00:00
00:00
Cyberdevil

4,840 Game Reviews

847 w/ Responses

97 reviews are hidden due to your filters.

A fun gadget, and an informative one at that! It seemed easy to guess at first, but I actually missed a word I thought was obvious, and once the surrounding bustle begins it gets considerably more difficult too. My dad has pretty bad hearing, and misinterpretations are a common thing in the family, but this was still a bit of a perspective-changer. Good to know how it is, and this informed in a good way. And hey, there's a Swedish version too! :D Seldom seen here at NG! Nice work.

-cd-

Though there'd be some literal cat and dog rain here, traditional arcade style, but the story here was a nice surprise, an elaborate adventure with minimal design - it's a working combination! I like the basic color scheme and the very basic, but refreshingly so pixel graphics and sound design. The mechanics of interaction are simple to get used to as well. Nice game.

-cd-

A Mario clone that takes it to the next level, and doesn't really clone at all, all the while staying true to all the original design and functionality! I like the idea, and the game, but for the one little detail of: mechanics. How you slow down when you land. How you get dragged along tiles if you don't jump in time. How difficult it makes an otherwise perfectly designed game.

I don't know if it's intentional or not, but I would've really liked something more similar to the original Mario character movement here. That would've been just perfect. It looks great, the design's great, but the gameplay leaves a little to be desired.

-cd-

Twas an honor to be a part of this! :) And it turned out... one that I think I'll actually be able to complete! :D That Romero-like spot in the middle: awesome! Enemies and attack mode's all smooth like usual, and the character switch an entertaining detail - even if it does make for the occasional click at the wrong time, and additional co-ordination challenge if you choose to try really playing as both (easier to just focus on the one). I guess the super secret medal's completing the game without absorbing a single bullet hmm... but third crappy ending... hmmmm! Any clues? Thanks for the homage/feature/thing!

-cd-

That last one... man, my arm! XD Classic clock style. None of these were particularly difficult after all, but a fun challenge, and the last one sure took some time to get through. Good move getting rid of the right-click thing too! Smooth work; good fun.

-cd-

Why I haven't reviewed this game before is a mystery, considering how much I've played it through the years! Well, not incredibly much, but a little but incredibly enjoyable time each time, with random users and buddies alike. Though the layout's not perfectly intuitive it's such simple fun, and there's no unnecessary stuff either. No bloat. No excessive amount of painting tools and options. If there ever is a sequel/improvement made though here's a few things that'd be cool to have:

- Option to export images, as for example JPG or PNG. Would be cool if this could be done in bulk too - for everything you've made. Also an instant print feature.
- A larger vocabulary to choose from, as some of it does get predictable with time.
- Shortcut keys for more things: the 'new color' panel, color picker, redo (undo is a lifesaver but this would be good too - CTRL + Y), swapping colors (numerical keys?), saving (CTRL + S), printing (CTRL + P), closing/accepting with Esc and Enter, etc.
- A way to skip to specific pages in the portal, and to see the total, if this is possible.
- Featured artists based upon a certain formula/votes/etc, so this doesn't need to be maintained (though manual picks would be cool too).
- A save feature, so you can close the game amidst drawing, should you have to, and keep going later on.

Not going to ask for a fill option, or more drawing tools, as I think the simplicity is part of the charm here. Layout's just perfect too, with that classy NG feel. Overall awesome work making this! Seems it'll be a classic for years to come. And Flash better stick around until 2050 at least.

-cd-

It's like DOOM but with Pacman! :D Such a cool hybrid. I love the layout, and how those ghosts are just waiting around a corner wherever you go... such a spooky apparition each time, and good choice not going for an instant kill when they touch you, but a slow and torturous death... the mechanics are just perfect. Still not past the first level, but I could spend a lot of time with this! :D Nice idea. Also would be cool with some medals, or score-based incentive.

-cd-

This really was... pretty impossible! Control's good but frustrating. I feel like if you had the hit area for the main character just a tiny bit smaller than the player itself it'd feel just right. These maze games usually aren't built that way, but usual game hit areas often are, and when the control's not precision-possible (mouse) it seems that'd be a good compromise. Props on a well-working game otherwise!

-cd-

FrostyFlameAnimation responds:

Thank you for the review and I am glad you played the game! I am a new developer and am currently busy with a new project the one you have played is 6 months old but I could always update the hitbox a little and widen the gaps by a couple pixels. Thank so much for your feed back!

-Frosty

Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

Level:
60
Exp Points:
63,486 / 100,000
Exp Rank:
80
Vote Power:
10.04 votes
Audio Scouts
10+
Art Scouts
10+
Rank:
Sup. Commander
Global Rank:
6
Blams:
32,977
Saves:
240,277
B/P Bonus:
60%
Whistle:
Deity
Trophies:
44
Medals:
11,323
Supporter:
12y 3d
Gear:
11