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Cyberdevil

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Interesting idea for a game! At first it seemed to be more of a SIM, but with a storyline woven in, and battles, it seemed much more interesting all of a sudden. Love the happy music and pixel graphics, and the slick interfaces, even though the instructions are a lot to take in. On the first screen, when you enter the room, I was trying to open up phone/instructions/etc to no effect, maybe have them unselectable or something until you clear that first phase of going around the house?

Feels strange having the cubes hide behind each other. I imagine being able to place them on top of each other instead could make for some more more co-ordinated movement. You could move the lower one to move them both, in battle for example. Always have both visible even with limited surface area, etc.

Anyway, the game seems promising! It's more than you'd guess at a first glance: a SIM, a dungeon-type RPG, a point and click adventure... going to be interesting to see how this evolves before final form! Good luck with the project!

-cd-

Pretty interesting idea, but the idling part had me confused. Not sure what I'm doing or exactly how to achieve the goal... feels the weak point with this game is some in-game guidance at what's actually going on. Definitely a unique idea though!

-cd-

ceosol responds:

Thank you for the feedback. There were definitely limitations with creating this game, one definitely being the time and the other having it all on one screen. The original concept was more of an open world idle game... once the theme was announced, I came up with the game board idea.

A simple and addicting game! I like the idea, the subtle music, the smooth controls and how the more complicated levels all have a shortcut you can take to save some time - even if it's not always easy. Only thing that could potentially improve this is: medals, and more levels! Nice work!

-cd-

Simple and addicting, with plenty of clever level designs! Love the graphics especially, not just the dimensional tiles and robots, but that detailed background, the slick interface; fine-tuned typography. Stuff like that adds a lot to a game IMO. Controls are simple, though it takes a while to make each move, I imagine it could be smoother, and maybe have a shortcut key to restart a level too? Keep it going!

-cd-

Somehow the first level reminded me of Abuse, though it's really not that similar. I like the limited vision you have most of the time, both past and future shrouded in mysterious darkness. The level detail's great, controls are simple; the story enforces the game itself. Pretty eerie adventure!

-cd-

One more of these fun and addicting physics game! Simple idea; captivating gameplay. Nice work!

-cd-

Would be cool if all those achievements had medals! I like the game idea, both different and addicting, with a good difficulty addition for each level. Didn't realize I could actually move around till I started wondering what good all those upgrades were when they couldn't be reached... but seems you can play the game standing still as well. :)

A few things I noticed: the white text doesn't seem as clear on the orange as on the other menu elements, and the calm music doesn't really seem to fit in with a fast-paced game. Overall though, good fun!

-cd-

I definitely remember playing something similar earlier on, but the levels were all new; clever. Gameplay was easy but even with the limited array of transformations each one came with a new strategy. Good fun!

-cd-

Bamboo Shoots!

Age 35, Male

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