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Cyberdevil

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Been a long time since I played one of these mouse mazes, this feels like a really fresh and evolved version of the genre, slick controls, stylish level design (only the propellers feel a bit monotone/slow during the first level) and that trail of lost souls that follows you... it's a bit like Snake mixed in, but without the involuntary forward-movement all the time. I like everything about this. Design. Small motivating level messages (intertwined with credits and ads, clever), the ambient music, the variation and challenge, in both patience and obstacle, the ease with which you restart... really great game overall!

-cd-

Run speed feels incredibly slow at the start, and I wish you could aim freely with the mouse to toggle forward/background view without having to swap view to move away from zombies, and not be able to shoot in the process.

The game overall seems great. Plenty of upgrades, smooth controls, interface, music, etc. Not that fastpaced at the start, but good fun. Keep it going!

-cd-

The building process is pretty awesome, but what would make it even more so would be doing something with that build once you're done with it! Nice game though.

-cd-

Would've been fun with a little more elaborate backstory to make this a bit spookier! Some diary entries, by the ghosts you meet, maybe? Something about what the portrait signifies, why you're locked in (a deep rooted vengeance in the house's history, maybe?). Would be nice with these asylum games in particular, they have a great atmosphere otherwise, and so much laborious puzzling to go through compared to the rest.

Also, seems I get the 'High Roller' medal nodification... but it doesn't exist? Would be great if that could be added in retrospect, if it still applies when you unlocked it earlier. Anyway, nice game!

-cd-

Controls are easy, visuals are great, the sceneries are stylish and diverse (the broken frame effect is pretty neat)... but it is indeed easy to wind up roaming around wrongly, aimlessly circulating the fragments of different screens! I like the music, the voices... what I don't like is the lag. Though I'm not sure what causes it, I imagine being able to toggle quality could solve the issue, but there's no option for it, nor am I able to right click and toggle myself. Could be a useful feature for those with computers that can't keep it up! Nice work otherwise.

-cd-

GroZZleR responds:

My apologies for the performance issue - I'm not sure what's causing it for certain people. I think it's related to a specific browser or OS implementation of Flash. Thanks for taking the time to play and critique despite your performance issues.

Now this is a real RPG! Variation in sceneries, in dialog, in challenges; items of incentive and not only in an endless array of upgrades and quests. Controls are super-smooth, it's fun to play, easy to get into and holds all the quality of a standalone release in its genre, the three rewards all much deserved. :) Nice work!

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It's one more fun, fast-paced; charming Cube-character platformer! Plenty of playability, catchy music and simple control. Good game!

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