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Cyberdevil

4,840 Game Reviews

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These are the type of games I love! Good levels, smooth controls; overall a pretty fun bike control game. The graphics are great, the music catchy, there's plenty of variation. The Restart button works fine for me too. Only one thing that annoys me a bit is how the 'Play it' under the initial logo is actually an ad, irrelevant to the game itself, that you have to wait to get past. Bit misleading. Overall, good game!

-cd-

A fun way to practice typing speed! Levels do get pretty challenging the further you get, but they're easy to retry; fun to type through. One thing that's a bit messy is how you can start typing on different words when you start with one letter, or move onto a certain word after the previous, even if they're not in a certain order. A more linear style of blocks falling, or line of words; something that made the writing a bit more consistent would be better IMO: Good game overall, keep it up!

-cd-

MrSuicideFish responds:

Thanks for the great feedback! I agree that the system could use some tightening up. We're definitely going to improve it.

Usually a dot signifies a lack of graphical design, but the backstory behind this one mythical entity just made it so much more captivating! :D Stages are clever and challenging... maybe a bit too challenging. I like the simplistically innovative idea! Keep it going!

-cd-

Feels like escape games are taking over nowadays! It was fun though, not too long; complicated but challenging enough to remain entertaining. Nice work!

-cd-

Plenty of action, plenty of upgrades; plenty of fun! Visuals are good, foes are varied, controls are easy to get used to. The top-down angle works well with the level layout too. Nice game!

-cd-

An interesting day of chore-doing and troll-helping passed! I do wonder what you tell that stranger to make such a formidable impression, and beknownst as the Brohan from Rohan. Onto the next part!

-cd-

Traveling in time again! The midevil world doesn't look so different from the modern-day wilderness so far, looks like they even had coloir-coded locks and combinations that far back in time huh? Subtle inconsistencies set aside, seems like the start of another fun series of puzzle plays. Good game.

-cd-

Yess I made it! Feels like the most difficult part was right before the tenth level, I guess I got into the pattern of movement after that, even if my mouse hand certainly feels pretty tired after all this precise maneuvering. 15 feels like a good amount of levels, not so challenging you give up, but just enough to feel rewarding. Controls are smooth, levels are smooth (though not much variation in obstacles) and I appreciate the hotkeys, especially the one to force restart! That really comes in handy. Also, when cursor is supposed to be hidden, it seems to appear everytime you come to a halt, which gives it a bit of a flickering effect if you - as I do - navigate the levels slowly. Using FireFox if that matters. Good game!

-cd-

spartan2744 responds:

Thanks for the great review! I'm glad you enjoyed it!

I like how you can both walk on the ground and fly, feels like usually these type of games don't let you tough the edges of the screen before you crash. The pixel graphics look good, and I especially like the background sceneries scrolling in multiple layers. Gameplay itself how ever feels somewhat stiff, which I guess is to make it work with touch screens... if you could control via keyboard or mouse (as in: move mouse to maneuver character) it could be much more fast-paced! Overall though: good game.

-cd-

helgravis responds:

Hmm... I made some tweaks so the waves generate faster, and Cyberkat flies faster now. Cyberfish drops more coins now too. I think I can add some keyboard controls for some actions, like the super rockets attack, but I don't think I can change the mouse maneuver (it kinda changes the core mechanic too much). Might be a good idea for my next runner game tho, heh.

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