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Cyberdevil

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Though I don't understand Polish any new language this particular game's available in is a great addition! With a community-driven translation project I'm sure you could get a whole international release on this. :) Though maybe there's more to the translation than simply strings of text! Anyway awesome work. A good reason as any to venture through this one adventure again...

-cd-

A much more basic variant on the space game than the other. :) Though simplicity's nice too... I like the details, like 'Time is an illusion'. Those things made games back in the day the most fun, too. Little things you just don't seem to get with the commercial ones, streamlined and mainstream as they are. Well, I miss the medals, and it's not quite as catchy as the other one but... good fun! Not bad at all for a first game.

-cd-

The nostalgia! :D This game reminds me so much of The Zone, which I played to death maybe a decade ago. Wonder if there's any inspiration there? The controls weren't quite as smooth, and catching the gems a bit of a challenge, but when you start upgrading and blowing everyone to bits a bit easier they're suddenly in good surplus and everything's just a ton of fun. Part of me wishes there was a finite amount of enemy ships so you could really blast them all and attain a conclusive victory, but the idea with the border, blasting away at the cornerstones while being bombarded by enemies... it's pretty neat. Great game.

-cd-

Artisticated responds:

Thanks for the review Cyberdevil. I've never played The Zone before, but this game definitely draws some inspiration from old school games like Operation: Inner Space. Like you, I also played that game to death over 15 years ago.

Creating this game was a learning experience for me more than anything else (being the 2nd game I've ever created), but I definitely gained inspiration from these old school games that brought so much joy to me back in the day. Admittedly the controls and physics aren't as smooth, and really take some getting use to; hopefully I can nail it down in any future games.

Appreciate the feedback!

I really liked this one! :D Simple idea, but so addicting. Creative fun. I'm thinking multipliers based on how many you get in a row, and slightly different values depending on the color on the stars would've been nice, as well as maybe extra points whenever you bash something, would've made it a lot more varied/interesting/unpredictable. Ability to steer via keyboard would've been good too. But otherwise gameplay's easy to get into, and it plays well! Awesome game.

-cd-

AlaaNasro1337 responds:

Thanks! There will be further updates, stay tuned!
-Alaa

I like the game, but it seems pretty riddled with bugs at this point! For starters the lag builds up easily, making it difficult to survive even the easy attacks. Some doors it seems you can pass through at random, and others not... I reached the edge of the map a few times and walked into the darkness, and then back, and couldn't get past the doorway again. This more than once. The weapon seems to switch randomly sometimes when you're loading, trying to shoot, and being attacked by a zombie. After gameplay sometimes the Play button doesn't appear, and none of the other buttons work. The medals only seem to apply for the current game session even though they refer to a Total. There doesn't seem to be any handicap for just letting zombies run past you if you can evade their attack. They just disappear at the edge of the screen.

I think it has potential, but pretty buggy! Graphics, weapons, etc looks great otherwise. Just need to polish up the gameplay, and if possible make it lighter on system resources (which really should be possible with Flash, don't know why it lags as it does). Keep up the good work!

-cd-

AlaaNasro1337 responds:

True, as I am running through the debug mode,nothing seems off wrong! Which makes a lot of confusion to me, however, I'll wrap my head over it, i'll update it as soon!

That story... wow, I wasn't expecting that! This took the whole two-player mechanic thing to a whole new level the way it weaves in the plot, and playing as multiple characters even when you're only the one... it's not without reason, apparently! A game very well-done, script, sound and all, it seems so simple at first but starts can be deceiving! Sucks you in, too. Just couldn't leave until the end, and then until the credits rolled, and then... well I guess it's really over.

-cd-

It's pretty brutal how you get killed just by a single hit, even though it takes quite a few to take down your foes! And the controls are so fast it's hard to control, but... I definitely like these ones better than the experimental ones in the other games. :) It's fun, and the obstacles so varied it almost feels more like an open world than a linear level with a lot of them, but the difficulty feels unbalanced, and the controls could maybe be polished a bit more/limited a bit. Color borders around the levels are pretty thin, too! Really like the game otherwise. Simple but: fun! :D

-cd-

I remember zooming in on this thing back in the day, so stumbling upon it out of the blue like this was pretty amazing! It's still just as unfathomable as it was back then, and not just zoomed out for greatness but zoomed in, too, for perspective, so that we realize our own size is all relative after all. The universe may look this big to us but... on the bigger scale the planets are as microscopic as we are, as are the particles we can't even see, and everything they consist of... what would be cool if is within the smallest possible form: an entire universe resided. If size wasn't a definition, but a revelation. I mean: relative. Truly. Anyway this is so much fun just to zoom around with. Entertaining too, what with the both real and scientific details for each level of detail.

-cd-

To think it was with this thing that such greatness was once started. :) It may not be Super, but definitely still awesome.

-cd-

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