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Cyberdevil

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Not bad for a first game! The mechanics are alright, though would look a lot better if the character moved when he moved, and being able to jump out of the roof (and die) is a bit annoying on one part. Also no end! :/ You did say so in the description, but could have at least a finish line graphic... something saying You Win when you reach the end. It's a start...

-cd-

DeathGamesdeathmatch responds:

I used a base in stencyl to make this, and added a bit to the end of the level, if i left it the same then it would have been a lot shorter, so in otherwords this game is finished, and i'm not going to work on 1000 width of a game when I actually am alreaddy working on a game with RPG Maker XP, this is just a short little thing I did to pass the time as I wait for the assests I need for my game, and adding a you win thing would actually take a lot of effort, believe it or not making flash games is hardr then actual games with things like rpg maker xp.

Oh man... that rage. XD I thought it'd be a simple task considering the graphic style, but it really wasn't... didn't make it to the end, but I did make it to the first coin, and I wonder: what does it do? Does it do anything? Is it just decoration (the golden one to the right)? Since it seems you can't pick it up at all. It was an.... interesting platformer, and I noticed you could edge yourself a bit while jumping too to make things a BIT easier, but unless there are more shortcuts I haven't figured out I don't believe I have the patience for this... I like the idea of just moving via jumps, but they feel pretty uncontrollable. No meter as to show you how far you're going either; to really measure the right power required. Props on an original idea, but not really my cup of tea it seems.

-cd-

CitizenGoose responds:

Hey! Thanks for the review, I have made the changes, hopefully the two meters make it easier to play. The coins marked "Checkpoints", but I can understand that they caused a lot of confusion, I swapped them for flags.

Simple name for a fierce battle! But so fitting. I love the crisp pixel graphics, subtle sound, folk-like soundtrack and all... and the game pulls you in easily, though it confuses too. The on-screen instructions don't seem to explain enough. Get your enemies to the right side of the screen... yet when they reached the right side my numbers started dwindling? Is it the left side? Seems the random factor might make for either an easy or difficult start, and clicking the big face, clicking enemies... does this do anything? And is there a safe feature? Feels like there's much left to learn; everything not so clearly explained (a tutorial might be more direct than an info layer), but seems promising. Also would be nice with medals!

-cd-

This sure took a while to plow through!! Red goggles were much appreciated in finding the blue dots for some rooms, though when it was all over I'd hoped collecting them all would be some bonus... a drastic decrease in the time counter, maybe? At least I think I caught them all. Seems there's a surplus over what you need to buy all the items. The flashlight bugged out too and wouldn't allow being moved with the cursor, just stayed at the top of the screen and didn't provide all that much light, but other than that: a game well done. Fun to explore, creatures and all.

-cd-

Another asylum-like puzzle game well done! Appreciate the brooding atmosphere as always, and I like that there's a guide to the interface at the start of start of this one too - feels like that's something some of the newer ones are missing. Difficulty level's balanced; gameplay pretty flawless. Love the details in the interface, like the skeleton hands. Feels like there was a lot more detail like that back in the day... good game.

-cd-

And finally out of that jungle! Short but good; embarking of wings of steel, towards new and confusing adventures... not a bad ending.

-cd-

From tree houses towards the steamy cityscapes bu the shore... it sure is a wide jungle, even if those mountains don't ever seem all that distant; the surrounding greenery not all that wide apart. :) Another good episode.

-cd-

a surprisingly tricky but well done segment, still on the search; finding new things all the way... good fun.

-cd-

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