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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

Woo, the oldskool torture games are coming again! Plenty of devices and methods to use. An insane amount of them, actually. The interface could have been a bit smoother, with hover-over effects for different buttons, but that's a minor miss, the effects that each button generates are all varied and bloodied. It's alike a choose-your-own adventure with Madness, and many more variations than you'd see in the series, but at the same time, all the classic weapons are there. Nice work!

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This might be useful. As of right now, I have no idea to which purpose exactly it would be useful, but it's an interesting tool, and a unique one too. The binary language isn't very easy to learn so if I ever need to convert something, I'll keep this in mind. Nice work!

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Woah, what a collection of trippy colors in this game. It's a colorful collection of attire, and a lot of it, too. The intense trance music makes the game seem pretty intense even though it's just one screen, but it's a nice dressup. A lotta choice. Keep it going!

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First of all, great feature with the implemented AG save system, so you don't lose any data (though the NG password would be even better IMO). The game really reminds of Kingdom Rush in the way that it uses the same type of save interface, is a Tower Defense game, and works pretty much the same way in control and interface. Contentwise, however, it's completely different. The enemies, the maps, the towers, the graphics, the music... is all different. I loved Kingdom Rush, so any game like that is a guaranteed hit. This will be loads of fun! One thing that would improve the gameplay experience greatly is medals integrated with the NG API, it would be much more rewarding with some of those. Keep up the great work!

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I like the idea, but it feels like this game just requires too much precision on the different folds. The first level is easy, but after that you have to drag in miniature movements with the mouse to get the fold where you want it. It's not this hard in reality! Apart from the difficulty it's a great game though, with interesting motives (it seems, from the first ones I can actually pass) and a nice Asian-inspired interface. Keep it up!

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It's a nice and simple game, with some smooth dynamics. The graphics are just as simple as the controls are, and the music is ambient. At the start I thought you actually had to drag the mouse to get the tadpole where you wanted it, but it was a lot easier not having to do that. Nice being able to skip levels, too. It's simple fun, and the levels are all easy enough. Nice work!

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Awesomel I must admit I kind of forgot about this series, if I hadn't, this is one I would have been waiting for! The interface is a nice touch to the game, loading up as a town square with different options, with a lot of extras like medals and premium content. Would be nice with the medals integrated with the NG API! Not sure which game started using extra characters, medals and premium content first, but if it wasn't Bloons then the new features do remind a bit of Kingdom Rush.

The game itself is awesome as always, with an abundance of levels and features and a lot of extra content like the special missions and daily missions. Great variation on the levels as well, with lots o power-ups and upgrades. It gets addicting fast. Keep it going!

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I like this game, the idea of building something out in space is intriguing, and the amount of ways which you can expand are staggering. The interface is detailed yet simple, with charts and statistics and plenty of options. There isn't just one way to proceed, and the upgrades really add to the variety. The save feature is nice, as is the guide, and the game itself is on a different level than just the interface. It's both a strategical and action-based game, and the combination works well. Nice job!

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Always nice with a sprite game, and the concept in this one is one of the more unique concepts I've seen in a while. It's both a challenge and a nice typing practice, though the letters toggling before becoming clear makes it tricky even at the start. I like the blinking adds up and the character seems to get more sleep as the game progresses. Fun game!

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Bamboo Shoots!

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