Another great level pack, for another great physics game. Compared to most of these this one was rather complex at the start, but once you learn the different pattern/color combos it progresses smoothly. Nice work!
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Another great level pack, for another great physics game. Compared to most of these this one was rather complex at the start, but once you learn the different pattern/color combos it progresses smoothly. Nice work!
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I didn't think a textual storyline could be this gripping, but the ending really was tragic. After the main characters loses all, and is still willing to sacrifice himself at the end, you've gained a lot of sympathy for him. The platforms are both challenging and unique in how you go through them in four different forms. I found the first level on the second stage hardest, but they're all a challenge, and the end is both a reward and a loss. Great work!
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I like the fact that you can actually use your own MP3 in this, that's a pretty neat feature. As for the game itself, it was kind of confusing from the start, and there were no instructions anywhere, only controls. Is everybody already expected to know what to do in a game like this? Dodging the projectiles was an odd task since it looks like you're getting hit all the time even if you're not, but apart from that it's a fun game. Keep it going!
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Thank you so much for playing and feedback!
"Dodging the projectiles was an odd task since it looks like you're getting hit all the time even if you're not"
- If there is a problem like this I have to fix it as soon as possible because It crush all the values of a bullet hell game. I'm sure will throw away and never play any bullet hell game if it has bad hit detection. But I don't get this problem, I was very careful of choosing the size of hitbox and collision detection, the truth I believe is players even won't get hit if it seems so. The real hitbox is even smaller than the display one, much smaller. Maybe because the bullets move so fast and for players whom don't have experiments with true danmaku / bullet genre, it may be odd to follow the motions and it make you have a wrong feeling of the position of bullets. May I'm wrong and just trying to avoid my fails but I really think that I did nothing wrong with the hit detection as it is quite perfect for a flash bullet hell. :(
"As for the game itself, it was kind of confusing from the start, and there were no instructions anywhere, only controls. Is everybody already expected to know what to do in a game like this?"
- My favorite games always start like this, I start to play them without any instruction even that they have complexer control and gameplay. Classic games, for example Mario, are the same too! I was playing all of them for a long time and so I didn't realize that other players will need cleaner instructions than just the control, same as the difficulty. So this is my fail. Thank you so much for remind me.
Thank you again! XD
(Now I'm thinking about it, the classic Mario didn't have any instruction to let players know they can head hit the blocks. :C )
Man this is addicting, all those upgrades, coins, diamonds and greater things to collect, it just keeps going and going. It's nice seeing the rocket ship morph at the same time, and eventually become more sleek and futuristic, though the island remains the same. There's plenty of variation in the atmosphere, and the trip to the outer reaches of space is... long! Nice work!
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Awesome game! The open layout of the levels, free-fighting style of gaming, and upgrades, and great music, and smooth movements, the intertwined storyline, it's the kind of RPG I like the most. Now, the only thing this is missing are a bunch of medals as reward for actually completing the game. Shouldn't be too hard to link with the achievements within it? Keep up the good work!
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An animated puzzle! This was something out of the ordinary. Nice. The lack of background imagery makes them spectacularly difficult though. I'd have appreciated a starting level that was a bit easier, and a build-up, but it is a challenge. Nice work! Innovative.
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This just might be the most complex RPG I've seen here at NG. Bit of a shame it's based solely on an interface, even the quests requiring idling. There are so many options and features to keep track of it'll probably take an hour at least before you can get into the gameplay, but so far the impressions are good. The interface seems logically designed, even though the sheer amount of content makes it seem cluttered, the music is ambient, the graphics good. I'd think I could spend a lot of time playing this, but... how about some medals? Keep up the good work!
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The graphics in this are just surreal, hard to believe it's a regular flash game. The controls are simple, though the vehicles are a bit slow to turn. Would've been much more awesome if the roads didn't go just straight, but either way it's a fun arcade game, and a feast for the eyes. Keep it going!
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Nice game! The details in them surroundings, creative and odd, the storyline, the eerie music, the cutscenes at the start, it all builds up a real atmospheric adventure. Nice work!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04