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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Well this was a fun change to the regular physics games. Instead of just protecting or destroying someone, you're trying to wake up a grumpy block. Fun idea, and fun levels. It's all just a lot of fun. The music is almost too clowny for me, but apart from that it's great. Nice work!

-cd-

Ah, it's out! Seems to be working well too, though it feels like the levels need a more consistent design, the character needs less HP, the enemies need to jump around less, the edges of starting blocks are a bit abrupt, and there should be some instruction towards the end that you need to press down to get through a door. Otherwise, this has a lot of potential. If you could integrate the level editor within the game, and make it so that users can save their levels online (maybe using the API?) that would add TONS of re playability to this! But first, how about a more consistent tile set and design? Ability to chose the background image would be nice too. Looking forward to seeing how this turns out!

-cd-

Heh, entertaining storyline, and a well-built game engine otherwise. I like the fact that you move around rather than just guarding through idle towering, the controls work well, the graphics are good, movements smooth, and the medals are a nice addition of rewards. Fun game!

-cd-

Well this was an addicting game. The overall layout is great fun, and the randomly generated level layouts, upgrades, etc work well, it's a game you can keep playing eternally, venturing deeper and deeper into the dungeons. There's plenty of enemies, plenty of upgrades, and plenty of rewards in leveling up, not just in medals but in points you get to distribute. It would've been nice with a shopping system where you could sell equipment instead of just discarding it, and maybe buy/upgrade/repair special items as well, maybe even save up money for special potions that increase stats and give you points. After you've reached a certain level, there seems to be a surplus of weapons, and it gets pretty easy to defeat large hordes of monsters. They don't really keep up with your upgrades, which is good, since that's a rewarding part of growing stronger, but it would be good to have some more purpose in the items. Otherwise, musically, graphically, atmospherically, this was great! It's amazing how much time fan fit in a flash game like this. Keep it up!

-cd-

Ah, the awesome, long-awaited sequel! After playing through the game a couple of times, completely, it seems there are still secrets, one unique kill and four unknown medals. Bit annoying they weren't all easily found the first time around, but I guess that's a part of the challenge. The variation is as great as always, plenty of crazy strategy, the occasional chase, the entertaining battle with that.. mustached guy in the style of two classics. The endings are all rewarding, in their own way. The airship reminds me of Happy Plane, any inspiration from that? Looking forward to whatever comes next!

-cd-

Simple fun! I like the concept, but it feels it moves a bit slow, and monotonly. I'd have liked to move the dino at my own pace, or back and forth across the screen instead of always staying near the back where the chasing dinosaur isn't completely visible. Not that interesting just seeing the head of the pursuer. Nice work though.

-cd-

Ph, puzzles! I was thinking the feature to change a picture on the main menu was a bit of an odd commodity, haha, turns out that was the game. :D Would've been nice with a few more pictures to play around with, but it is working well. The gameplay is both easy to learn and challenging to complete, and the music pretty catchy, though it gets a bit monotone after a few loops. Would've been cool with one or two alternative tracks in different (less intense) styles. Keep it going!

-cd-

Apart from easy mode not being even remotely easy, this was a fun game. The different creatures offer plenty of variation, and the upgrade system is a rewarding process. Fun playing around wih the different weapons too, but the difficulty is set pretty high.I wouldn't think the Easy mode should require an hour or two of struggle to get through. Keep it up though!

-cd-

Really nice work on this. The music is catchy and foreboding, the graphics are crisp and clean, and the gameplay itself is just simple addiction, running, jumping, bouncing on, avoiding spikes... escaping that gigantic monster in back. It's great. The choice of a panda as main character makes it all the better too, keep it going!

-cd-

Bamboo Shoots!

Age 35, Male

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