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Cyberdevil

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Another level pack for another great game! It does feel like a lot of effort could be put into developing new ideas instead of making levels for old creations, but at the same time... this is a lotta fun. Great gameplay, great interface. Keep it going!

-cd-

Well that was different. :) Love the smooth vector-style backgrounds and characters, the funky music, simple interface, and plentiful of entertaining levels. Nice work!

-cd-

Young fool? Hah. This was a fun game though, the maze glowing when you start is a nice effect, the hit area for the character is good, not too large to hit the walls all the time, not to small to make you careless. There weren't many levels, but they were fun playing. Keep it going!

-cd-

I like the style of silhouettes and background color, but this game is confusing. What am I supposed to do? After flying around for a while, attempting to interact with some of the people, to help the cat, or ride into the noose, or rest on the bed... nothing happens. Is it an endless voyage? It's an interesting game, but it seems I'm lost without motive. Keep it going though!
-cd-

jacklehamster responds:

I guess I should mention that you can interact with people.

Feels like this game is missing one important thing in the arcade mode, some kind of progress meter! I've played a few times, all the way till the screen is filled with angry red, green and yellow blocks, but not far enough to lure out the boss. Not knowing how close I am is a bit discouraging, as far as I know I might not even be halfways. Apart from that it's a fun timewaster, with a variety of enemies, smooth controls and simple, entertaining gameplay. Thanks for the added medals too, and leaderboards, those are always rewarding!

-cd-

Simple fun! I'd say this could use some instruction, but it doesn't take more than a couple of failed attempts to realize you can grow big to avoid the walls (or is supposed to look like the bird is flying beside the walls, nearer the player?). It took a while to get the good ending too, but I made it! Feels like I deserve more than a 'Thanks for Playing' message though, some kind of animation maybe? But it was a fun game, the pixel style looks good, the sounds effects are simple, controls easy, nice work!

-cd-

omaromeir responds:

First of all, I always appreciate when you come by and comment CD!
Secondly I will take your words into consideration if I ever improve the game. Yes it's meant to show the bird moving closer to the player (something I realize I should've made clearer) :'3.
I'm sorry about the reward, I wanted to do more but I didn't have time. I added the medal though :p.

This was a bigger challenge than I thought it would be. I guess I could be more patient, but in trying to get to the colors while they're still on the edge of the screen, it's easy to make a mistake, unintentionally pressing the wrong button. 3 colors to toggle between was pretty easy, the fourth was still OK, but with a fifth one it got a bit challenging! The characters keep getting more complex and colorfulled as you go, and I don't know if I'm imagining it but it seems the speed increases as well. I thought it was painfully slow at the start, but it really wasn't. :) Great idea for a game, and good control!

cd-

JokerDenFromMR responds:

Oh, thanks for great review. And yes, it's really speed increasing with time.
It was very hard for me balance game. What can be easy for me can be hard for others. Vice versa.
i can glad you that 5 colors is max value and you can think that you reach top of difficult (but not speed).
It's really cool when you know that you game interesting for players.

Haha, a hero is born! I like the idea, and I'm happy someone made a game about this guy, but the graphical quality leaves a lot to be desired. I mean, that barely looks like a couch, and how about some people? Some activity? Just because it's a joke game doesn't mean it has to be made in a jiffy. :P Keep it going!

TheMajormel responds:

Im in the process of adding new levels, so hold on!

After about an hour of gameplay, I still haven't picked up a single sapphire! Overall this is a fun game, but it feels like the gameplay is a bit flawed. The rare minerals seem to be way too hard to get, unless they become available only in the final mine (I didn't reach that one)? Buying coal and selling the smolten blocks is a time-consuming task when you're up in the hundreds, it would be nice with an option to either buy in bulk or type in the number of items you want to buy. The upgrades are a bit misleading, in how each upgrade increases your number. You wouldn't really be able to wear five golden armors, and swords, and axes. It took a while before I figured out that you could buy more than one of each, and that you don't need to save up ore to buy gold items since everything is an increase in the number anyway. Also, there should be some kind of warning before yu die, something more noticeable. It does say you should keep an eye on the health meter, but after a lot of digging the task gets so mundane it's easy to forget about. Overall though, this was a lot of fun. I was expecting something like Motherload but it turns out it was completely different. Hope this will be improved upon; I don't mind if save games are lost in the editing process. Seeing as their easy to lose now, by mistake, or by carelessness, it might not be that big a deal. Keep it going!

-cd-

Maxiecole responds:

Thanks for commenting. I will release a patch very soon now, that makes dragonstone and sapphire more common, (along with alot of different stuff) I agree that it doesn't make sense to stack up on the same tools, but I think that's how the game is supposed to work. I could re-name everything so you would buy extra miners and guards. But meh.
My attempt on making the health noticable is to change the color on the health when it's getting low. I will add an extra warning.

One of the more intense games I've played in a while!I don't know if it's the proximity of the X and C buttons that makes me accidentally change gravity while I'm shooting, or whatever it is, but the levels were way harder than I anticipated. Maybe there's some kind of strategy you develop after a while. I love the idea though, and the pace. It's a real speedrun, and plenty of explosions, and pixel graphics I love. True arcade. Keep it going!

-cd-

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