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Cyberdevil

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It's about time someone make one of these based on Bitcoin! :D A nice initiative, and I like how you can stylize the coin you choose before starting too. The clicking itself though... doesn't feel all that rewarding. No click/hover/anything effect when clicking - something that really would add to the reward. The background seems less important, though it is pretty cool. Good idea; good game, though not as addictive as it could be IMO!

-cd-

games7510 responds:

Thanks for your response! I will add some nice effect when clicking and more gifts to win

My favorite type of game! :D Love the physics and variation, though wish all games like this had medals, via the NG API, all the more incentive to play through it to the fullest; get all there is to gain. Nice game.

-cd-

Simple fun! Though each time I pick up a piece of candy the game seems to lag a bit, or stop up, and the game play is a bit easy... I thought the challenge would increase with more people chasing you, but as it is at least the first few levels start feeling a bit monotone - maybe it gets more intense as you go along. Appreciate the highscore though, and mechanics otherwise work well! Good game.

-cd-

So trippy graphics! XD Game-wise it doesn't seem like much more or else than a Flappy Bird clone with entirely new visuals. Plays good. Sounds good. Looks entertaining though! Good game.

-cd-

I like how you turned the showcase into a game! :D And some of those places REALLY received a facelift with this art too! Interesting to see them before and after. Also almost looked like Danny Trejo in one of those pictures but... can't be can it? O_o Nice; inspiring work on all of these!

-cd-

Do like these reality-based escape games even more than the drawn ones! :D Always an equally creepy/mysterious/interesting setting to go through too, abandoned, isolated and dystopian places... nice atmosphere; the right amount of challenge again. Good game.

-cd-

Finally back to playing these escape games, and they're still pretty fun! Not too much challenge; not too long time-consumption either, but just right enough to puzzle and reward. Good game.

-cd-

Overall this was a pretty fun platformer! Controls aren't the smoothest, and I'm really missing a more visual health bar (for bosses in particular - it's easier to feel an incentive to keep fighting if you see that you are actually dealing some damage). Also: would be nice if the main character stood out from the main background more, they both have similar color, but other than that it was fun! Varied enemies (though not so smart - they're easier to attack if you get behind them, and easier to avoid than attack), obstacles and levels. Just about long enough too. A bit smoother control, interface and visual contrasts and it'd be perfect!

Regarding the time limit, was it made for Ludum Dare by any chance? Should tag it with that if it is, so it shows up in the collection. :) Good game.

-cd-

All that work... and for what! XD What a brutal ending. I loved the adventure until that point though, and do appreciate a twist but man... feel for those rabbits!!! The gameplay was flawless. Not too hard (at least on easy), with naturally evolving obstacles, and the whole idea around rabbit weight impacting obstacle difficulty and level design just feels so fresh. Wonderful level design too. I wonder about those background squares in similar nuances of green... were they automatically generated somehow? Or added in one by one?

Controls are simple once you get the hang of them, and the limitations just make it all the more fun. Had a great time playing this! Impressive results for such a time frame too! The name: curious if it means anything? Keep up the great work!

-cd-

dietzribi responds:

Thanks for playing!
Yes, the floor tiles are random, there are 4 images and the shade of green is random. Also the clouds and mountain have random positions ;)
The name- in Hebrew "sof" is ending and "ra" is bad.
So the name is "bad ending" in hebrew

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