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Cyberdevil

4,840 Game Reviews

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The physics in this game seem completely off, considering how only the newly stacked bricks are the ones you need to keep in balance, but maybe it would've been way too hard if the tower toppled as easily as it seemed to. It's still pretty difficult to get very high up, but it's just challenging enough to still be fun. Smooth, ambient music in the background, and challenging arcade gameplay. Nice work!

-cd-

This would've been a great game if it hadn't been for all them ads all over the place; the double menu at the start. It's just an overload of propaganda to get the full game, which makes me really not want to get the full game. As for the gameplay itself, it's like a Flash version of Civilization, pretty awesome. Not as extensive and flexible a world, but just as fun (well it would be if it was the full version). I like the menu music, for an adventure game it's untraditionally happy. Keep it going!

-cd-

Oh man, I'm amazed. Something like this wad made all the way back in 2007, and more than 6 years later... it still works perfectly, and it's still as relevant as ever! The best part of is that it looks just like how I remember it before everything started changing. the boxed layout is perfect, all the relevant things in their right spot, everything easy to access, and the music player is definitely my favorite part of this. If NG ever gets an embed feature, this is the perfect thing to embed on other sites, I'd love to put it on my own, create a caged in form of NG just for myself... and to spread the knowledge of this place, of course. One thing that doesn't work though, are the 2 and 3 buttons beside the first piece of news. Everything else is just... perfect! Really amazing work!

-cd-

Hey, that a was a fun series of puzzles! I really didn't see the logic in all of these, especially the one with the rockets, but most of them were real aha experiences. Last level was a fun exit, with clues all over the place. I think the puzzles were at their hardest point around level 20, then they seem to become easier again, or maybe I just found the pattern. Either way, simple interface and creative solutions, nice work!

-cd-

Though all the trucks really had the same shape, this was a great game. I love physics based games, so running these types of levels while trying to keep the cars steady was a new experience. Fun just blasting off, but also fun taking it slow and trying to make it work. Really swift controls and fun to play. Keep it going!

-cd-

Hmm, apart from the links to all included files no longer working, this is a pretty nice set of tutorials. The cursor trailer is a bit annoying in it's size, and the fact that it doesn't fade away even when the cursor is still, but as for the functionality of the layout - it's great, as is the information provided. Keep up the good work!

-cd-

Nice, just like a real Sonic game! I'd imagine, haven't actually played the real thing. The sprites lag a bit sometimes, but I'm not sure if it's low FPS in the animation or the output, apart from that everything works great. Would be cool with some transparent backgrounds, so you could have multiple layers, but other than that it's just it's supposed to be, simple fun. Keep it going!

-cd-

This was a fun game apart from the controls, clicking with the mouse makes it hard to move to right spot in advance. I'm sure it works great with touch screens, but with a computer it would be good to have an option to move with the arrow keys, or let the board hover and follow the mouse without the need to click. Also, it seems you lose a life even if there are still balls on the screen (after getting the extra balls power-up), which I'm guessing is a bug? Usually that kind of a power-up is a benefit to pick up, it doesn't make the game harder! I'd like to play this through, but these two things kind of bring down the enjoyment level a bit. Keep working on it!

-cd-

Brujotesco responds:

Thanks for your comment, I must say it was a vercion that serve to android and web, but seeing it so I think necesirate change the interface to suit more to play on PC

This was an interesting game! I've played plenty of post-apocalyptic games, but a pre-apocalyptic one? Now that's something different. Though it's not possible to expect a totally free world within a flash game, I was a bit disappointed at the lack of choices you could take. There's no way to interact with the people you speak with, family specifically, or modify/change things around you. In a way it's a very passive tale, with the different options already clearly paved out for you. Good game, but I can't help but wonder how it would've worked with a more flexible surrounding. Apart from that, I love the simple pixelish style of graphics, and the plot. Nice work!

-cd-

Simple fun! The drag and drop style of play is easy to get accustomed to, and the game was easy to play even though I didn't remember the rules from the start... but the CPU... is not very challenging! I guess you might define casual as not very challenging, but it would be cool with a choice to battle an even harder AI. Otherwise it's great, keep it going!

-cd-

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