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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Took a few tries to get up to 100, but after that it was suddenly surprisingly easy! Or at least: not as aggravating and angsty. Something about nearing that number you've spent so much time trying to reach; knowing that at any moment that progress might be taken away from you... phew, grueling.

I love the game though! Concept, mechanics and all. So easy to start playing and keep playing, too. Hard to find a better; purer time waster than this. Smooth animations too.

-cd-

All that NG could have been but never was! :) Or rather: the spark that lit the revolution, and led the way to greater and greener pastures since? Pretty fun game here. Could become a classic.

-cd-

The medals for 21 and 24 seem to be switched out, and the API seems to time out after a certain time of play - not sure that's something you can do anything about though? Had to reload the page and replay levels 20 and 24 to get the last two medals, even though I'd already finished the game. Minor disturbance though! There's so much variation in these levels I wouldn't mind playing them all at least a few more times again. It's a simple idea, as usual, but with this one you really make the most of it. Every one or two levels it seems you turn things around entirely.

Feeling like there's real sequel potential with this one too... new obstacles, forms, less square passageways, portals... you could go all sorts of places with this one. Probably others too, but with the amount of variation available already it feels like there's so much potential for so much more! Thanks for an entertaining session of gaming yet again. Also: glad this mobile resolution didn't really catch on with latter games. It's easy to rotate the screen on those devices too (so wider seems better for all).

-cd-

Got stuck on Level 11 for a while, but otherwise the difficulty level with this one seems almost... too easy. Almost. Maybe just right, since I did thoroughly enjoy it, and it did take a couple of tries to figure out most of the levels in the latter half. As usual the game design is great, both graphics and mechanics smooth and easy, the level amount just right, the idea itself simple but creatively challenging. If there's anything to improve it might be that the difficulty curve seems a bit unsteady. Levels don't all get progressively more difficult, but rather jump around a bit; especially towards the end. One thing left to perfect, but overall: very enjoyable.

-cd-

Couldn't figure out how to leave the settings menu, nor escape keys nor special keys seemed to work there, but apart from that little bit this was pretty fun to play, and atmospheric... and aggravating!!! I don't like how the entire level starts over every time you die, even after the simplest mistakes, that you sometimes keep doing over and over... it makes for a really repetitive retry experience. Also feel like the background's a bit too close, it doesn't stand apart from the foreground platforms so well, and the text a bit too small

Apart from those things I like where this is going. That Eastern element too. Always appreciated.

-cd-

Must admit a couple of these levels had me aggravated to the point of giving up, but I'm glad I persevered all the way through it! The idea's a fun one, the levels varied, the mechanics good (though sometimes the click feature bugs out and doesn't have an impact on the block - right when you start a level - maybe some kind of click/time limitation), and in the end it all felt like a pretty accomplishing session. Victory! It's a mechanic that's possible to master with precision and timing, too. Good albeit sometimes aggravating fun.

-cd-

MrNannings responds:

Thanks. Great review!

And here's another good one! Level 32 and 35 might've been a bit above their level, but otherwise the difficulty feels progressive, the obstacles varied; especially the final two levels were big blocks of fun. :) Those triangles aaargh. For a while really had some trouble with those...

Once again you manage to make a thoroughly enjoyable game out of a simple idea! The colors. The mechanics. All good fun; just the right amount of challenge.

-cd-

That 26th level really was something extra! Eventually had to run through it with just one player too. Is there really another way...? Seems like that one level sapped all the cleverness left for the final ones in one swoop. ;) Overall a thoroughly enjoyable game though, with not too much challenge, and ambient graphics - that slight sway of the brick and nimble movement. Might be my favorite one yet. Nice work.

-cd-

MrNannings responds:

Thanks! Yes in that level you need to leave 1 behind, it's indeed the hardest.

Once you figure there's no penalty for starting over - that it's even actually a required mechanic for certain levels, then it gets a whole lot easier. And I love games with a mouse-based navigation, with just the right balance of challenge too. Levels are varied and stylish, and as usual there's that catchy music in the background. Overall a solid game. Thinking that gathering times on this would make for an additional aspect of competition if you want to pour even more time into it, but as it is: simple, styleful fun.

-cd-

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