The building process is pretty awesome, but what would make it even more so would be doing something with that build once you're done with it! Nice game though.
-cd-
The building process is pretty awesome, but what would make it even more so would be doing something with that build once you're done with it! Nice game though.
-cd-
Would've been fun with a little more elaborate backstory to make this a bit spookier! Some diary entries, by the ghosts you meet, maybe? Something about what the portrait signifies, why you're locked in (a deep rooted vengeance in the house's history, maybe?). Would be nice with these asylum games in particular, they have a great atmosphere otherwise, and so much laborious puzzling to go through compared to the rest.
Also, seems I get the 'High Roller' medal nodification... but it doesn't exist? Would be great if that could be added in retrospect, if it still applies when you unlocked it earlier. Anyway, nice game!
-cd-
Controls are easy, visuals are great, the sceneries are stylish and diverse (the broken frame effect is pretty neat)... but it is indeed easy to wind up roaming around wrongly, aimlessly circulating the fragments of different screens! I like the music, the voices... what I don't like is the lag. Though I'm not sure what causes it, I imagine being able to toggle quality could solve the issue, but there's no option for it, nor am I able to right click and toggle myself. Could be a useful feature for those with computers that can't keep it up! Nice work otherwise.
-cd-
My apologies for the performance issue - I'm not sure what's causing it for certain people. I think it's related to a specific browser or OS implementation of Flash. Thanks for taking the time to play and critique despite your performance issues.
Now this is a real RPG! Variation in sceneries, in dialog, in challenges; items of incentive and not only in an endless array of upgrades and quests. Controls are super-smooth, it's fun to play, easy to get into and holds all the quality of a standalone release in its genre, the three rewards all much deserved. :) Nice work!
-cd-
It's one more fun, fast-paced; charming Cube-character platformer! Plenty of playability, catchy music and simple control. Good game!
-cd-
Was wondering for a while if you were even able to crash the craft, was dragging along the ground for a while in one of the earlier levels, but it turns out it's a piece of cake to make a fatal landing if you let the wrong part of the craft go against it. It's a tricky but addicting little lander, reminds me of games I played so long ago! Appreciate the highscores, and the crisp pixel graphics, a simple interface and plenty of levels. Not sure I feel that classic music fits in though, feels somehow very... Earthly. Also would've been nice with a way to hit Enter (or button of choice) to speed up transitions between levels. But overall it's a great game! Nice work!
-cd-
A fun little RPG! Though it's mostly text-based, it was still surprisingly addicting. Plenty of generic battle/buy/upgrade features that get you hooked a while, all of them without too much clicking or waiting required to get through, and some entertaining events along with the generics, like dumpster diving, turning into a mermaid etc. I like how you can change color by clicking the Penguin too, small unmentioned features like that makes it all the more interesting to click around and see what happens.
Only feature I'm missing is: how much money you currently have being displayed in the places where you can pay to do certain things (Armory, Weaponry, Alchemist, Gym, etc). Would be nice with some feedback when you save too, like a message telling you: the game has been saved. Nifty little game overall, and new features might add some continued playability!
-cd-
Thanks for the suggestions- I've added them in now!
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04