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Cyberdevil

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Overall this was a pretty fun platformer! Controls aren't the smoothest, and I'm really missing a more visual health bar (for bosses in particular - it's easier to feel an incentive to keep fighting if you see that you are actually dealing some damage). Also: would be nice if the main character stood out from the main background more, they both have similar color, but other than that it was fun! Varied enemies (though not so smart - they're easier to attack if you get behind them, and easier to avoid than attack), obstacles and levels. Just about long enough too. A bit smoother control, interface and visual contrasts and it'd be perfect!

Regarding the time limit, was it made for Ludum Dare by any chance? Should tag it with that if it is, so it shows up in the collection. :) Good game.

-cd-

All that work... and for what! XD What a brutal ending. I loved the adventure until that point though, and do appreciate a twist but man... feel for those rabbits!!! The gameplay was flawless. Not too hard (at least on easy), with naturally evolving obstacles, and the whole idea around rabbit weight impacting obstacle difficulty and level design just feels so fresh. Wonderful level design too. I wonder about those background squares in similar nuances of green... were they automatically generated somehow? Or added in one by one?

Controls are simple once you get the hang of them, and the limitations just make it all the more fun. Had a great time playing this! Impressive results for such a time frame too! The name: curious if it means anything? Keep up the great work!

-cd-

dietzribi responds:

Thanks for playing!
Yes, the floor tiles are random, there are 4 images and the shade of green is random. Also the clouds and mountain have random positions ;)
The name- in Hebrew "sof" is ending and "ra" is bad.
So the name is "bad ending" in hebrew

Holy shit those levels after 25... for a while I didn't think I´d get a level further, but even with breaks between each levels to let the fingers rest a bit it seems like 28 was the real breaking point, just can't hit them buttons any faster with the energy required to climb as far as I have to! XD Guess I'll come back here some day when I have a better keyboard, or insane buttonmashing skills, really a good challenge, though wish there'd been at least one more medal before the final stretch, because the final five are INTENSE. Good game otherwise. I like the simplicity.

-cd-

AlexTheGreatish responds:

I changed the medal to level 25. If you want to earn it you have to play all the way up to level 25 again!

Finally won! :D Took longer than I thought. I underplayed the value of traps, thinking they were a one-time thing just like the Exterminator, and tried just investing as much as possible at first to then bash away all pests at once... still can't wait too long before you start dealing with the problem though. At first it seemed a bit like an Idle game, but seems you really can't be too idle either. Simple idea, and good execution, with a pretty balanced array of upgrades, crisp pixel graphics and a difficulty level just on the edge for not-too-aggravating-or-time-consuming. :) First LD40 game I play this year, and it's a great start! Nice work.

-cd-

AlexTheGreatish responds:

Thank you! I really appreciate the review and I'm glad you liked it!

An impressive showcase! With so imaginative motives too. Congrats in hitting a hundred, for big art like this that seems like a massive amount. :) Seems you're really getting popular where you live? Wonder if you do all the work on most of these yourself, or if it's usually the outlines, and other people fill in the color (as you could see on one of them)? Looking forward to the other parts!

-cd-

It's the old layout! :D So much nostalgia in this thing... even if it's just the one action you can take, the one movie you can watch, no scroll or drag or move functionality at all... fun memories though.

-cd-

It's like a greeting card, a game, and a piece of poetry all at once! :D Love the wit, the words and that eerie piano plinker that keeps playing in the background that never passes... nicely done!

-cd-

It's a fun twist to the original Snake game, though takes a looong time before you start gathering speed... and even then it feels a bit slow. I feel like it'd be easier to replay if the speed-up process was a bit faster, and then you could avoid green ones too if you feel like it's getting too much. The medals also don't seem to be unlocking properly - I was well past a million and yet that medal remains... and the highscore doesn't seem to be registered either. Some kind of time-out issue? Since it does take a while to get that far...

-cd-

nitinkumar25195 responds:

I think you need to refresh the page to see your medals and the highscore registers when you die. I did fix the medal issue.
I will test it again though.
Thanks.
Edit: Medals and scoreboards fixed

Really wish this game had a highscore table, or even better: medals! The gameplay's great, with effectual sound effects and smooth animations/graphics. Shooting down the space ships is a rewarding process, and the challenge really keeps growing the further you go. Though the ships don't approach you at all it's a nice homage to the classic game with the same name, though reminds me more of Space Junkie, with the different ships and patterns. Would love to see some API rewards added to this! Also random drops on life, variation with power-ups etc... though since it's a limited link of levels maybe it's good with the current set of life, at least. Some kind of vacarion though... it'd make for more replayability even when you beat the game. Otherwise it's pretty much perfect! Great work.

-cd-

Apart from potential copyright issues with Megaman sprites and title, it's not a bad Platformer start! The movement is a bit slow, though, and it's not easy to jump nor attack. Enemies seem to be lacking. The music ends abruptly. The medal doesn't seem to unlock either? It's a good start, but could use some polishing!

-cd-

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