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Cyberdevil

4,838 Game Reviews

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A simple but all the same addicting homage to this one most iconic of secret messages! Impeccable minimalism. Reaching the 77 just fine, but 6478 hmm... at around 1000 it starts to lag to the point I'm not sure I'll be able to make it that far. Using pretty decent hardware too. If only y'all could lighten up resource requirements there it'd be perfect.

-cd-

ninjamuffin99 responds:

yeah i really am unsure why its so laggy. At the end of the day, its all just a single text object within code, albeit a very long one. I still gotta look into it sometime

Turns out there was more strategy involved with this than I thought! Once you start opting for rainbow cubes only, then it's actually possible to get past that highest medal even without rushing things. Clicking lines one at a time it seems it just isn't possible, and that both bad luck and the falling animation (which both eat a little time) easily get in your way). But getting five in a row isn't the easiest feat, so it's much more of a puzzle than reaction-based game when that's what you start to strive for.

I like the idea, used as it may be already, and the simple but addictive mechanism. Seems like there might be a pretty advanced formula involved with regard to what blocks come falling down too, as I never ran into a situation where there was just no possible match at all. Curious if it's possible that can happen here too? It feels balanced though, light, fun and easy to play... and replay... again and again. A little aggravating at first, but once you succeed it was worth it after all. If there's any one thing I'm missing it's a quicker way to replay (just a button would be good). Though I understand you might want some extra ad rev via the menu.

Oh, and greater reward for combos/explosions too. Feels like those are all somewhat undervalued.

-cd-

Artur-Felipe responds:

Thanks for the comment. I was very happy! One day I want to do great projects. <3

This was definitely something different! Simple but good. Scoreboard would definitely add a lot to it too.

-cd-

From back when the counts were still countable hmm. :) Not bad.

-cd-

And another good one. :) Think this might be the first one I play on this particular location too... always good with a shift.

-cd-

Another fun one, though do wish all of these had medals! Good game.

-cd-

Was wondering what use the money was until I ran into the first upgrade, and after that I started collecting money, for when I'd need it... but it seems to disappear at random intervals. After a certain amount? After a certain level? After a certain amount of levels? is this intentional...? Wish there was some form of Continue, too, when you die. Maybe one you could upgrade for. Buy yourself a checkpoint or a restart with a hundred coins, for example. Some kind of limited safety net at least. I like simplicity, so this is the right kind of dungeon for me, though just hitting the wrong room it's all too easy to loose all your progress in just one swoop.

Otherwise good game! Simple but with appreciated variation with enemies, an almost comical whirl transition between levels, smooth controls... just need to polish the reward and grind mechanics a bit IMO. Also the spikes: maybe not visible enough...

-cd-

Took a few tries to get up to 100, but after that it was suddenly surprisingly easy! Or at least: not as aggravating and angsty. Something about nearing that number you've spent so much time trying to reach; knowing that at any moment that progress might be taken away from you... phew, grueling.

I love the game though! Concept, mechanics and all. So easy to start playing and keep playing, too. Hard to find a better; purer time waster than this. Smooth animations too.

-cd-

All that NG could have been but never was! :) Or rather: the spark that lit the revolution, and led the way to greater and greener pastures since? Pretty fun game here. Could become a classic.

-cd-

The medals for 21 and 24 seem to be switched out, and the API seems to time out after a certain time of play - not sure that's something you can do anything about though? Had to reload the page and replay levels 20 and 24 to get the last two medals, even though I'd already finished the game. Minor disturbance though! There's so much variation in these levels I wouldn't mind playing them all at least a few more times again. It's a simple idea, as usual, but with this one you really make the most of it. Every one or two levels it seems you turn things around entirely.

Feeling like there's real sequel potential with this one too... new obstacles, forms, less square passageways, portals... you could go all sorts of places with this one. Probably others too, but with the amount of variation available already it feels like there's so much potential for so much more! Thanks for an entertaining session of gaming yet again. Also: glad this mobile resolution didn't really catch on with latter games. It's easy to rotate the screen on those devices too (so wider seems better for all).

-cd-

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