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Cyberdevil

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For a while there I really did think it really was just regular Tic Tac Toe... but when the mechanics start switching around it really goes to a whole new level! :D Was expecting surprises, but was still positively surprised! Took a more creative turn than I expected, and all within that one simple interface. Great idea.

-cd-

Shattering beasts by barely touching them... that's quite some royal power! :D Overall this was a simple but addicting game, and actually traversing the endless platforms as a King no less... don't think I've seen that done before! It feels refreshingly pompous. The gameplay's balanced and the challenge just keeps rising, but at a decent pace... all it's missing are some medals to really merit the higher climb. Good game!

-cd-

Feels somewhat reminiscent of that tiresome phase in training when you're just starting out... and just can't get anywhere. XD Simple idea, but timeless fun... I mean there really is no sense of time here. Or distance. Entertaining idea! And I wonder what similar stunts this coming April might entail...

-cd-

Well this was a trip! :D Great music, first and foremost. As for the gameplay it was fun but at the same time somewhat aggravating, the free-aim mechanism clashing with the car controls, quick turning, that makes you want to try in a straight line and shoot out a window instead of really go crazy and aim all over. Or maybe it's the from-the-inside-of-the-car perspective that gets in the way a bit... it just felt too flimsy and free IMO. Also missing car sounds on abrupt turns and such, feels like the driving aspect's a bit downplayed there.

The arena's a bit limited too, in appearance and dimension (all flat), but for a quick time waster it was a good dose of fun. Do appreciate the oldskool early-FPS-style atmosphere it brings in. :) Fun game, though could be polished a bit!

-cd-

Mantis1 responds:

Thanks! I agree about the jankiness. I do plan to revisit this concept.

And indeed the music is great and inspired the game's concept. Wish I met who composed it *wink* *wink*

A massive collection! Miss the medals of the ones with fewer, but it makes sense you'd want this particular one to be without. A more 'professional' showcase of all. Fun to flick through a bit, and an impressive amount to number! The map was a nice addition too - you've really been all over! Nice work.

-cd-

Hmmm stuck on the pause screen no matter what I try to get past it, clicking on and off, restarting, either trying to skip or just wait for the intro to finish... if it was April 1 I'd think that was the gist of it, but seems like there is supposed to be more here. :) That's a kind of big bug right there though, 72 hours or no... but going by playthrough it seems like a promising play. Would be good to play.

-cd-

A frail but ferocious fighter you play as here! Seems like mashing keys is the way to go, all the while avoiding the saw blades... yet that doesn't seem to work all the way, so maybe there IS some kind of strategy you need to figure out after all... I like the approach, simple, strategic and arcade-like in how it plays, not like any other brawler I've played, the fight and effects feels reminiscent but the idea is all new! Nice game.

-cd-

Well that was entertaining. :) Not a too long, creative, fun little adventure the two maybe most strangely-named protagonists ever! A puzzle game makes sense with them, too. :) Happy Pretty Belated Christmas! Good stuff.

-cd-

Oh hey, an extra minigame if you go through what seems like a missing invisible wall to the left! :D All that cash! Nice prize. And an immediate end if you just follow the path... for a couple hours worth of making this really wasn't that bad.Good; simple fun.

-cd-

ThePrismatiKK responds:

ty :D

Another nice escape game, featuring a pretty unorthodox main character. :) Feels like the sled tour could've looked a bit better/faster... but overall an enjoyable tour through the snow, with that season-specific merriment. Nice game.

-cd-

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