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Cyberdevil

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I really like the idea behind this game, though once you get into the rhythm... it gets difficult to lose. It doesn't seem to progress any faster, or the bar sink any lower, after a certain point. Just grind, grind, grind... a little intensifying pace would be good past a certain point. Also doesn't seem right that you get a 'Game Over' if you manage to bring down a row that goes all the way up to the line (for example if you drop a lava on a pile of stone you get a 'Game Over' even as you see it sinking to the bottom). Also bit long pause at the time when all rows but the bottom three are taken away - with no message or effect as to show what's going on. Just a few things I notice...

I love the gameplay otherwise, the intuitive play with elements, and the down button was a much appreciated addition! :) About the title... it's simple, but only gives the 'one side' to the elements, kind of strange name when you start thinking about it. Overall nice work, a simple but addicting idea; hope it'll be polished to the best point possible!

-cd-

Up till the tenth level it wasn't so hard, but after that... challenge increases with one big gap! I lov3 the mechanics though, and the crisp graphics. The controls feel balanced, the gameplay difficulty increasing at a reasonable pace, and there's a lotta levels! All I'm wishing there was were a few medals via the NG API to really award completing *hint hint*. Great game.

-cd-

To think I'd never played the original. :) Just as awesome as the newer ones, albeit a bit simpler... playing this now I'm reminded of how awesome an addition the medal feature was on new games *hint hint*, but other than that this was great. As entertaining and randomly consequential as always. Great work!

-cd-

PuffballsUnited responds:

I never expected it to get this big haha

For a while there I really did think it really was just regular Tic Tac Toe... but when the mechanics start switching around it really goes to a whole new level! :D Was expecting surprises, but was still positively surprised! Took a more creative turn than I expected, and all within that one simple interface. Great idea.

-cd-

Shattering beasts by barely touching them... that's quite some royal power! :D Overall this was a simple but addicting game, and actually traversing the endless platforms as a King no less... don't think I've seen that done before! It feels refreshingly pompous. The gameplay's balanced and the challenge just keeps rising, but at a decent pace... all it's missing are some medals to really merit the higher climb. Good game!

-cd-

Feels somewhat reminiscent of that tiresome phase in training when you're just starting out... and just can't get anywhere. XD Simple idea, but timeless fun... I mean there really is no sense of time here. Or distance. Entertaining idea! And I wonder what similar stunts this coming April might entail...

-cd-

Well this was a trip! :D Great music, first and foremost. As for the gameplay it was fun but at the same time somewhat aggravating, the free-aim mechanism clashing with the car controls, quick turning, that makes you want to try in a straight line and shoot out a window instead of really go crazy and aim all over. Or maybe it's the from-the-inside-of-the-car perspective that gets in the way a bit... it just felt too flimsy and free IMO. Also missing car sounds on abrupt turns and such, feels like the driving aspect's a bit downplayed there.

The arena's a bit limited too, in appearance and dimension (all flat), but for a quick time waster it was a good dose of fun. Do appreciate the oldskool early-FPS-style atmosphere it brings in. :) Fun game, though could be polished a bit!

-cd-

Mantis1 responds:

Thanks! I agree about the jankiness. I do plan to revisit this concept.

And indeed the music is great and inspired the game's concept. Wish I met who composed it *wink* *wink*

A massive collection! Miss the medals of the ones with fewer, but it makes sense you'd want this particular one to be without. A more 'professional' showcase of all. Fun to flick through a bit, and an impressive amount to number! The map was a nice addition too - you've really been all over! Nice work.

-cd-

Hmmm stuck on the pause screen no matter what I try to get past it, clicking on and off, restarting, either trying to skip or just wait for the intro to finish... if it was April 1 I'd think that was the gist of it, but seems like there is supposed to be more here. :) That's a kind of big bug right there though, 72 hours or no... but going by playthrough it seems like a promising play. Would be good to play.

-cd-

Bamboo Shoots!

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