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Cyberdevil

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So this is where it all started! :D I like the idea, but the mechanics... man, just jumping up the stairs proved a challenge, and when you're walking and trying to jump at the same time it doesn't really work, not to mention if you run into the hole in the floor the level doesn't restart, it just keeps going without you in it. Reloading multiple times as once was a bit weird, but maybe you get used to that.

I like the crisp pixel design, and Doop (assuming that's the main character's name) seems like an interesting dude, but it's not as smooth as it could be. Good start though. Design's good, but mechanics... not so polished.

-cd-

berdthenerdy responds:

Thank you for you review, but there are no holes or stairs, so I have no idea what you are talking about. It is meant to be isometric, maybe you thought it was 2d?

Oh hey, the tutorials are included in those 8 levels! The game was over way quicker than I expected it to, and didn't get so much use for time travel stage 3, but it was fun. Simple, clever, functional - only thing that's a bit annoying is how easy the pillars slide when you push them, so the challenge becomes not so much figuring out how to get past obstacles, as trying to guide the pillar to the panel without running it into a corner or wall. You get used to controls easily, but feels that part could be better. Otherwise smooth movement, and the R for reset's pretty intuitive.

Level design's good, and for 3 days it's a pretty solid slice of gameplay. Nice work.

-cd-

Looks promising, though can't really figure out what to do. How to shoot? How to enter a car? There's no reference as to which keys to use, and out of nowhere two guys show up and start chasing you. Seems promising but a bit incomplete.

-cd-

Bartolomasi responds:

Use the arrow keys to move the player, use the (R) key to enter the vehicle, use the key (X) to shoot, use the key (M) to open the missions, use the key (1) and (2) To change weapons, use the key (S) to save and the key (L) to load saved game, the missions are in Portuguese

This game is still incomplete, it's just a DEMO

A creatively challenging game! Took some time to get through, but when all's done it felt like a rewarding challenge. A trial-and-error kind of aggravating fun, and the anti-gravity pulses (pluses) seems like all the twist necessary. Simple but clever, with smooth graphics and control. Good undo system to. Easy to practice, and master, and finally make it through. Good game.

-cd-

The difficulty level seemed pretty low up until the bird popped up, but suddenly it's a whole new level of strategy! It's fun with new and random enemies popping up with each level though, and a game that moves at such a leisurely pace while still keeping you focused and entertained, with plenty of random and reward with the scores. Refreshingly different; easy to play and play again! Nice game.

-cd-

So much work just to get out of the playground, feels like it should be more to get in than the other way around. :) That's where all the incentive is! The fun! Another good game though. Simple, subtly challenging entertainment.

-cd-

selfdefiant responds:

Thanks!

A pretty fun/creative selection of cursors! More like the one with the cubes would've been cool. Dynamic. Animated. Effectual. Entertaining to just play around with.

-cd-

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