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Cyberdevil

4,838 Game Reviews

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Just one life... and sooo many enemies! I gave it a serious amount of attempts but... this is almost too grueling. No checkpoints? The lack of visible projectiles when you shoot makes it harder too, and how your own hit area is centered in the mouse - but the character is not - and the mouse does not stand out, makes it hard dodge everything correctly. Mechanics work well, but the challenge level, man... insane!!! At least some checkpoints would be nice.

-cd-

I like the setting, and the controls were smooth and easy to get into - but sliding against the roof to get over the final guy hmm... bit strange mechanics there! Bouncing on enemies was easier... unless you can actually fight, in addition to jumping? Also would be nice with a way to get back to the menu. Keep it going!

-cd-

A really fun little memory game, though the last level... pretty aggravating! XD Seems I could really use a bit more games this - just kept clicking the wrong ones all the time... fun imagery for a fun game. Simple fun. And I do like cats.

-cd-

Pretty cool idea for a game, and I like the detailed insect designs too, though projectile colors (the gray at the start particularly) are a bit hard to see against the background, and the way it starts as an array of equal insects but just changes one at a time is a bit weird... would've been cool with levels that had one particular insect each. Also: spans a bit past the edges of my screen too, and I'm using the highest resolution I have! Would be nice with a smaller one, and a fullscreen option for those who really have gigantic monitors (as I assume maybe you do). Could be polished, but good start!

-cd-

What a fun game this was. :) No medal for the sixth level though?! Not that I see any chance of actually winning it, but considering it's there it seems like it should be possible, at least, or not... anyway I really like the idea. So fun. So simple. So crazy. Would've been cool with a secret medal for backtracking to a certain point outside the field too, since it seems you can just move out endlessly... or a certain kill count with the zombies. Overall: great fun!

-cd-

jacklehamster responds:

Well, I couldn't get pass lvl 5, but I figured others might be better than me at this game!

Is this even possible to complete? XD Things were going so well until I picked up that sword... awesome idea though, and awesome that you actually made a game out of this! It wasn't only the GIF after all! So gruelingly hard though.

-cd-

A pretty entertaining idea for a game, though seems like sometimes the focus leaves the character, and you can't move before clicking outside and then back inside the canvas again - after blowing kisses. Smooth mechanics and graphics otherwise, and the cellphone's a creative menu. Simple fun.

-cd-

Took a while for the preloader to appear, but it appears the preloader wasn't really a preloader but just a splash screen... but confusing start there. Typo in 'Arcad' on the main menu too, and in the fight move menu everything is listed as A, B and C - though they keys seem to be A S D? Or maybe it depends on what keyboard layout you have? Otherwise it's a pretty cool game, though shame you only see silhouettes, and it does get a bit monotone... you can keep fighting even when the game's paused, too. Good start, but room for improvement and polishing!

-cd-

A pretty awesome mesh of good-looking gaming artistry! I like the options of presentations too, and the medals... wish those medals would've worked! Would have been cool. Shouldn't be too hard. The character Easter eggs on the main and menu screens btw, what a twist. XD Great stuff.

-cd-

Imprez responds:

Yeah man, I'm hoping to do another one even bigger and better than this one maybe for for 2020

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