretty cool ideas! Hope you get some slicker menus with the final version though, and numbers for the quiz (so you know that's what you press to answer), maybe some faster speed with drops so you can actually pickup all, some highscores or similar for all games as incentive to keep playing (though as a school project understand that might not be relevant). Functionally it's great, but some more visual effects would be nice too to really make it fun to play.

-cd-

Pretty nice soundboard! Lots of suitable bits of audio to skim through... and medal to earn. :D I wonder about the practical use of stuff like this these days - prank calls seem like a fading fad but... good fun for a short while.

-cd-

So much screwing around in this one. XD Slick interrace, entertaining art a little secret hiding in the main page... what more can you ask for! Didn't take so long to go through, but good stuff. Nice work all.

-cd-

Somewhere in there there's bound to be a happy ending... I love how complex emotions such a simple narrative calls forth though, and the art, and the visual effects that both guide and mislead you. Really cool, really deep, really refreshingly different and dreamy... and when it's over it's a sudden end. That's all. Try again. Everything about this is like a work of art. Great music too. Impressive feat for a mere 48 hours!

-cd-

Ah I remember the prequel! :D It sure turned out great with this, though once you start learning the pattern almost too easy... until you happen to hit the first key too slow and realize that's the level you should have started buying glue shoes on... anyway great stuff! Appreciate the interface as much as the game, upgrades and all. Good fun.

-cd-

AlexTheGreatish responds:

Thank you and thanks again for playing my game! Definitely worked more on things like graphics and animation this time around. I'm still learning, but I'm getting somewhere!

A pretty challenging game! Getting to Stage 15 was alright but... seems like the other two medals might take a while. I love the oldskool graphics and game mechanics though - and the challenge seems to follow with the times. Simple, but very well-done concept for a brawler, and the enemies keep evolving too... curious how many levels there actually are, if there's a finite amount? Would be something to aim for; know if you actually have a chance of getting there. :) Good game.

-cd-

Oultrox responds:

Thanks man! yup, it's a infinity random generator hehehe. you'll meet every enemy type pastthe 15th stage.

A simple but really slick platformer! Only thing that could possibly improve: medals. ;) Nice work.

-cd-

Could maybe have a confirmation thing for the menu so you don't accidentally click there and leave the game! Otherwise this was fun... for a while. The spaces are far and the walking distance slow, though, and the character height changes when you move to the sides - but overall seems like a good start to a fun top-down RPG! Keep it going.

-cd-

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