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Cyberdevil

4,834 Game Reviews

845 w/ Responses

96 reviews are hidden due to your filters.

A simple and fun game! Sprites feel unnaturally small at first, but as levels grow larger and larger (well, more complex, all screen-size) it starts feeling necessary after all. One thing I'd get rid of is that bright blue background, just feels unnaturally sharp, bit like the color you usually use for spritesheet backgrounds just to clearly distinguish what's not part of the sprites. Overall a good game. Keep it going!

-cd-

Puzzles always get so much tricker when you add another dimension to them! Controls are great, visual are great; levels are cleverly designed. Fun and challenging, nice work!

-cd-

Gotta love 2D pixel platformer games like this! It's great all the way. Great atmosphere, great action, great characters and assortment of varied items. Love it!

-cd-

A fully functional and fully featured Solitaire game! Plays just like I'd expect it to so far. Nice work!

-cd-

Been a long time since I played one of these mouse mazes, this feels like a really fresh and evolved version of the genre, slick controls, stylish level design (only the propellers feel a bit monotone/slow during the first level) and that trail of lost souls that follows you... it's a bit like Snake mixed in, but without the involuntary forward-movement all the time. I like everything about this. Design. Small motivating level messages (intertwined with credits and ads, clever), the ambient music, the variation and challenge, in both patience and obstacle, the ease with which you restart... really great game overall!

-cd-

Run speed feels incredibly slow at the start, and I wish you could aim freely with the mouse to toggle forward/background view without having to swap view to move away from zombies, and not be able to shoot in the process.

The game overall seems great. Plenty of upgrades, smooth controls, interface, music, etc. Not that fastpaced at the start, but good fun. Keep it going!

-cd-

The building process is pretty awesome, but what would make it even more so would be doing something with that build once you're done with it! Nice game though.

-cd-

Would've been fun with a little more elaborate backstory to make this a bit spookier! Some diary entries, by the ghosts you meet, maybe? Something about what the portrait signifies, why you're locked in (a deep rooted vengeance in the house's history, maybe?). Would be nice with these asylum games in particular, they have a great atmosphere otherwise, and so much laborious puzzling to go through compared to the rest.

Also, seems I get the 'High Roller' medal nodification... but it doesn't exist? Would be great if that could be added in retrospect, if it still applies when you unlocked it earlier. Anyway, nice game!

-cd-

Bamboo Shoots!

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