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Cyberdevil

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Finally got all the medals! :D It seemed impossible at first, but it does get easier as you go, though it took a looong time to start getting into it. Really helped with the update regarding the lives too, in that you can keep grinding without starting over entirely, though I also wish checkpoints would re-activate when you pass them again, so you don't need to go across the map for certain sequences (though I understand that's the challenge of it too).

I found a weird bug where as in small square form I jumped into the blue stairs, but could jump out again. Seems to happen every once in a while. It's also possible to get stuck between the green checkpoint and the wall if you haven't learned to switch size yet.

One other grievance: managed to get at least two of the sequences that don't reward medals by accident, thinking wrong regarding the order, but it bugs me a bit how even though you get a 'Submit Score' screen you can't submit the score for those particular sequences. Especially since I managed the hardest one with zero death and super short time on one particular good stroke of luck gaming. XD

Overall this was more fun than I thought. I like the idea, and the simplicity, though the controls feel a bit wonky sometimes, with regard to jumps and landings and such. Takes a while to get into. But once you do: good game!

-cd-

I miss the days when these games had multiple medals. :) A fun little adventure though! Good interface, good clues... not too long and not too short. Good balance as always. Good fun.

-cd-

selfdefiant responds:

Thanks!

I got the flag right away, then tried clicking everywhere to find something else... found out I could press down to sink the platform, then tried all other keys for something else... I like the idea, but the way you activate each trap feels a bit clueless. It's like a spot the differences game where all the differences are invisible, or a puzzle game without a puzzle... which you just solve via trial and error. Feels like it has potential, but as it is it's a bit aimless! Would love to play something like this where the way you interact was already mapped out somehow; not all a mystery. And: where there was a goal to the game. Multiple levels, each with new obstacles would be neat too.

-cd-

Though I don't understand Polish any new language this particular game's available in is a great addition! With a community-driven translation project I'm sure you could get a whole international release on this. :) Though maybe there's more to the translation than simply strings of text! Anyway awesome work. A good reason as any to venture through this one adventure again...

-cd-

A much more basic variant on the space game than the other. :) Though simplicity's nice too... I like the details, like 'Time is an illusion'. Those things made games back in the day the most fun, too. Little things you just don't seem to get with the commercial ones, streamlined and mainstream as they are. Well, I miss the medals, and it's not quite as catchy as the other one but... good fun! Not bad at all for a first game.

-cd-

The nostalgia! :D This game reminds me so much of The Zone, which I played to death maybe a decade ago. Wonder if there's any inspiration there? The controls weren't quite as smooth, and catching the gems a bit of a challenge, but when you start upgrading and blowing everyone to bits a bit easier they're suddenly in good surplus and everything's just a ton of fun. Part of me wishes there was a finite amount of enemy ships so you could really blast them all and attain a conclusive victory, but the idea with the border, blasting away at the cornerstones while being bombarded by enemies... it's pretty neat. Great game.

-cd-

Artisticated responds:

Thanks for the review Cyberdevil. I've never played The Zone before, but this game definitely draws some inspiration from old school games like Operation: Inner Space. Like you, I also played that game to death over 15 years ago.

Creating this game was a learning experience for me more than anything else (being the 2nd game I've ever created), but I definitely gained inspiration from these old school games that brought so much joy to me back in the day. Admittedly the controls and physics aren't as smooth, and really take some getting use to; hopefully I can nail it down in any future games.

Appreciate the feedback!

I really liked this one! :D Simple idea, but so addicting. Creative fun. I'm thinking multipliers based on how many you get in a row, and slightly different values depending on the color on the stars would've been nice, as well as maybe extra points whenever you bash something, would've made it a lot more varied/interesting/unpredictable. Ability to steer via keyboard would've been good too. But otherwise gameplay's easy to get into, and it plays well! Awesome game.

-cd-

AlaaNasro1337 responds:

Thanks! There will be further updates, stay tuned!
-Alaa

I like the game, but it seems pretty riddled with bugs at this point! For starters the lag builds up easily, making it difficult to survive even the easy attacks. Some doors it seems you can pass through at random, and others not... I reached the edge of the map a few times and walked into the darkness, and then back, and couldn't get past the doorway again. This more than once. The weapon seems to switch randomly sometimes when you're loading, trying to shoot, and being attacked by a zombie. After gameplay sometimes the Play button doesn't appear, and none of the other buttons work. The medals only seem to apply for the current game session even though they refer to a Total. There doesn't seem to be any handicap for just letting zombies run past you if you can evade their attack. They just disappear at the edge of the screen.

I think it has potential, but pretty buggy! Graphics, weapons, etc looks great otherwise. Just need to polish up the gameplay, and if possible make it lighter on system resources (which really should be possible with Flash, don't know why it lags as it does). Keep up the good work!

-cd-

AlaaNasro1337 responds:

True, as I am running through the debug mode,nothing seems off wrong! Which makes a lot of confusion to me, however, I'll wrap my head over it, i'll update it as soon!

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