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Cyberdevil

4,842 Game Reviews

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An alien invasion not succeeding due to random technical issues, all the while attacking a single ship with wave upon wave of a massive fleet! Humankind sure is strong. XD I like the twist on the classic Invader game, and the medals were fun to gain, but the Tactician one... man that one is HARD to get! Seems like I make it just one or two levels away each time, seems to require a fair dose of well-timed random technical error to accomplish... if those really are random? Overall good game.

-cd-

nitinkumar25195 responds:

The range was set using some playtesting. So not completely random but still random. Thanks for the feedback.

A bridge with a senseless barrage of barrels falling over it... really doesn't seem like the right place to be! XD Does make for a good game though, simple yet entertaining. Not too difficult; not too monotone either. Easy to play and replay. Not bad, and the 3D graphics feel pretty refreshing too.

-cd-

nitinkumar25195 responds:

A game done quick. Thanks for the feedback.

An infinite amount of randomly generated mazes? I like the idea but... it feels like there's little incentive to really get through the mazes when there's no particular goal you're trying to reach... apart from the highscores... which don't seem to be registering? I got a time on around 26 seconds btw.

As for the lag... maybe it's the light trail after the player? Seems like even the simplest effects often do something like this with Unity games. So far so good!

-cd-

nitinkumar25195 responds:

Kind of experimental pooling that i tried may have caused that lag. Although i reduced PFXs and lights. Thanks for the feedback.

An interesting twist on the classic Break-Out game, and I really like the light effects but... the lag! So much... I assume it's those special effects along with Unity that pretty much render it unplayable on my computer. Would've loved to play more, seems like a fun arcade game. Tense music too to get you in the mood.

-cd-

nitinkumar25195 responds:

One of my early games and i was really digging those lights. I think i rushed this game though. It was good for me at that time. Thanks for the feedback.

I'm pretty glad they didn't release this particular version of the OS. XD Seems to be very much in beta... honestly the interface is pretty messy, the hit areas for the buttons don't always match the visual click area, and it doesn't look all that much like Windows either, feels pretty rushed... fun for a short moment but I'm sure you can do better!

-cd-

A Pico-8 game! :D Heard about the engine a while back, but this might be the first I actually play. Love the interface, crisp pixel style and smooth gameplay, and you jump into the action right away too. Just took a minute before I figured out you had to press X to continue, pressing Enter gave you an enteral loop of Continue/Reset... good game though! If possible, some NG API medals would really be fun to have on it too. Nice work!

-cd-

BeautifulPanda responds:

Thanks for the kind words Cyberdevil. It seems that it's unclear for people to press the X button, I thought it was clear but most seem not to be familiar with pico8. I'm going to patch the game and add a more clear prompt. Thanks for your feedback, and thanks for your kind words! I sadly do not know how to add any NG API Medals to a pico8 game - if i find out how I'll definitely consider it!

EDIT: Just patched to V1.2.1 and added a more clear promt! Thanks for your feedback!

May you have a Merry Christmas and Excellent New Year too YumToxic! And may this random nonsense never stop! :D As entertaining and mood-lifting material as always, and the route away from start to finish quicker than expected... though of course the party's where all the party's at! Wherever that party's at... so many randomly positioned anime characters to talk to on the way though! The city expands to unexpected proportions. Good stuff.

-cd-

A pretty fun game! Simplistic platforming with just the right amount of build-up, challenge and variation to keep you going till the end - and the upside-down twist mid-way was a fun change of perspective too. Took a while to get used to the shift! Catchy music and smooth mechanics, good game.

-cd-

I like the idea, but the mass-production area of the game leaves a bit to be desired! I wish you could buy workers in particular in batches, and not have to go through the menu each time with multiple dialog boxes. Somewhere after 50,000 gold FireFox found the game to be unresponsive too, and let me either kill the script or wait... and if I waited that dialog would just pop up over and over, so it seems like maybe resource usage with the game spirals a bit out of control when you keep building? Unity overall has always been a bit heavy to run, but it's been a while since I last played a game that actually crashed...

Game-wise I like it, though! Shows potential, but hope it might be polished and improved a bit. Maybe something to submit for a game jam, too? ;) Keep up the good work!

-cd-

It's about time someone make one of these based on Bitcoin! :D A nice initiative, and I like how you can stylize the coin you choose before starting too. The clicking itself though... doesn't feel all that rewarding. No click/hover/anything effect when clicking - something that really would add to the reward. The background seems less important, though it is pretty cool. Good idea; good game, though not as addictive as it could be IMO!

-cd-

games7510 responds:

Thanks for your response! I will add some nice effect when clicking and more gifts to win

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