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Cyberdevil

4,833 Game Reviews

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96 reviews are hidden due to your filters.

Traveling in time again! The midevil world doesn't look so different from the modern-day wilderness so far, looks like they even had coloir-coded locks and combinations that far back in time huh? Subtle inconsistencies set aside, seems like the start of another fun series of puzzle plays. Good game.

-cd-

Yess I made it! Feels like the most difficult part was right before the tenth level, I guess I got into the pattern of movement after that, even if my mouse hand certainly feels pretty tired after all this precise maneuvering. 15 feels like a good amount of levels, not so challenging you give up, but just enough to feel rewarding. Controls are smooth, levels are smooth (though not much variation in obstacles) and I appreciate the hotkeys, especially the one to force restart! That really comes in handy. Also, when cursor is supposed to be hidden, it seems to appear everytime you come to a halt, which gives it a bit of a flickering effect if you - as I do - navigate the levels slowly. Using FireFox if that matters. Good game!

-cd-

spartan2744 responds:

Thanks for the great review! I'm glad you enjoyed it!

I like how you can both walk on the ground and fly, feels like usually these type of games don't let you tough the edges of the screen before you crash. The pixel graphics look good, and I especially like the background sceneries scrolling in multiple layers. Gameplay itself how ever feels somewhat stiff, which I guess is to make it work with touch screens... if you could control via keyboard or mouse (as in: move mouse to maneuver character) it could be much more fast-paced! Overall though: good game.

-cd-

helgravis responds:

Hmm... I made some tweaks so the waves generate faster, and Cyberkat flies faster now. Cyberfish drops more coins now too. I think I can add some keyboard controls for some actions, like the super rockets attack, but I don't think I can change the mouse maneuver (it kinda changes the core mechanic too much). Might be a good idea for my next runner game tho, heh.

No loading screen problem on this one! :) I like the idea, the introductory cutscene, stylish isometric design and basic gameplay... but personally I'd have preferred a strategy over a puzzle. If you know what you need to do to attain victory you'd be more compelled to try it. Anyway, interesting idea, and as with the other one it's a game that deals with the future; the world; conflict! All too seldomlyu used themes in games.

-cd-

HoytHoyGames responds:

We made this game at Global game Jam, 48 hours.
We try make a simple game with a strong plot.

Thanks for playing!
:D

I'm also getting an error on loading screen... tried refreshing the game, but it still sticks on the Loading phase every time. I'm digging the logotype and interface so far, subtlle scrolling texture in the background... but that's as far as I get. Story seems compelling too, a game with a message, hope you can get it fixed!

-cd-

HoytHoyGames responds:

Thanks!
Our programmer is fixing this problem.

There's just something compelling about that whole scenario of zombies taking over the world, forcing humans to group together and make a united effort to survive; get by, shielding themselves from the bloody batter of the outside world. Gameplay's real slick, and plenty of playing/exploring to do. Always good with finality too. Good game!

-cd-

A pretty compelling bout of carnage! Plenty of upgrades and such to keep you playing too. Graphics and controls are slick, music's smooth, really notthing I can complain about here. There's even story, even if it seems a bit thin in certain areas (like: ending). Nice game!

-cd-

Slick; stylistically minimal blotchy ink graphics, and a gameplay that's like a mesh between Flappy Bird and old Copter games. It's fun... but I feel it'd be more fun if control was somewhat easier! I'd rather get far before I fail than keep trying over and over on the same initial phase. Anyway, was a nice idea; a fun game!

-cd-

When I saw Asylum in the title I thought this'd be a much darker game, but it was more of a functional escape than a moody one. I like the entertaining approach to the platfor4mer/puzzle genre, even if it could be a pretty serious scenario. Obstacles are refreshingly mundane, movement's smooth... things I'm missing is music, and maybe more progressive level design. Feels like it gets difficult pretty fast after the first two. Anyway, I like the idea, original; challenging! Nice work.

-cd-

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