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Cyberdevil

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It's pretty brutal how you get killed just by a single hit, even though it takes quite a few to take down your foes! And the controls are so fast it's hard to control, but... I definitely like these ones better than the experimental ones in the other games. :) It's fun, and the obstacles so varied it almost feels more like an open world than a linear level with a lot of them, but the difficulty feels unbalanced, and the controls could maybe be polished a bit more/limited a bit. Color borders around the levels are pretty thin, too! Really like the game otherwise. Simple but: fun! :D

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I remember zooming in on this thing back in the day, so stumbling upon it out of the blue like this was pretty amazing! It's still just as unfathomable as it was back then, and not just zoomed out for greatness but zoomed in, too, for perspective, so that we realize our own size is all relative after all. The universe may look this big to us but... on the bigger scale the planets are as microscopic as we are, as are the particles we can't even see, and everything they consist of... what would be cool if is within the smallest possible form: an entire universe resided. If size wasn't a definition, but a revelation. I mean: relative. Truly. Anyway this is so much fun just to zoom around with. Entertaining too, what with the both real and scientific details for each level of detail.

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To think it was with this thing that such greatness was once started. :) It may not be Super, but definitely still awesome.

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Such a simple concept; such addicting gameplay! Really smooth work. Really stylish graphics too. Crisp contrasts. Nice work.

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It's back! :D Hope it reaches the goal this time; hope you've prepped up plenty of marketing! Playing this demo was a good start, though after talking to the woman... the bandit is just nowhere to be found, and invisible borders mark the end of the map... potential bug if you don't pick up the sword and/or attack him right away... in that he just disappears and you're left to start over...? Not sure what happened there, and the Down + Z doesn't seem to sync all that easily, but otherwise I do like the look and feel of this. No idea how far it was earlier though, so all polish or no I guess it's a lot further! On my way to that kickstarter now...

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Apart from seeming like one of those endless runners that don't give you obstacles too difficult to ever pass... it does seem pretty fun. Smooth gameplay, nice graphics, sound... all good. Just a little bit basic/endless.

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Argh, so difficult! For something so basic. XD The graphics aren't all that special (really feels like a more dynamic main character would add a lot to it), but the platformer levels themselves... not bad. They're creative, varied, fun and... aggravating, sometimes, but not too long to want to play through entirely. How about some medals to reward competition? Could be cool.

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Love the game, and the style, and the simplicity of it all! Super easy to get into, and addicting too, just want to go again and again... would be nice with some medals to mark accomplishments though. ;) Good fun.

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A pretty smooth platformer! The spacing; generation works well, control's great, the graphics look good too. All it's lacking is a bit more variation, a goal, animation (character motion in particular), sound... this could become something!

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Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

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