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Cyberdevil

4,840 Game Reviews

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97 reviews are hidden due to your filters.

Pretty creative idea! It's simple to get a hang of, and fun, catchy sound design too, with a good balance of challenge as you progress. Only thing missing are really medals...

Nice work. Refreshingly fresh to play.

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Two balloons in and aaa... game over. The skulls make for patience. The popping makes for addiction. Overall it's a pretty catchy game! Colorful, smooth, simple transitions and menus, seems to be for a lower age group than my own but not bad at all. Could definitely spend some time with this if I had extra time to spend.

-cd-

Really would've been cool with those medals here, doesn't seem impossible to get those working... pretty cool game otherwise. Simple but catchy. Good physics. Good music. It does seem like that energy bar runs out almost too fast at first but... upgrades. If only there was incentive to play all the way through...

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Do appreciate the interface, seeking in particular's a neat thing to have in Flash, though wonder how this'll fare regarding copyright... are all three cover versions? Not bad.

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Been a while since I played a dress-up game. :) I like the idea, but the options could've been a bit more, and a bit more detailed, and polished... spend a bit more time on this and it could be good!

-cd-

Used to play this game SO MUCH back in the day! Still amazing. The review space wouldn't suffice to describe the brilliance of it. It's balanced, it's fun, it's rewarding, it's catchy; it ends with a neat little twist too. One of my favorite games of all time.

-cd-

I like the idea, but I'm not sure I really understand the gravity of the situation here... seems like movement is based more upon invisible paths than upon physics? The first few levels were alright, but I feel like the name's a bit misleading, and the difficulty really skyrockets with the 'evil' one. Is there some simple trick I'm missing there, maybe?

Also would be nice if the level numbers were noted too. A little more polish: this could be pretty good! Entertaining random messages when you run into Bob too.

-cd-

Viseper responds:

Okay the random pathing is just because of Unity physics but I will try and polish the game some more. This was the first game I've ever made in Unity so... Also the way it baked the walls became invisible.

Living that Madness lifestyle! :D This was pretty nice. No gay shit. Lots of food. A lot of no-choice choices but entertaining dialog anyway so that's OK. The art's great. Kind of freezes up at the end, where I'm assuming there should be some kind of final scene, but I did get the medal so... looking forward to playing the full thing eventually!

Madness Visual Novel. Really wasn't expecting this.

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The loading process takes a bit long sometimes, but otherwise this was great. The backgrounds, the character art, the score, the dialog... everything about it but the length, and the variety of options to choose from. Maybe the dialog could have a bit more comedy and character too. It's mostly pretty direct and linear after all, though of course: DEMO stage only.

I do hope this'll expand and become as great as it can be! The engine runs perfectly, everything looks and sounds good... looking forward to seeing where this goes.

Not sure what problems the users below are having. Maybe it's been fixed since. Maybe you need to wait a while for certain elements to load before you continue...? Worked fine for me, though I haven't explored more than the probably most linear character line so far. Scarlet.

-cd-

Well this was fun. :) Imagine if you could customize this with a name of your choosing, and send it to anyone you like... could make for a really cool Birthday card! And of course, I'm wondering now: who's Ted? :P Nice little interactive bit of fun here! And whomever he is: Happy Very Belated Birthday!

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Bamboo Shoots!

Age 35, Male

Poet/Designer/Etc

ACCOMPLISHED

Sweden

Joined on 1/17/04

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