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Cyberdevil

4,840 Game Reviews

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Nice and creative, the way you interact with the monsters to steer the levels is pretty neat, but isn't this a bit mis-titled? Shouldn't it be Level Pack, not 2? Anyway, nice work! It was a fun play.

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This was pretty fun to play, simple and challenging at the same time. The dimensional blocks, dropping down from above, add a different dimension to the game. I'm kinda annoyed that clicking once you've started a level makes you lose, it seems I do this automatically every once in a while, without thinking about it, but I guess it's there to prevent people from cheating. Honestly, that's not qhy I clicked! :P Good stuff.

-cd-

Fun game! The physics engine seems to work perfectly, and I like how you sometimes have to move around characters, or make them grow, before you can complete the level. It's nice how they become part of the obstacles/path to progress. Graphics are clean, music is smooth, levels are a lot of fun. Nice work!

-cd-

Shooting with the Pause button? That's a bit of an odd initiative, but apart from that, this looks like a great game. Smooth pixel graphics, a character that both creates and destroys, a plot that thickens, a story interweaved with simple arcade strategy. The concept isn't entirely new, but this is well-done interpretation of the classic ship-crashed, repair-ship, get-out genre. Nice work!

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Hehe, well that was fun, just one conversation and still so entertaining. The trollfaces add a lot I guess. Nice idea for a game!

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All these physics games are a lot of fun, and the medals! That's an even more rewarding aspect of the game; glad you added that. The levels do get progressivly more challenging, but if feels the difficulty levels a bit unsteady, the eight level for example was impossible to complete the way it was meant to be completed, I just couldn't get the ball rolling over the gap, but with some unorthodox balancing planks on the characters it worked. After that the levels were occasionally a bit too easy, but overall, lots of fun! Also, the automatic translation doesn't seem to work in all languages, I play in Swedish (if it wasn't automatic, or I'd stick to English) and some buttons appear blank. Might want to fix that, otherwise, keep it going!

-cd-

This is just perfect. The diagonal style of view, the custom graphics, the ability to modify your character before you start the game, the ease with which dialog is skipped, and the game idea itself is something completely original, a commerce SIM in a balance between realism and ease of entertainment. it's simple to understand and addicting to play, nice work!

-cd-

This is a pretty neat idea, a SIM seen from the side rather than top-down. I like the spritey graphics, and the introduction sets you right into the game, and that menu rainbow, heh, nice! The graphics really are the best part of the game, but it's fun to play too. Keep it going!

-cd-

I like tower defense games, but epic? Nah, that word just doesn't ring well with anything less than the best game in the world, if everything great was epic it wouldn't be epic. Anyway, as for the game itself, it's a good idea having a multiplayer map, but maybe not such a smart choice when you're playing with strangers. I'd rather take control of everything myself, but that's hard to do with such a big arena. The defense works well though, even though it starts pretty abruptly, no introduction or anything. I'd change the colors on the radar to contrast more with the map, but overall this is a good game. Keep it going!

-cd-

Haven't played the first one yet, but after this I'm definitely going to give it a shot! The game begins stylishly, with panning intro screens and musical depth,a good recap for new players, and a first bite of the great graphics in the game. The controls are simple point and click, the gameplay itself both puzzling and eventful. The music is just the perfect choice; adds a lot of atmosphere to the game. Nice work!

-cd-

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

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Joined on 1/17/04

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