Such a simple concept; such addicting gameplay! Really smooth work. Really stylish graphics too. Crisp contrasts. Nice work.
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Such a simple concept; such addicting gameplay! Really smooth work. Really stylish graphics too. Crisp contrasts. Nice work.
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It's back! :D Hope it reaches the goal this time; hope you've prepped up plenty of marketing! Playing this demo was a good start, though after talking to the woman... the bandit is just nowhere to be found, and invisible borders mark the end of the map... potential bug if you don't pick up the sword and/or attack him right away... in that he just disappears and you're left to start over...? Not sure what happened there, and the Down + Z doesn't seem to sync all that easily, but otherwise I do like the look and feel of this. No idea how far it was earlier though, so all polish or no I guess it's a lot further! On my way to that kickstarter now...
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Apart from seeming like one of those endless runners that don't give you obstacles too difficult to ever pass... it does seem pretty fun. Smooth gameplay, nice graphics, sound... all good. Just a little bit basic/endless.
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Argh, so difficult! For something so basic. XD The graphics aren't all that special (really feels like a more dynamic main character would add a lot to it), but the platformer levels themselves... not bad. They're creative, varied, fun and... aggravating, sometimes, but not too long to want to play through entirely. How about some medals to reward competition? Could be cool.
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Love the game, and the style, and the simplicity of it all! Super easy to get into, and addicting too, just want to go again and again... would be nice with some medals to mark accomplishments though. ;) Good fun.
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A pretty smooth platformer! The spacing; generation works well, control's great, the graphics look good too. All it's lacking is a bit more variation, a goal, animation (character motion in particular), sound... this could become something!
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Not bad for a first game! The mechanics are alright, though would look a lot better if the character moved when he moved, and being able to jump out of the roof (and die) is a bit annoying on one part. Also no end! :/ You did say so in the description, but could have at least a finish line graphic... something saying You Win when you reach the end. It's a start...
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I used a base in stencyl to make this, and added a bit to the end of the level, if i left it the same then it would have been a lot shorter, so in otherwords this game is finished, and i'm not going to work on 1000 width of a game when I actually am alreaddy working on a game with RPG Maker XP, this is just a short little thing I did to pass the time as I wait for the assests I need for my game, and adding a you win thing would actually take a lot of effort, believe it or not making flash games is hardr then actual games with things like rpg maker xp.
Oh man... that rage. XD I thought it'd be a simple task considering the graphic style, but it really wasn't... didn't make it to the end, but I did make it to the first coin, and I wonder: what does it do? Does it do anything? Is it just decoration (the golden one to the right)? Since it seems you can't pick it up at all. It was an.... interesting platformer, and I noticed you could edge yourself a bit while jumping too to make things a BIT easier, but unless there are more shortcuts I haven't figured out I don't believe I have the patience for this... I like the idea of just moving via jumps, but they feel pretty uncontrollable. No meter as to show you how far you're going either; to really measure the right power required. Props on an original idea, but not really my cup of tea it seems.
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Hey! Thanks for the review, I have made the changes, hopefully the two meters make it easier to play. The coins marked "Checkpoints", but I can understand that they caused a lot of confusion, I swapped them for flags.
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04