Fast-paced and full of action! Seldom I see deathmatch games like this in Flash, and I like the Pirate theme too. Controls are as slick as they get, and the gameplay entertaining. Love the spacey backgrounds too. Keep it up!
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Fast-paced and full of action! Seldom I see deathmatch games like this in Flash, and I like the Pirate theme too. Controls are as slick as they get, and the gameplay entertaining. Love the spacey backgrounds too. Keep it up!
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What an awesome idea for a collab! So much amazing art, and all of it seamlessly linked together too with suitable seasonal music to go with it. And medals! :D Having some trouble getting that 'Ruined Christmas' medal, but it looks like others are too (continually clicking on worm eyes eventually returns me to menu, not clicking worm eyes returns me to menu too...?). Anyway, great artworks; great idea!
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A catchy title, an unusual main character, crisp pixel graphics and incredibly happy euphorically awesome bliss-inducing music. Love it! Interface is as stylishly drawn as any of the game elements too, and highscores are great but... any chance you could add medals as well? Thanks for the entertainment!
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Thank you a lot! Medals in development.
Simple and addicting! Graphics, audio, everything's great. Nice work!
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An epic journey begins! :D Simple upgrade system, simple part-idle battle system, simple everything; yet it's just interactive enough for it to feel like you're in control. Both enemies and bosses are unique, and I like that you retain all upgrades even if you die, made it a lot easier to clear that first stage the second time, and after that everything was a breeze. One suggestion: caps on the upgrade numbers. I started wondering if the money upgrade had any effect after a while, felt like there was no real difference between 15-20, maybe even lower. Anyway, thanks for the entertainment! Great idea; great game.
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This LD event really brings out the best in people! :D So many great games... and this one was pretty different, like a new take on the point and click/SIM type of games. I chose the stuffed animal first, and when that didn't work I was expecting it'd be a random-based selection each time you play, one with a potential good end, but it turns out there's more of a story than that! Cute, simple; good fun!
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Those little aliens remind me of Space Invaders. :) Gameplay is simple and addicting, though by the way rooms seem to be randomly generated each time I play I guess it's endless? Would've been neat with a goal to strive towards, or if it does go on forever: highscores. Nice game!
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This feels like so much more than a regular LD entry! Everything from the level variations to the pixel graphics, catchy circus music and innovative idea is great. I realized once when accidentally jumping into a ball of flame that it spun off to the side - not sure if it was supposed to do that - but overall it seems bug-free too.
Cycling steadily through the levels is the real challenge in this game, not so much the actual obstacles and platforms, but the fact that you're always rolling around. It's simple, it's clever, it's addicting! A grand feat for a mere 48 hours!
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Love the idea, though you might want to mention in the game that you can (apart from move using A/D keys) also rotate the world. I went with arrow keys automatically, and thought rotation was the same as movement, which of course made the first passage an impassable puzzle... game's great if you don't get stuck on the controls or lost though, challenging, puzzling; fun. It even has a story! :D
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Currently the first screen tells you how to move left and right (all that's needed to escape the first screen), then the second screen tells you how to rotate left and right (which is required to solve that screen). And finally, the third screen tells you that you can drop and spin in mid-air.
Did you see those other prompts, or did only the first prompt appear when you played?
Cheers.
Bamboo Shoots!
Age 35, Male
Poet/Designer/Etc
ACCOMPLISHED
Sweden
Joined on 1/17/04