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Cyberdevil

4,838 Game Reviews

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97 reviews are hidden due to your filters.

Finally one of these parody questionnaires where I actually know 99% of the answers! :D Only one I didn't know was Hanna, though recognized all the characters from the cartoon counterpart with same first name. Also bit tricky with the TV shows since I don't watch those, and I did get a couple wrong the first time around, with clashing references. Not always the clearest, but entertaining. :) Appreciate the extras too, though one thing it could do without are those ads to the other games within the actual game: when you're playing this one, you don't really want to open up something else. Overall: great work!

-cd-

This was a pretty fun idea! Bit weird how you can just however over the different syllables to put them in the box on mode 1, but otherwise an intuitive process, and clear images for each word. This is about as much Spanish as I know, so good repetition. :) Also what a great thing to make for your kid! Nice work.

-cd-

Really wish this game had medals for the achievements, via the NG API! I remember playing a similar type of game on my cellphone back in the day, but this is that concept taking to a whole new levels, with not just a beautiful interface but beautiful game design overall, colorful, ambient, stylish - it's a pleasure to play, and though even 'advanced levels' aren't really all that advanced as long you follow the edges and see the patterns, it's fun, catchy and rewarded, and with so many levels there's no doubt some more challenging ones along the line. Game design's perfect in every way! Also with both online and local saves. Would love some site-tied incentive to really complete it 100%. Nice work.

-cd-

PocomaxStudio responds:

Wow, what a review!
Thank you so much!

I am planning to transfer the game to mobiles in a few months.

It's an enjoyable game overall, and I like the design, but controls feel a bit clunky, especially jumps, and a more particularly annoying thing is that often when you restart you have to click somewhere on the screen to begin playing. It's not an easy trial-and-error kind of game with both ads in between tries, and that required click. Also possible to sometimes wedge yourself between key blocks and tiles even when you're not supposed to, but overall: good level design and graphics, just need to polish the mechanics a bit! And maybe add a 'game complete' message when you reach the end. ;) Bit weird you just get there and... there's nothing more.

-cd-

An interesting idea for a Pong game! Would be interesting with some more variation, and pace overtime (if there isn't, can't say I got very far). Also highscores via the NG API or medals as incentive. Keep it going!

-cd-

A simple, but smooth and pretty addicting idea! I wish there were some highscores, or finite goal, or something to incentivize further climbing, but as far as the game goes: I like it! Creative and catchy, and easy to play and replay. Good game.

-cd-

Such a simple and addictive game! Love the music, the atmosphere and the idea. Best game in the color series IMO. I remember when it first came out I played it for hours, day after day. Wish there ere medals or highscores so some of that old obsession would come to fruition again. :) Thanks for making this!

-cd-

Way more fun than tennis! :D Feels like you could do a lot with this idea, like: a series of levels. Upgradable equipment. A penalty based reward system instead of just time, so progress requires precision, etc. Or maybe I'm just not batting good enough to make it through multiple levels, since different weapons seem to give different ones? Anyway: like the idea, graphics, gameplay and witty title, but would've been fun with more. Keep it going!

-cd-

A pretty challenging arcade game! That isometric point of view coupled with up and down arrows for side-stepping and forward control proved pretty tricky, I thought I'd make better sense of it with practice, but no matter how much you play it still seems easy to hit the wrong key and step into empty air once in a while. Medals are great incentive to keep going though, the ambient music as soothing as the pings when you take a step, and the upgrades rewarding too.

Wish there was some bonus you'd get for parading with multiple owls, other than an extra life if you take a wrong step, because with enough of them after each other it actually feels harder to navigate and that mistake's all the easier to make. Maybe the stars x amount of owls you have on your trail...? Or an extra star for every 5 or so you pick up? Would be nice if they counted for something.

Overall though: a catchy and challenging game, easy to replay, and with just the right amount of collectibles to keep you hooked.

-cd-

So this is where it all started! :D I like the idea, but the mechanics... man, just jumping up the stairs proved a challenge, and when you're walking and trying to jump at the same time it doesn't really work, not to mention if you run into the hole in the floor the level doesn't restart, it just keeps going without you in it. Reloading multiple times as once was a bit weird, but maybe you get used to that.

I like the crisp pixel design, and Doop (assuming that's the main character's name) seems like an interesting dude, but it's not as smooth as it could be. Good start though. Design's good, but mechanics... not so polished.

-cd-

berdthenerdy responds:

Thank you for you review, but there are no holes or stairs, so I have no idea what you are talking about. It is meant to be isometric, maybe you thought it was 2d?

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