Nice, here's a card game I actually haven't tried before. Took a while to get into the game, but once I was in, it wasn't that hard at all. The interface is simple and the graphics are detailed. Good looking cards, table, etc. Good game!
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Nice, here's a card game I actually haven't tried before. Took a while to get into the game, but once I was in, it wasn't that hard at all. The interface is simple and the graphics are detailed. Good looking cards, table, etc. Good game!
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I love the simple design in this game. The character is like a humanoid blog, so damn cute, even when he's standing still he's just swaing from one side to the others. The monster at the beginning look a bit like Goombas, but after that they're all varied. The music, the sound effect and the tokens are all really ambient, and the round theme of both textures and cahracters and items is nice, it's balanced somehow. Smooth controls, a breathing background and a dead simple interface. It's a fun game!
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Even before I start reading the tutorial I get a great impression of this, not just because of the awesome stick figure in the lower right, but because of the awesome choice of music. Love that track.The alternative is intense, too. As for the tutorial, it brings up a lot of useful tips not only for stick animation but for animation in general, FBF, tweens and effects. It really is a comprehensive guide. Great work!
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Heh, this has to be the most twisted game on newgrounds! The graphics may not be violent or obscene, but the idea of Pedobear catching babies is just... awesome. It's a smooth game too, though the babies fall hellishly slow, maybe speed it up a bit? Keep it going!
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Haha, a fighting game in best fastfood style! The controls are easy, the graphics are all three-dimensional and flashy, and the game is just... a load of fun. Nice touch with the flashing lights in the background, it almost looks like they light up the whole scene. Great work!
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This is useful, though the icons aren't current any longer it's a nice way to browse through the old ones. I like the level interface especially, where it's easy to jump from one level to another, each one displaying the level in all auras as well, it's really simple. The only thing I'm missing is a note on how much EXP is required for each one. Apart from that, there really is a lot more than levels. The staff and bots are accompanied by voice recordings, which really add to the experience! Great interface overall, simple to browse through, and good info on pretty much all main aspects of the site. One complaint: no option to turn off the music! :D Btw, appreciate the special Credits animation, it makes me want to keep clicking on Credits in future submissions. Great work!
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Pretty good!
This is one of the better shooters I've played in a long time. The backgrounds are obviously static, but they're still realistic and detailed, and the way you move from the recoil, and the camera spans from left to right, makes it seem like the background is much more dynamic than it is. The Game Over scene with the camera tipped is a realistic touch, and the game itself is fun to play. Plenty of foes and power-ups, and variation in the levels. Nice work!
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Looks like the most realistic Pong game I've stumbled upon. It's not Pong, it's real Ping Pong, with a table and everything. The graphics are just as clean and smooth as the controls are, and the interface. There's really nothing to complain about except maybe a sense of achievement, you just win and.. that's all? Fun to play though, keep it going!
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Well this was a neat idea, it's a simple point and click, and without a timer, so all you need is patience. Backgrounds are all extremely simple, but it's still fun, just gets a bit annoying when the Pacman hides behind objects or on the sun (which is exactly the same color...but it appears that it's never fully hidden, which is a plus. Nice variation in the levels too. Keep it going!
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Woo, another nice Defense game! It's a n interesting variation from the regular TD games, and it reminds me a bit of Advance Wars. though the strategy is the same, the 'artillery' differs, and at the starts its more of a puzzle than any real warfare, but it builds up.
I like the introductory cut scene, it adds some 'life' to the rest of the game, and the background story that builds for each level is nice as well. All the necessary help files and options are included, and a simple mechanism for moving and attacking, though it's a bit annoying how obstacles so easily get in the way. The splash screens with sponsors are a bit annoying too, but I guess I shouldn't complain, they brought a great game. Keep it going!
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Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04