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Cyberdevil

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Keeping it classily Flashy still 2019! :D And informing the world of important events such as this while you're at it. Hadn't heard. Out of the loop with the politics that reign outside of the NG. Good stuff.

-cd-

Now this is what NG*s all about! :D Happy Clock Day!

-cd-

Little-Renastair responds:

It sure it! Happy late Clock Day!

Well that was fun. :) Short, but not bad. I like the ease with which it can all be explored, the subtle background comedy you don't necessarily dive into to enjoy the game, and the total lack of transitions that makes it all lightning fast and super responsive. That said though it would've been fun with a bit more... a bit more interactivity maybe. Actually having things happen when you point and click other things than the arrows. A larger world would be cool too.

Hope you make more like this! Good fun.

-cd-

A simple but all the same addicting homage to this one most iconic of secret messages! Impeccable minimalism. Reaching the 77 just fine, but 6478 hmm... at around 1000 it starts to lag to the point I'm not sure I'll be able to make it that far. Using pretty decent hardware too. If only y'all could lighten up resource requirements there it'd be perfect.

-cd-

ninjamuffin99 responds:

yeah i really am unsure why its so laggy. At the end of the day, its all just a single text object within code, albeit a very long one. I still gotta look into it sometime

Turns out there was more strategy involved with this than I thought! Once you start opting for rainbow cubes only, then it's actually possible to get past that highest medal even without rushing things. Clicking lines one at a time it seems it just isn't possible, and that both bad luck and the falling animation (which both eat a little time) easily get in your way). But getting five in a row isn't the easiest feat, so it's much more of a puzzle than reaction-based game when that's what you start to strive for.

I like the idea, used as it may be already, and the simple but addictive mechanism. Seems like there might be a pretty advanced formula involved with regard to what blocks come falling down too, as I never ran into a situation where there was just no possible match at all. Curious if it's possible that can happen here too? It feels balanced though, light, fun and easy to play... and replay... again and again. A little aggravating at first, but once you succeed it was worth it after all. If there's any one thing I'm missing it's a quicker way to replay (just a button would be good). Though I understand you might want some extra ad rev via the menu.

Oh, and greater reward for combos/explosions too. Feels like those are all somewhat undervalued.

-cd-

Artur-Felipe responds:

Thanks for the comment. I was very happy! One day I want to do great projects. <3

This was definitely something different! Simple but good. Scoreboard would definitely add a lot to it too.

-cd-

From back when the counts were still countable hmm. :) Not bad.

-cd-

And another good one. :) Think this might be the first one I play on this particular location too... always good with a shift.

-cd-

Another fun one, though do wish all of these had medals! Good game.

-cd-

Was wondering what use the money was until I ran into the first upgrade, and after that I started collecting money, for when I'd need it... but it seems to disappear at random intervals. After a certain amount? After a certain level? After a certain amount of levels? is this intentional...? Wish there was some form of Continue, too, when you die. Maybe one you could upgrade for. Buy yourself a checkpoint or a restart with a hundred coins, for example. Some kind of limited safety net at least. I like simplicity, so this is the right kind of dungeon for me, though just hitting the wrong room it's all too easy to loose all your progress in just one swoop.

Otherwise good game! Simple but with appreciated variation with enemies, an almost comical whirl transition between levels, smooth controls... just need to polish the reward and grind mechanics a bit IMO. Also the spikes: maybe not visible enough...

-cd-

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