I miss the days when these games had multiple medals. :) A fun little adventure though! Good interface, good clues... not too long and not too short. Good balance as always. Good fun.
-cd-
I miss the days when these games had multiple medals. :) A fun little adventure though! Good interface, good clues... not too long and not too short. Good balance as always. Good fun.
-cd-
Thanks!
I got the flag right away, then tried clicking everywhere to find something else... found out I could press down to sink the platform, then tried all other keys for something else... I like the idea, but the way you activate each trap feels a bit clueless. It's like a spot the differences game where all the differences are invisible, or a puzzle game without a puzzle... which you just solve via trial and error. Feels like it has potential, but as it is it's a bit aimless! Would love to play something like this where the way you interact was already mapped out somehow; not all a mystery. And: where there was a goal to the game. Multiple levels, each with new obstacles would be neat too.
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Though I don't understand Polish any new language this particular game's available in is a great addition! With a community-driven translation project I'm sure you could get a whole international release on this. :) Though maybe there's more to the translation than simply strings of text! Anyway awesome work. A good reason as any to venture through this one adventure again...
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A much more basic variant on the space game than the other. :) Though simplicity's nice too... I like the details, like 'Time is an illusion'. Those things made games back in the day the most fun, too. Little things you just don't seem to get with the commercial ones, streamlined and mainstream as they are. Well, I miss the medals, and it's not quite as catchy as the other one but... good fun! Not bad at all for a first game.
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The nostalgia! :D This game reminds me so much of The Zone, which I played to death maybe a decade ago. Wonder if there's any inspiration there? The controls weren't quite as smooth, and catching the gems a bit of a challenge, but when you start upgrading and blowing everyone to bits a bit easier they're suddenly in good surplus and everything's just a ton of fun. Part of me wishes there was a finite amount of enemy ships so you could really blast them all and attain a conclusive victory, but the idea with the border, blasting away at the cornerstones while being bombarded by enemies... it's pretty neat. Great game.
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Thanks for the review Cyberdevil. I've never played The Zone before, but this game definitely draws some inspiration from old school games like Operation: Inner Space. Like you, I also played that game to death over 15 years ago.
Creating this game was a learning experience for me more than anything else (being the 2nd game I've ever created), but I definitely gained inspiration from these old school games that brought so much joy to me back in the day. Admittedly the controls and physics aren't as smooth, and really take some getting use to; hopefully I can nail it down in any future games.
Appreciate the feedback!
I really liked this one! :D Simple idea, but so addicting. Creative fun. I'm thinking multipliers based on how many you get in a row, and slightly different values depending on the color on the stars would've been nice, as well as maybe extra points whenever you bash something, would've made it a lot more varied/interesting/unpredictable. Ability to steer via keyboard would've been good too. But otherwise gameplay's easy to get into, and it plays well! Awesome game.
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Thanks! There will be further updates, stay tuned!
-Alaa
I like the game, but it seems pretty riddled with bugs at this point! For starters the lag builds up easily, making it difficult to survive even the easy attacks. Some doors it seems you can pass through at random, and others not... I reached the edge of the map a few times and walked into the darkness, and then back, and couldn't get past the doorway again. This more than once. The weapon seems to switch randomly sometimes when you're loading, trying to shoot, and being attacked by a zombie. After gameplay sometimes the Play button doesn't appear, and none of the other buttons work. The medals only seem to apply for the current game session even though they refer to a Total. There doesn't seem to be any handicap for just letting zombies run past you if you can evade their attack. They just disappear at the edge of the screen.
I think it has potential, but pretty buggy! Graphics, weapons, etc looks great otherwise. Just need to polish up the gameplay, and if possible make it lighter on system resources (which really should be possible with Flash, don't know why it lags as it does). Keep up the good work!
-cd-
True, as I am running through the debug mode,nothing seems off wrong! Which makes a lot of confusion to me, however, I'll wrap my head over it, i'll update it as soon!
That story... wow, I wasn't expecting that! This took the whole two-player mechanic thing to a whole new level the way it weaves in the plot, and playing as multiple characters even when you're only the one... it's not without reason, apparently! A game very well-done, script, sound and all, it seems so simple at first but starts can be deceiving! Sucks you in, too. Just couldn't leave until the end, and then until the credits rolled, and then... well I guess it's really over.
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04