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Cyberdevil

4,840 Game Reviews

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After that initial phase of heavy aggravation and feeling the kitty's just too tricky to control on those blocks... I guess you get used to it after all! The levels almost seem to get simpler with time as you get the hang of it, or at least certain ones. Difficulty feels balanced in that they don't just get harder and harder but leave you some breathing room between them too. Uplifting music and colorful graphics... overall it's a fun game to play!

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A pretty fun little trip, both addicting and aggravating! I like the idea, though wonder if the design couldn't be a bit more detailed; exploratory. With space... you could really turn this into a visual experience too. Richer background, planets, obstacles and all... fun trip though, and not too short or long either. Had the same problem with this as the other game in that the character just didn't appear at all on FF, by the way. But works well on Chrome.

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Well that was... midly depressing! I like how intuitively it starts out, with well-fed music to back it up, but as it turns out the search for home doesn't always lead you where you want it to... thought maybe collecting all the hearts would lead to less melancholy revelations at the ends, but it seems that not all can be collected after all? I like the mood, and the journey, but would've been cool if there was a way to end it at a happier note. To make your home the one you want it to be. To collect the love along the way and let that become the haven you chase. You build your home via the efforts you make. But anyway, it was a fun little existential adventure for what it was. Interesting idea too.

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Mantis1 responds:

Thank you for the thoughtful review. Yes, the game is mildly depressing, the hearts are written partially from my diary. To me, not being able to collect every memory orb represents forgetting and moving on from my toxic first home.

I actually considered adding a happy ending as I am very euphoric in the new home I built :D, but I was afraid that would be a bit callous considering that not everyone has the opportunity of leaving. I still have friends and family trapped in my old country :|

Here's one character the content form might actually be redeeming for! XD With all them endless commercial streams of this guy back in the day... annoyance levels were pretty high. Simple but solid game here.

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Creative violence in true competition denouement. Not bad, though one with a character I don't think I really recognize...

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Was thinking I didn't know who Chris Crocker was but hey I guess I do! Memories...

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One of those classics I'd yet to play! Solid work with everything, from the intro to the interface to the brewing violence... style reminds me of the old NG staff page. Good times. When everything was edgy but: awesome. Smooth work.

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Another additively random idea done well! Or at least: the idea. The execution it... well it's just really really hard to actually hit those frogs!!! Feels like the timing could be better polished. Otherwise all good fun. Simple timewaster with creative twist.

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Brings me back! It's the simplest ideas that make for the most fun. This genre really needs to get a lift some day...

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To think there was a time when you worked with games too. :) And not bad ones, either! Simple and addicting. Remember playing this one in particular quite a bit back in the day.

Now imagine this with some real highscores via the API,medals, possible integrated multiplayer...

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