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Cyberdevil

4,833 Game Reviews

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A smooth and all but simple star shooter. The backgrounds are as detailed as the upgrade panel is, with counts for all the different specifics. There's a nice collection of both foes and power-ups, and good music to go along with it. In difference from most of these games the enemies don't move twice as fast either (rather the opposite) so I actually have a chance of beating the game. :) Nice work!

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Nice, it's like a futuristic version of the regular Hexaggon, and the puzzle is entirely different now, when you actually have to navigate the board instead of fill it. Nice concept, and challenging levels. Good work!

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The only thing this game really has to do with disco is the music. I was kind of expecting something interweaved with the plot, but nevertheless, it's a good game. A simple eat-the-worms game with smooth controls and a good high score system, and a decent amount of challenge. If you want to pause the game you can just hide at the bottom of the screen, but since there's a timer that trick won't work. :) I like the way different fish actually glow, it looks good. Keep up the good work!

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Nice, reminds mof Gyro Ball though it's not really similar at all (except for the fact that you play a ball). It's a simple game, with smooth controls and a lot of levels. Good fun!

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Woo, the oldskool torture games are coming again! Plenty of devices and methods to use. An insane amount of them, actually. The interface could have been a bit smoother, with hover-over effects for different buttons, but that's a minor miss, the effects that each button generates are all varied and bloodied. It's alike a choose-your-own adventure with Madness, and many more variations than you'd see in the series, but at the same time, all the classic weapons are there. Nice work!

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This might be useful. As of right now, I have no idea to which purpose exactly it would be useful, but it's an interesting tool, and a unique one too. The binary language isn't very easy to learn so if I ever need to convert something, I'll keep this in mind. Nice work!

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Woah, what a collection of trippy colors in this game. It's a colorful collection of attire, and a lot of it, too. The intense trance music makes the game seem pretty intense even though it's just one screen, but it's a nice dressup. A lotta choice. Keep it going!

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First of all, great feature with the implemented AG save system, so you don't lose any data (though the NG password would be even better IMO). The game really reminds of Kingdom Rush in the way that it uses the same type of save interface, is a Tower Defense game, and works pretty much the same way in control and interface. Contentwise, however, it's completely different. The enemies, the maps, the towers, the graphics, the music... is all different. I loved Kingdom Rush, so any game like that is a guaranteed hit. This will be loads of fun! One thing that would improve the gameplay experience greatly is medals integrated with the NG API, it would be much more rewarding with some of those. Keep up the great work!

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I like the idea, but it feels like this game just requires too much precision on the different folds. The first level is easy, but after that you have to drag in miniature movements with the mouse to get the fold where you want it. It's not this hard in reality! Apart from the difficulty it's a great game though, with interesting motives (it seems, from the first ones I can actually pass) and a nice Asian-inspired interface. Keep it up!

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Bamboo Shoots!

Age 35, Male

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Joined on 1/17/04

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