When I saw Asylum in the title I thought this'd be a much darker game, but it was more of a functional escape than a moody one. I like the entertaining approach to the platfor4mer/puzzle genre, even if it could be a pretty serious scenario. Obstacles are refreshingly mundane, movement's smooth... things I'm missing is music, and maybe more progressive level design. Feels like it gets difficult pretty fast after the first two. Anyway, I like the idea, original; challenging! Nice work.
-cd-