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Cyberdevil

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To think I'd never played the original. :) Just as awesome as the newer ones, albeit a bit simpler... playing this now I'm reminded of how awesome an addition the medal feature was on new games *hint hint*, but other than that this was great. As entertaining and randomly consequential as always. Great work!

-cd-

PuffballsUnited responds:

I never expected it to get this big haha

For a while there I really did think it really was just regular Tic Tac Toe... but when the mechanics start switching around it really goes to a whole new level! :D Was expecting surprises, but was still positively surprised! Took a more creative turn than I expected, and all within that one simple interface. Great idea.

-cd-

Shattering beasts by barely touching them... that's quite some royal power! :D Overall this was a simple but addicting game, and actually traversing the endless platforms as a King no less... don't think I've seen that done before! It feels refreshingly pompous. The gameplay's balanced and the challenge just keeps rising, but at a decent pace... all it's missing are some medals to really merit the higher climb. Good game!

-cd-

Feels somewhat reminiscent of that tiresome phase in training when you're just starting out... and just can't get anywhere. XD Simple idea, but timeless fun... I mean there really is no sense of time here. Or distance. Entertaining idea! And I wonder what similar stunts this coming April might entail...

-cd-

Well this was a trip! :D Great music, first and foremost. As for the gameplay it was fun but at the same time somewhat aggravating, the free-aim mechanism clashing with the car controls, quick turning, that makes you want to try in a straight line and shoot out a window instead of really go crazy and aim all over. Or maybe it's the from-the-inside-of-the-car perspective that gets in the way a bit... it just felt too flimsy and free IMO. Also missing car sounds on abrupt turns and such, feels like the driving aspect's a bit downplayed there.

The arena's a bit limited too, in appearance and dimension (all flat), but for a quick time waster it was a good dose of fun. Do appreciate the oldskool early-FPS-style atmosphere it brings in. :) Fun game, though could be polished a bit!

-cd-

Mantis1 responds:

Thanks! I agree about the jankiness. I do plan to revisit this concept.

And indeed the music is great and inspired the game's concept. Wish I met who composed it *wink* *wink*

A massive collection! Miss the medals of the ones with fewer, but it makes sense you'd want this particular one to be without. A more 'professional' showcase of all. Fun to flick through a bit, and an impressive amount to number! The map was a nice addition too - you've really been all over! Nice work.

-cd-

Hmmm stuck on the pause screen no matter what I try to get past it, clicking on and off, restarting, either trying to skip or just wait for the intro to finish... if it was April 1 I'd think that was the gist of it, but seems like there is supposed to be more here. :) That's a kind of big bug right there though, 72 hours or no... but going by playthrough it seems like a promising play. Would be good to play.

-cd-

Well that was entertaining. :) Not a too long, creative, fun little adventure the two maybe most strangely-named protagonists ever! A puzzle game makes sense with them, too. :) Happy Pretty Belated Christmas! Good stuff.

-cd-

Oh hey, an extra minigame if you go through what seems like a missing invisible wall to the left! :D All that cash! Nice prize. And an immediate end if you just follow the path... for a couple hours worth of making this really wasn't that bad.Good; simple fun.

-cd-

ThePrismatiKK responds:

ty :D

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